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Ultimate Game Design: Building Game Worlds

by

Ultimate Game Design: Building Game Worlds Cover

 

Synopses & Reviews

Publisher Comments:

Filled with tips and techniques from veteran game designers at Sony, Blizzard, Disney, LucasArts, Activision, 3DO, and many others!

Plan, design, and create enthralling game environments complete with richly animated characters and objects by applying the expert techniques described in this one-of-a-kind resource. Veteran game developer Tom Meigs covers the foundations of game design, including previsualization, level stubbing and layout, lighting, texturing, behavior scripting, and using particles, and explains in detail each stage of game development and design. Each chapter features an in-depth interview with a game industry expert as well as case a study based on Tom's real-world experiences working on Sony PlayStation games and various other projects. Plus, you'll get priceless advice on how to get into the game development industry now with details on the different types of jobs available.

  • Develop a comprehensive previsualization process for your game project
  • Create topographic maps and reference drawings for level planning and layout
  • Build up your game scenes with lighting, texturing, particles, effects, and audio
  • Place actors, props, and items and tune specific camera details
  • Learn about game design by genre--sports, fighting, RTS, role-playing, FPS, sims, MMOG, and others
  • Script action events using JavaScript, Visual Basic, Python, Perl, and other tools
  • Develop and design games for wireless devices including PDAs and mobile phones
  • Implement a testing loop
  • Learn how to avoid mistakes and set yourself up for success

Synopsis:

Focuses on environment (world building) and behaviour scripting which are the mechanics of building games regardless of the genre. Every technique in the book can be done using free tools, including Python and J2ME.

Synopsis:

Build games with techniques and insights from a pro. Author and game developer Tom Meigs shows you the finer points of world building and behavior scripting. Learn about level stubbing, lighting, prop and item placement, camera tricks, particle and effects systems, communication loops, Massively Multiplayer Online Games, and much more.

About the Author

McGraw-Hill authors represent the leading experts in their fields and are dedicated to improving the lives, careers, and interests of readers worldwide

Table of Contents

1: Previsualization

2: Level Planning and Building

3: Lighting, Texturing, Particles, Effects, and Audio

4: Actors, Props, Items, and Camera Details

5: Design by Genre

6: Scripting Action Events

7: Quality Assurance and Play-Test Feedback

8: Design Considerations for Massively Multiplayer Online Games

9: Cell Phones and Wireless Gaming

10: Getting Started in Game Development

11: Game Development Career Choices

A: Reference Information

B: Tools Discussed

C: Career Guideline Worksheet

D: Quick Topic Summary for Designers

E: Ultimate Baseball Online Gallery

Product Details

ISBN:
9780072228991
Author:
Meigs, Tom
Publisher:
McGraw-Hill/Osborne Media
Author:
Meigs Tom
Location:
New York
Subject:
Entertainment & Games - General
Subject:
Programming - General
Subject:
Design
Subject:
Video games
Subject:
Computer games
Subject:
Video & Electronic - General
Subject:
Computer Graphics - Game Programming
Subject:
Programming - Games
Subject:
Computer games -- Programming.
Subject:
Video games -- Design.
Subject:
Software Engineering - Programming and Languages
Copyright:
Edition Number:
1
Series:
Programming One Off
Series Volume:
GTR-132
Publication Date:
May 2003
Binding:
TRADE PAPER
Grade Level:
Professional and scholarly
Language:
English
Illustrations:
Yes
Pages:
368
Dimensions:
9.16x7.44x.92 in. 1.66 lbs.

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Related Subjects

Computers and Internet » Software Engineering » Game Design
Computers and Internet » Software Engineering » Programming and Languages
Hobbies, Crafts, and Leisure » Games » Video Games

Ultimate Game Design: Building Game Worlds New Trade Paper
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$45.00 In Stock
Product details 368 pages McGraw-Hill/Osborne Media - English 9780072228991 Reviews:
"Synopsis" by , Focuses on environment (world building) and behaviour scripting which are the mechanics of building games regardless of the genre. Every technique in the book can be done using free tools, including Python and J2ME.
"Synopsis" by , Build games with techniques and insights from a pro. Author and game developer Tom Meigs shows you the finer points of world building and behavior scripting. Learn about level stubbing, lighting, prop and item placement, camera tricks, particle and effects systems, communication loops, Massively Multiplayer Online Games, and much more.
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