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Shaping Space (2ND 95 - Old Edition)by Paul Zelanski
Synopses & ReviewsPlease note that used books may not include additional media (study guides, CDs, DVDs, solutions manuals, etc.) as described in the publisher comments.
Publisher Comments:As an introductory guide to three-dimensional design and sculpture, SHAPING SPACE offers an engaging, in-depth exploration of aesthetic and practical considerations of working three-dimensionally. By presenting both conventional artistic wisdom and new approaches that stretch and transcend the old definitions of what can and should happen in a work of art, SHAPING SPACE challenges students to encounter ideas that have never occurred to them and to become more aware of the limitless potential of shaping space. Now in full-color throughout, the text explores the latest changes and applications in the field including computer-aided and computer-made sculpture, craft techniques, multicultural art, art as social and political commentary, architecture and industrial design conceived sculpturally, public sculpture, sculpture parks, and performance art. To help introduce and broaden three-dimensional awareness and technical skill, suggested studio projects provide structured assignments that relate directly to textual materials.
Synopsis:As a guide to introductory three-dimensional design or sculpture, SHAPING SPACE offers an in-depth exploration of the aesthetic and practical considerations of working in three dimensions. Discussions of technique cover a range of media, including assorted fibers, ceramics, and even virtual design using the computer as a tool. Suggested studio projects provide structured assignments that relate directly to textual materials.
Table of ContentsPart I: FUNDAMENTALS OF THREE-DIMENSIONAL DESIGN. 1. Experiencing Three-Dimensionality. 2. Working in the Round. 3. Organizing Principles of Design. Part II: ELEMENTS OF THREE-DIMENSIONAL DESIGN. 4. Form. 5. Space. 6. Line. 7. Texture. 8. Light. 9. Color. 10. Time. Part III: CONSTRUCTION METHODS. 11. Found Objects and Assemblage. 12. Addition and Manipulation. 13. Subtraction. 14. Casting. Part IV: STUDIO PROJECTS.
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