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Making Things Move DIY Mechanisms for Inventors, Hobbyists, and Artistsby Dustyn Roberts
Synopses & Reviews
A unique guide to practical mechanical design principles and their applications
In Making Things Move, youll learn how to build moving mechanisms through non-technical explanations, examples, and do-it-yourself projects--from art installations to toys to labor-saving devices. The projects include a drawing machine, a mini wind turbine, a mobile robot, and more, but the applications of the examples are limited only by your imagination. A breadth of topics is covered ranging from how to attach couplers and shafts to a motor, to converting between rotary and linear motion.
Each chapter features photographs, drawings, cross sections, and 3D models of the components and systems involved. Emphasis is placed on using off-the-shelf components whenever possible, and most projects also use readily available metals, plastics, wood, and cardboard, as well as accessible fabrication techniques such as laser cutting. Small projects in each chapter are designed to engage you in applying the material in the chapter at hand. Later in the book, more involved projects incorporate material from several chapters.
Making Things Move:
Hands-on coverage of moving mechanisms
Introduction to Mechanisms and Machines; Materials and Where to Find Them; Screwed or Glued? On Fastening and Joining Parts; Forces, Friction and Torque (Oh My); Mechanical and Electrical Power, Work, and Energy; Eeny, Meeny, Miny, Motor? - Creating and Controlling Motion; The Guts: Bearings, Bushings. Couplers, and Gears; Rotary vs. Linear Motion; Automatons and Mechanical Toys; Making Things and Getting Them Made; Projects
Book News Annotation:
Centered around basic physics principles, this volume presents how-to instructions for a variety of types of movement mechanisms for do-it-yourself projects. Intended for "makers" of all skill levels this work provides information on basic principles of motion as well as directions for creating a large selection of motors, gears, pulleys, levers, automatons and mechanical toys. Full instructions for three mechanical projects are provided and information about design and prototyping and using Arduino micro-controller boards in projects is included. The work includes photographs and technical sketches throughout and access to additional online content, including videos and blog updates, is provided. Roberts is a PhD student in mechanical engineering at New York University Polytechnic Institute. Annotation ©2011 Book News, Inc., Portland, OR (booknews.com)
In "Making Things Move," readers will learn how to build moving mechanisms through non-technical explanations, examples, and do-it-yourself projects--from art installations to toys to labor-saving devices.
Get Your Move On!
In Making Things Move: DIY Mechanisms for Inventors, Hobbyists, and Artists, you'll learn how to successfully build moving mechanisms through non-technical explanations, examples, and do-it-yourself projects--from kinetic art installations to creative toys to energy-harvesting devices. Photographs, illustrations, screen shots, and images of 3D models are included for each project.
This unique resource emphasizes using off-the-shelf components, readily available materials, and accessible fabrication techniques. Simple projects give you hands-on practice applying the skills covered in each chapter, and more complex projects at the end of the book incorporate topics from multiple chapters. Turn your imaginative ideas into reality with help from this practical, inventive guide.
Discover how to:
About the Author
Dustyn Roberts is a mechanical engineer, teacher, author, and perpetual student. She founded a consultancy, Dustyn Robots (www.dustynrobots.com), and developed a course for NYU's Interactive Telecommunications Program (ITP) called Mechanisms and Things That Move. Dustyn holds a BS in Mechanical Engineering from Carnegie Mellon University, an MS in Biomechanics from the University of Delaware, and is working on a PhD in Mechanical Engineering at NYU-Poly.
Table of Contents
1 Introduction to Mechanisms and Machines
2 Materials: How to Choose and Where to Find Them
3 Screw It or Glue It: Fastening and Joining Parts
4 Forces, Friction and Torque (Oh My)
5 Mechanical and Electrical Power, Work, and Energy
6 Eeny, Meeny, Miny, Motor: Options for Creating and Controlling Motion
7 The Guts: Bearings, Couplers, Gears, Screws, and Springs
8 Combining Simple Machines for Work and Fun
9 Making Things and Getting Things Made
Appendix: BreadBoard Power and Arduino Primer
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