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Developing Virtual Reality Applications: Foundations of Effective Designby Alan B. Craig
Synopses & Reviews
Virtual Reality has turned the corner from being a mere laboratory novelty to become a valuable tool with practical applications in many fields. From best-selling VR guru Bill Sherman comes Developing Virtual Reality Applications - a comprehensive compendium that examines over 50 unique and foundational VR applications in Business, Science, Medicine, Education, Spatial Studies, Public Safety, and Entertainment industries. Each chapter contains one or more key applications that are explored in depth, as well as examples of these applications in their most recent form and the most current research being conducted. The book also cross-references techniques between different application areas, synthesizing the data into a coherent whole that describes overall VR trends and fundamental best practices. Such synergy gives you a hands-on guide for developing your own applications, and provides an enhanced, longitudinal view of VR development. By promoting mobility across disciplines, Developing Virtual Reality Applications becomes an indispensable one-stop reference for anyone working in this burgeoning field. Presents a wide variety of detailed application descriptions across ALL areas of industry, providing you with practical ideas for VR development in ANY area of interest! Cross references development techniques between different application areas, supplying you with fundamental best practices across disciplines! Includes an online and media-rich companion site with hours of footage from application demonstrations, which puts you in the middle of the action!
Alan B. Craig currently does research and development in the Visualization and Virtual Environments group at the NCSA at the University of Illinois at Urbana-Champaign. In addition to giving numerous presentations, Alan has
Virtual Reality systems enable organizations to cut costs and time, maintain financial and organizational control over the development process, digitally evaluate products before having them created, and allow for greater creative exploration. In this book, VR developers Alan Craig, William Sherman, and Jeffrey Will examine a comprehensive collection of current, unique, and foundational VR applications in a multitude of fields, such as business, science, medicine, art, entertainment, and public safety among others.
An insider's view of what works, what doesn't work, and why, Developing Virtual Reality Applications explores core technical information and background theory as well as the evolution of key applications from their genesis to their most current form. Developmental techniques are cross-referenced between different applications linking information to describe overall VR trends and fundamental best practices. This synergy, coupled with the most up to date research being conducted, provides a hands-on guide for building applications, and an enhanced, panoramic view of VR development. Developing Virtual Reality Applications is an indispensable one-stop reference for anyone working in this burgeoning field.
Dozens of detailed application descriptions provide practical ideas for VR development in ALL areas of interest Development techniques are cross referenced between different application areas, providing fundamental best practices Includes a media-rich companion website with hours of footage from application demonstrations
Table of Contents
CHAPTER 1: INTRODUCTION TO VIRTUAL REALITY — CHAPTER 2: BUSINESS AND MANUFACTURING — CHAPTER 3: SCIENCE APPLICATIONS — CHAPTER 4: MEDICAL APPLICATIONS — CHAPTER 5: EDUCATION APPLICATIONS — CHAPTER 6: LOCATION WALKABOUT APPLICATIONS — CHAPTER 7: PUBLIC SAFETY & MILITARY APPLICATIONS — CHAPTER 8: ART APPLICATIONS — CHAPTER 9: ENTERTAINMENT APPLICATIONS — CHAPTER 10: PULLING IT ALL TOGETHER.
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Computers and Internet » Artificial Intelligence » General