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Making Things Move DIY Mechanisms for Inventors, Hobbyists, and Artists

by

Making Things Move DIY Mechanisms for Inventors, Hobbyists, and Artists Cover

 

Synopses & Reviews

Publisher Comments:

A unique guide to practical mechanical design principles and their applications

In Making Things Move, youll learn how to build moving mechanisms through non-technical explanations, examples, and do-it-yourself projects--from art installations to toys to labor-saving devices. The projects include a drawing machine, a mini wind turbine, a mobile robot, and more, but the applications of the examples are limited only by your imagination. A breadth of topics is covered ranging from how to attach couplers and shafts to a motor, to converting between rotary and linear motion.

Each chapter features photographs, drawings, cross sections, and 3D models of the components and systems involved. Emphasis is placed on using off-the-shelf components whenever possible, and most projects also use readily available metals, plastics, wood, and cardboard, as well as accessible fabrication techniques such as laser cutting. Small projects in each chapter are designed to engage you in applying the material in the chapter at hand. Later in the book, more involved projects incorporate material from several chapters.

Making Things Move:

  • Focuses on practical applications and results, not abstract engineering theories
  • Contains more than a dozen topic-focused projects and four large-scale projects incorporating lessons from the whole book
  • Features shopping lists and guides to off-the-shelf components for the projects
  • Incorporates discussions of new fabrication techniques such as laser cutting and 3D printing, and how you can gain access
  • Includes online component for continuing education with authors website

Hands-on coverage of moving mechanisms

Introduction to Mechanisms and Machines; Materials and Where to Find Them; Screwed or Glued? On Fastening and Joining Parts; Forces, Friction and Torque (Oh My); Mechanical and Electrical Power, Work, and Energy; Eeny, Meeny, Miny, Motor? - Creating and Controlling Motion; The Guts: Bearings, Bushings. Couplers, and Gears; Rotary vs. Linear Motion; Automatons and Mechanical Toys; Making Things and Getting Them Made; Projects

Book News Annotation:

Centered around basic physics principles, this volume presents how-to instructions for a variety of types of movement mechanisms for do-it-yourself projects. Intended for "makers" of all skill levels this work provides information on basic principles of motion as well as directions for creating a large selection of motors, gears, pulleys, levers, automatons and mechanical toys. Full instructions for three mechanical projects are provided and information about design and prototyping and using Arduino micro-controller boards in projects is included. The work includes photographs and technical sketches throughout and access to additional online content, including videos and blog updates, is provided. Roberts is a PhD student in mechanical engineering at New York University Polytechnic Institute. Annotation ©2011 Book News, Inc., Portland, OR (booknews.com)

Synopsis:

In "Making Things Move," readers will learn how to build moving mechanisms through non-technical explanations, examples, and do-it-yourself projects--from art installations to toys to labor-saving devices.

Synopsis:

Get Your Move On!

In Making Things Move: DIY Mechanisms for Inventors, Hobbyists, and Artists, you'll learn how to successfully build moving mechanisms through non-technical explanations, examples, and do-it-yourself projects--from kinetic art installations to creative toys to energy-harvesting devices. Photographs, illustrations, screen shots, and images of 3D models are included for each project.

This unique resource emphasizes using off-the-shelf components, readily available materials, and accessible fabrication techniques. Simple projects give you hands-on practice applying the skills covered in each chapter, and more complex projects at the end of the book incorporate topics from multiple chapters. Turn your imaginative ideas into reality with help from this practical, inventive guide.

Discover how to:

  • Find and select materials
  • Fasten and join parts
  • Measure force, friction, and torque
  • Understand mechanical and electrical power, work, and energy
  • Create and control motion
  • Work with bearings, couplers, gears, screws, and springs
  • Combine simple meachines for work and fun

Projects include:

  • Rube Goldberg breakfast machine
  • Mousetrap powered car
  • DIY motor with magnet wire
  • Motor direction and speed control
  • Designing and fabricating spur gears
  • Animated creations in paper
  • An interactive rotating platform
  • Small vertical axis wind turbine
  • SADbot: the seasonally affected drawing robot

About the Author

Dustyn Roberts is a mechanical engineer, teacher, author, and perpetual student. She founded a consultancy, Dustyn Robots (www.dustynrobots.com), and developed a course for NYU's Interactive Telecommunications Program (ITP) called Mechanisms and Things That Move. Dustyn holds a BS in Mechanical Engineering from Carnegie Mellon University, an MS in Biomechanics from the University of Delaware, and is working on a PhD in Mechanical Engineering at NYU-Poly.

Table of Contents

1 Introduction to Mechanisms and Machines

2 Materials: How to Choose and Where to Find Them

3 Screw It or Glue It: Fastening and Joining Parts

4 Forces, Friction and Torque (Oh My)

5 Mechanical and Electrical Power, Work, and Energy

6 Eeny, Meeny, Miny, Motor: Options for Creating and Controlling Motion

7 The Guts: Bearings, Couplers, Gears, Screws, and Springs

8 Combining Simple Machines for Work and Fun

9 Making Things and Getting Things Made

10 Projects

Appendix: BreadBoard Power and Arduino Primer

Index

Product Details

ISBN:
9780071741675
Author:
Roberts, Dustyn
Publisher:
McGraw-Hill/Tab Electronics
Author:
Roberts Dustyn
Subject:
Computer Engineering
Subject:
Mechanical
Subject:
making, things, move, DIY, Mechanisms, inventors, hobbyists, artists, Dustyn Roberts, introduction, basic, Mechanisms and Things That Move, nyu, machines, materials, where, find, fastening, joining, parts, forces, friction, torque, power, guts, springs, s
Subject:
Engineering - Mechanical
Subject:
making, things, move, DIY, Mechanisms, inventors, hobbyists, artists, Dustyn Roberts, introduction, basic, Mechanisms and Things That Move, nyu, machines, materials, where, find, fastening, joining, parts, forces, friction, torque, power, guts, springs, s
Subject:
making, things, move, DIY, Mechanisms, inventors, hobbyists, artists, Dustyn Roberts, introduction, basic, Mechanisms and Things That Move, nyu, machines, materials, where, find, fastening, joining, parts, forces, friction, torque, power, guts, springs, s
Subject:
making, things, move, DIY, Mechanisms, inventors, hobbyists, artists, Dustyn Roberts, introduction, basic, Mechanisms and Things That Move, nyu, machines, materials, where, find, fastening, joining, parts, forces, friction, torque, power, guts, springs, s
Subject:
Electronics - General
Subject:
making, things, move, DIY, Mechanisms, inventors, hobbyists, artists, Dustyn Roberts, introduction, basic, Mechanisms and Things That Move, nyu, machines, materials, where, find, fastening, joining, parts, forces, friction, torque, power, guts, springs, s
Subject:
Engineering-General Engineering
Copyright:
Publication Date:
December 2010
Binding:
TRADE PAPER
Grade Level:
General/trade
Language:
English
Pages:
368
Dimensions:
9.125 x 7.375 in

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Related Subjects

Engineering » Construction » General
Engineering » Engineering » General Engineering
Engineering » Mechanical Engineering » General
Hobbies, Crafts, and Leisure » Games » General
Reference » Science Reference » Patents and Inventions
Reference » Science Reference » Technology
Science and Mathematics » Electricity » Hobby Electronics

Making Things Move DIY Mechanisms for Inventors, Hobbyists, and Artists New Trade Paper
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Product details 368 pages McGraw-Hill/Tab Electronics - English 9780071741675 Reviews:
"Synopsis" by , In "Making Things Move," readers will learn how to build moving mechanisms through non-technical explanations, examples, and do-it-yourself projects--from art installations to toys to labor-saving devices.
"Synopsis" by ,

Get Your Move On!

In Making Things Move: DIY Mechanisms for Inventors, Hobbyists, and Artists, you'll learn how to successfully build moving mechanisms through non-technical explanations, examples, and do-it-yourself projects--from kinetic art installations to creative toys to energy-harvesting devices. Photographs, illustrations, screen shots, and images of 3D models are included for each project.

This unique resource emphasizes using off-the-shelf components, readily available materials, and accessible fabrication techniques. Simple projects give you hands-on practice applying the skills covered in each chapter, and more complex projects at the end of the book incorporate topics from multiple chapters. Turn your imaginative ideas into reality with help from this practical, inventive guide.

Discover how to:

  • Find and select materials
  • Fasten and join parts
  • Measure force, friction, and torque
  • Understand mechanical and electrical power, work, and energy
  • Create and control motion
  • Work with bearings, couplers, gears, screws, and springs
  • Combine simple meachines for work and fun

Projects include:

  • Rube Goldberg breakfast machine
  • Mousetrap powered car
  • DIY motor with magnet wire
  • Motor direction and speed control
  • Designing and fabricating spur gears
  • Animated creations in paper
  • An interactive rotating platform
  • Small vertical axis wind turbine
  • SADbot: the seasonally affected drawing robot

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