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Introduction To Game Theory (04 Edition)

by Martin J. Osborne

Introduction To Game Theory (04 Edition) Cover
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Synopses & Reviews

Publisher Comments:

Game-theoretic reasoning pervades economic theory and is used widely in other social and behavioral sciences. An Introduction to Game Theory, by Martin J. Osborne, presents the main principles of game theory and shows how they can be used to understand economic, social, political, and

biological phenomena. The book introduces in an accessible manner the main ideas behind the theory rather than their mathematical expression. All concepts are defined precisely, and logical reasoning is used throughout. The book requires an understanding of basic mathematics but assumes no specific

knowledge of economics, political science, or other social or behavioral sciences.

Coverage includes the fundamental concepts of strategic games, extensive games with perfect information, and coalitional games; the more advanced subjects of Bayesian games and extensive games with imperfect information; and the topics of repeated games, bargaining theory, evolutionary equilibrium,

rationalizability, and maxminimization. The book offers a wide variety of illustrations from the social and behavioral sciences and more than 280 exercises. Each topic features examples that highlight theoretical points and illustrations that demonstrate how the theory may be used. Explaining the

key concepts of game theory as simply as possible while maintaining complete precision, An Introduction to Game Theory is ideal for undergraduate and introductory graduate courses in game theory.

Synopsis:

Game theoretic reasoning pervades economic theory and is used widely in other social and behavioral sciences. An Introduction to Game Theory presents the main ideas underlying this theory and shows how it can be used to understand economic, social, political, and biological phenomena. Emphasizing the ideas behind the theory rather than their mathematical expression, it assumes no specific knowledge beyond basic mathematics. It defines all concepts precisely and uses logical reasoning throughout.

Synopsis:

Game-theoretic reasoning pervades economic theory and is used widely in other social and behavioral sciences. An Introduction to Game Theory, by Martin J. Osborne, presents the main principles of game theory and shows how they can be used to understand economic, social, political, and biological phenomena. The book introduces in an accessible manner the main ideas behind the theory rather than their mathematical expression. All concepts are defined precisely, and logical reasoning is used throughout. The book requires an understanding of basic mathematics but assumes no specific knowledge of economics, political science, or other social or behavioral sciences.

Coverage includes the fundamental concepts of strategic games, extensive games with perfect information, and coalitional games; the more advanced subjects of Bayesian games and extensive games with imperfect information; and the topics of repeated games, bargaining theory, evolutionary equilibrium, rationalizability, and maxminimization. The book offers a wide variety of illustrations from the social and behavioral sciences and more than 280 exercises. Each topic features examples that highlight theoretical points and illustrations that demonstrate how the theory may be used. Explaining the key concepts of game theory as simply as possible while maintaining complete precision, An Introduction to Game Theory is ideal for undergraduate and introductory graduate courses in game theory.

Table of Contents

Preface


Each chapter ends with notes.


1. Introduction


1.1. What is Game Theory?


1.1.1. An Outline of the History of Game Theory


1.1.2. John von Neumann


1.2. The Theory of Rational Choice


1.3. Coming Attractions: Interacting Decision-Makers


I. GAMES WITH PERFECT INFORMATION


2. Nash Equilibrium: Theory


2.1. Strategic Games


2.2. Example: The Prisoner's Dilemma


2.3. Example: Bach or Stravinsky?


2.4. Example: Matching Pennies


2.5. Example: The Stag Hunt


2.6. Nash Equilibrium


2.6.1. John F. Nash, Jr.


2.6.2. Studying Nash Equilibrium Experimentally


2.7. Examples of Nash Equilibrium


2.7.1. Experimental Evidence on the Prisoner's Dilemma


2.7.2. Focal Points


2.8. Best Response Functions


2.9. Dominated Actions


2.10. Equilibrium in a Single Population: Symmetric Games and Symmetric Equilibria


3. Nash Equilibrium: Illustrations


3.1. Cournot's Model of Oligopoly


3.2. Bertrand's Model of Oligopoly


3.2.1. Cournot, Bertrand, and Nash: Some Historical Notes


3.3. Electoral Competition


3.4. The War of Attrition


3.5. Auctions


3.5.1. Auctions from Babylonia to eBay


3.6. Accident Law


4. Mixed Strategy Equilibrium


4.1. Introduction


4.1.1. Some Evidence on Expected Payoff Functions


4.2. Strategic Games in Which Players May Randomize


4.3. Mixed Strategy Nash Equilibrium


4.4. Dominated Actions


4.5. Pure Equilibria When Randomization is Allowed


4.6. Illustration: Expert Diagnosis


4.7. Equilibrium in a Single Population


4.8. Illustration: Reporting a Crime


4.8.1. Reporting a Crime: Social Psychology and Game Theory


4.9. The Formation of Players' Beliefs


4.10. Extension: Finding All Mixed Strategy Nash Equilibria


4.11. Extension: Games in Which Each Player Has a Continuum of Actions


4.12. Appendix: Representing Preferences by Expected Payoffs


5. Extensive Games with Perfect Information: Theory


5.1. Extensive Games with Perfect Information


5.2. Strategies and Outcomes


5.3. Nash Equilibrium


5.4. Subgame Perfect Equilibrium


5.5. Finding Subgame Perfect Equilibria of Finite Horizon Games: Backward Induction


5.5.1. Ticktacktoe, Chess, and Related Games


6. Extensive Games With Perfect Information: Illustrations


6.1. The Ultimatum Game, the Holdup Game, and Agenda Control


6.1.1. Experiments on the Ultimatum Game


6.2. Stackelberg's Model of Duopoly


6.3. Buying Votes


6.4. A Race


7. Extensive Games With Perfect Information: Extensions and Discussion


7.1. Allowing for Simultaneous Moves


7.1.1. More Experimental Evidence on Subgame Perfect Equilibrium


7.2. Illustration: Entry into a Monopolized Industry


7.3. Illustration: Electoral Competition with Strategic Voters


7.4. Illustration: Committee Decision-Making


7.5. Illustration: Exit from a Declining Industry


7.6. Allowing for Exogenous Uncertainty


7.7. Discussion: Subgame Perfect Equilibrium and Backward Induction


7.7.1. Experimental Evidence on the Centipede Game


8. Coalitional Games and the Core


8.1. Coalitional Games


8.2. The Core


8.3. Illustration: Ownership and the Distribution of Wealth


8.4. Illustration: Exchanging Homogeneous Horses


8.5. Illustration: Exchanging Heterogeneous Houses


8.6. Illustration: Voting


8.7. Illustration: Matching


8.7.1. Matching Doctors with Hospitals


8.8. Discussion: Other Solution Concepts


II. GAMES WITH IMPERFECT INFORMATION


9.1. Motivational Examples


9.2. General Definitions


9.3. Two Examples Concerning Information


9.4. Illustration: Cournot's Duopoly Game with Imperfect Information


9.5. Illustration: Providing a Public Good


9.6. Illustration: Auctions


9.6.1. Auctions of the Radio Spectrum


9.7. Illustration: Juries


9.8. Appendix: Auctions with an Arbitrary Distribution of Valuations


10. Extensive Games with Imperfect Information


10.1. Extensive Games with Imperfect Information


10.2. Strategies


10.3. Nash Equilibrium


10.4. Beliefs and Sequential Equilibrium


10.5. Signaling Games.


10.6. Illustration: Conspicuous Expenditure as a Signal of Quality


10.7. Illustration: Education as a Signal Of Ability


10.8. Illustration: Strategic Information Transmission


10.9. Illustration: Agenda Control with Imperfect Information


III. VARIANTS AND EXTENSIONS


11. Strictly Competitive Games and Maxminimization


11.1. Maxminimization


11.2. Maxminimization and Nash Equilibrium


11.3. Strictly Competitive Games


11.4. Maxminimization and Nash Equilibrium in Strictly Competitive Games


11.4.1. Maxminimization: Some History


11.4.2. Empirical Tests: Experiments, Tennis, and Soccer


12. Rationalizability


12.1. Rationalizability


12.2. Iterated Elimination of Strictly Dominated Actions


12.3. Iterated Elimination of Weakly Dominated Actions


12.4. Dominance Solvability


13. Evolutionary Equilibrium


13.1. Monomorphic Pure Strategy Equilibrium


13.1.1. Evolutionary Game Theory: Some History


13.2. Mixed Strategies and Polymorphic Equilibrium


13.3. Asymmetric Contests


13.3.1. Side-blotched lizards


13.3.2. Explaining the Outcomes of Contests in Nature


13.4. Variation on a Theme: Sibling Behavior


13.5. Variation on a Theme: The Nesting Behavior of Wasps


13.6. Variation on a Theme: The Evolution of the Sex Ratio


14. Repeated Games: The Prisoner's Dilemma


14.1. The Main Idea


14.2. Preferences


14.3. Repeated Games


14.4. Finitely Repeated Prisoner's Dilemma


14.5. Infinitely Repeated Prisoner's Dilemma


14.6. Strategies in an Infinitely Repeated Prisoner's Dilemma


14.7. Some Nash Equilibria of an Infinitely Repeated Prisoner's Dilemma


14.8. Nash Equilibrium Payoffs of an Infinitely Repeated Prisoner's Dilemma


14.8.1. Experimental Evidence


14.9. Subgame Perfect Equilibria and the One-Deviation Property


14.9.1. Axelrod's Tournaments


14.10. Some Subgame Perfect Equilibria of an Infinitely Repeated Prisoner's Dilemma


14.10.1. Reciprocal Altruism Among Sticklebacks


14.11. Subgame Perfect Equilibrium Payoffs of an Infinitely Repeated Prisoner's Dilemma


14.11.1. Medieval Trade Fairs


14.12. Concluding Remarks


15. Repeated Games: General Results


15.1. Nash Equilibria of General Infinitely Repeated Games


15.2. Subgame Perfect Equilibria of General Infinitely Repeated Games


15.3. Finitely Repeated Games


15.4. Variation on a Theme: Imperfect Observability


16. Bargaining


16.1. Bargaining as an Extensive Game


16.2. Illustration: Trade in a Market


16.3. Nash's Axiomatic Model


16.4. Relation Between Strategic and Axiomatic Models


17. Appendix: Mathematics


17.1. Numbers


17.2. Sets


17.3. Functions


17.4. Profiles


17.5. Sequences


17.6. Probability


17.7. Proofs


Product Details

ISBN:
9780195128956
Author:
Osborne, Martin J.
Publisher:
Oxford University Press, USA
Subject:
History & Theory
Subject:
Econometrics
Subject:
Economics - Theory
Subject:
Game Theory
Subject:
History & Theory - General
Subject:
Economics | Econometrics
Publication Date:
August 2003
Binding:
Hardcover
Grade Level:
College/higher education:
Language:
English
Illustrations:
Y
Pages:
560
Dimensions:
925x1800

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