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$94.00
New Trade Paper
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Introduction To Design (04 - Old Edition)by Alan Pipes
Synopses & ReviewsPublisher Comments: From the author of Production for Graphic Designers 3e, this book provides an engaging introduction to the fundamentals of art and design. With a wide range of illustrations, Alan Pipes demonstrates in Part 1 (Elements) how an artist or designer fills a blank canvas, nothingness, with points, lines, shapes, textures, and colors in order to create a sense of space, time, and motion. Part 2 (Rules) reveals how to develop unity and harmony, balance, scale, and proportion, contrast and emphasis, and rhythm—all in the quest for a satisfying illusion. In addition, the author demonstrates his formidable knowledge of computer-aided art and design, supplementing it with his own color or black-white diagrams. This book is ideal for students embarking on courses in graphic design, fine art, and illustration—as well as allied courses in interior design, fashion design, textile design, industrial design, product design, and printmaking. Synopsis: Introduction To Design, 2/e is a comprehensive, well illustrated and easy to read introduction to the basic principles underlying all of the two-dimensional arts. Points and lines, shape, texture, depth, time and motion, value, color, design principles, proportion and scale. Artists and designers interested in learning about the fundamentals of two-dimensional art and design. Synopsis:A comprehensive, well illustrated and easy to read introduction to the basic principles underlying all of the two-dimensional arts. Points and lines, shape, texture, depth, time and motion, value, color, design principles, proportion and scale. Artists and designers interested in learning about the fundamentals of two-dimensional art and design. About the Author Alan Pipes is a freelance writer, illustrator, webmaster, and part-time publisher, specializing in applications of computer technology to graphic design, fine art, illustration, and product design. He is the former editor of CadCam International, and author of Drawing for 3-Dimensional Design and Production for Graphic Designers 3e. Table of ContentsIntroduction.
I. Elements (Building blocks). 1. Points and Lines.
2. Shape.
3. Texture.
4. Depth.
5. Time and Motion.
6. Value.
7. Color.
II. Rules (Design Principles). 8. Unity and Harmony.
9. Balance.
10. Proportion and Scale.
11. Contrast and Emphasis.
12. Rhythm.
Glossary.
Resources.
Further reading.
Websites.
Index. What Our Readers Are SayingBe the first to add a comment for a chance to win!Product Details
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