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Object-Oriented Analysis and Design: Understanding System Development with UML 2.0by Mike O'Docherty
Synopses & Reviews
This book provides a thorough grounding in object-oriented analysis and design, providing authoritative and accessible coverage of object-oriented concepts, the software development process, UML and multi-tier technologies.
Using only the most common technologies and methodologies, aligned with a single case study which runs throughout the text, the book provides a broad understanding of the processes used in object-oriented software development, the production of computer programs using object-oriented techniques.
Beginning with the basic groundwork underpinning object-oriented software projects, before focusing on practical development issues, this book uses a methodology based on the widely used Rational Unified Process (RUP), and test-driven development using JUnit. The book follows the steps of a typical development project, incorporating requirements capture, design, specification and testing; the running case study shows with remarkable clarity how an abstract problem is taken through to a concrete solution. Regular exercises and online material available on the accompanying website make the book exceptionally useful for self-study.
Object-Oriented Analysis and Design is programming language agnostic, ensuring that code is kept to a minimum to avoid detail and deviation into implementation minutiae. Whether you are a student at a university or on a commercial training course, or an experienced software developer moving into object orientation, this book is for you. It provides an easy to understand, practical and motivational description of object-oriented analysis and design.
Mike O'Docherty, Manchester UK, is an IT Training Consultant for IBM and Manchester University. He has delivered OOA&D courses to undergraduates and MSc students and professionals.
Covering the breadth of a large topic, this book provides a thorough grounding in object-oriented concepts, the software development process, UML and multi-tier technologies. After covering some basic ground work underpinning OO software projects, the book follows the steps of a typical development project (Requirements Capture - Design - Specification & Test), showing how an abstract problem is taken through to a concrete solution. The book is programming language agnostic - so code is kept to a minimum to avoid detail and deviation into implementation minutiae.
A single case study running through the text provides a realistic example showing development from an initial proposal through to a finished system. Key artifacts such as the requirements document and detailed designs are included. For each aspect of the case study, there is an exercise for the reader to produce similar documents for a different system.
About the Author
"This is an excellent book...a book I greatly enjoyed reading..." (Visual Systems Journal, October 2005)
Table of Contents
Part I: Setting the Scene.
2. Object Concepts.
4. Type Systems.
5. Software Development Methodologies.
Part II: Understanding the Problem.
6. Gathering Requirements.
7. Analyzing the Problem.
Part III: Designing the Solution.
8. Designing the System Architecture.
9. Choosing Technologies.
10. Designing the Subsystems.
11. Reusable Design Patterns.
12. Specifying the Interfaces of Classes.
13. Continuous Testing.
Appendix A: Ripple Summary.
Appendix B: iCoot Case Study.
Appendix C: Summary of UML Notation Used.
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