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About This Book
ISBN13: 9781573223072 |
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"[A]t first, Johnson's argument does sound as shocking as if your doctor had advised you to eat more donuts and, for God's sake, to try and stay away from spinach. But Johnson is a forceful writer, and he makes a good case; his book is an elegant work of argumentation, the kind in which the author anticipates your silent challenges to his ideas and hospitably tucks you in, quickly bringing you around to his side." Farhad Manjoo, Salon.com (read the entire Salon.com review)
Synopses & Reviews
Publisher Comments:
Drawing from fields as diverse as neuroscience, economics, and literary theory, Johnson argues that the junk culture we're so eager to dismiss is in fact making us more intelligent. A video game will never be a book, Johnson acknowledges, nor should it aspire to be — and, in fact, video games, from Tetris to The Sims to Grand Theft Auto, have been shown to raise IQ scores and develop cognitive abilities that can't be learned from books. Likewise, successful television, when examined closely and taken seriously, reveals surprising narrative sophistication and intellectual demands.
Startling, provocative, and endlessly engaging, Everything Bad Is Good for You is a hopeful and spirited account of contemporary culture. Elegantly and convincingly, Johnson demonstrates that our culture is not declining but changing — in exciting and stimulating ways we'd do well to understand. You will never regard the glow of the video game or television screen the same way again.
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lukas, November 17, 2006 (view all comments by lukas)
Johnson's book is somewhat contingent on his audience being shocked (shocked!) that anything in the mire of pop culture (video games, tv, movies) can possibly be of value. If you agree, at least somewhat, with his premise, then this book is rather redundant. Johnson, sort of like Thomas Friedman with globalization, is ready to play the cheerleader to such a degree that he doesn't fully take into account objections to or weaknesses in his argument. I don't entirely disagree with him, but he's not very convincing or incisive. Plus, he seems to selectively choose instances that support his point, which is just lazy. If you've got half a brain, you've probably come to some of the same conclusions and this book is a waste of time. Maybe play video games instead.
Product Details
- ISBN:
- 9781573223072
- Author:
- Publisher:
- Riverhead Hardcover
- Subject:
- General
- Subject:
- Anthropology - Cultural
- Subject:
- Popular Culture
- Subject:
- Intellect
- Subject:
- Popular Culture - General
- Copyright:
- 2005
- Publication Date:
- May 2005
- Binding:
- Hardback
- Grade Level:
- General/trade
- Language:
- English
- Illustrations:
- Y
- Pages:
- 256
- Dimensions:
- 8.36x5.82x.91 in. .83 lbs.











