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$56.75
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More copies of this ISBN:Snap Fashion Sketchbookby Bill Glazer
Synopses & ReviewsPublisher Comments:The SnapFashun Sketchbook covers garmet design, trend research, and CAD in a fun and simple way. Filled with helpful trade secrets and industry tips, the book discusses how to use the Snapfashun Illustration System to create trend-setting, practical designs. A new Part IV emphasizes trend analysis, research and digital skills, while an accompanying CD-ROM is filled with Adobe Illustrator documents and exercises. Throughout the book, users learn how to express their ideas using quick sketch techniques, “pictionary examples, and tracing templates and create innovative and inspiring designs. Emphasizes the importance of research and how and where to look for trends. Discusses primary trends, secondary trends and what happens when these trends unite. Discusses the snap fashion design method, garmet construction, advanced drawing skills, trend research and digital skills. Includes trade secrets that have been collected over the author’s years of work and experience. Considers all body types when discussing basic garmet design, such as designs for short stature, full-figured etc. Allows anyone, even those with little or no art background, to quickly master basic working fashion sketches (or croquis). Synopsis:Allows anyone, even those with little or no art background, to quickly master basic working fashion sketches (or croquis). Readers learn to trace and eventually sketch garments by reading, practicing simple lessons and using the pictionary of style details provided. Table of ContentsTable of Contents
UNIT I: SNAP FASHION 1. Drawing: The First Step 2. Basic Design Principles 3. Commercial Fashion Design
UNIT II: GARMENT CONSTRUCTION 4. Basic Torso Silhouettes 5. Sleeves 6. Necklines, Collars, and Plackets 7. Skirts and Dresses 8. Pants and Jumpsuits 9. Details and Trims 10. Outerwear Jackets, Sweaters, and Coats
UNIT III: ADVANCED DRAWING SKILLS 11. Basic Fabric Rendering 12. Additional Sketching Techniques
UNIT IV: TREND RESEARCH and DIGITAL SKILLS 13. Designing with Computers 14. Observation. . . training the “fashion eye” What Our Readers Are SayingBe the first to add a comment for a chance to win!Product Details
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