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Check for Availabilityout of stock. Click on the button below to search for this title in other formats. This title in other formats:Other titles in the Game Design and Development series:Fundamentals of Game Design
Synopses & ReviewsPublisher Comments:For courses in Fundamentals of Game Design for all video game developers and designers With a focus on designing for the commercial entertainment market, this text teaches the principles and practice of game design and covers each of the major game genres individually. Table of ContentsPreface Part One: The Elements of Game Design 1: Games and Videogames 2: The Design Process 3: Game Concepts 4: Game Worlds 5: Creative and Constructive Play 6: Character Development 7: Storytelling and Narrative 8: Creating the User Experience 9: Gameplay 10: The Internal Economy of Games 11: Game Balancing 12: General Principles of Level Design Part Two: The Genres of Games 13: Action Games 14: Strategy Games 15: Role-Playing Games 16: Sports Games 17: Vehicle Simulations 18: Construction and Management Simulations 19: Adventure Games 20: Artificial Life, Puzzle Games, and Other Genres 21: Online Games 22: The Future of Gaming Appendix A: Sample Design Documents Glossary References What Our Readers Are SayingBe the first to add a comment for a chance to win!Product Details
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