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Light and Skin Interactions: Simulations for Computer Graphics Applicationsby Gladimir V. G. Baranoski
Synopses & Reviews
Light and Skin Interactions immerses you in one of the most fascinating application areas of computer graphics: appearance simulation. The book first illuminates the fundamental biophysical processes that affect skin appearance, and reviews seminal related works aimed at applications in life and health sciences. It then examines four exemplary modeling approaches as well as definitive algorithms that can be used to generate realistic images depicting skin appearance. An accompanying companion site also includes complete code and data sources for the BioSpec model, which is considered to be the most comprehensive first principles model in the field. Despite its wide scope of simulation approaches, the book’s content is presented in a concise manner, focusing on relevant practical aspects. What’s more, these approaches can be successfully applied to a wide range of additional materials, such as eye tissue, hair, and water.
"Light and Skin Interactions" immerses readers in one of the most fascinating application areas of computer graphics: appearance simulation. The book first illuminates the fundamental biophysical processes that affect skin appearance, and reviews seminal related works.
A comprehensive guide to simulating human skin that pushes research and graphics into vibrant new worlds!
About the Author
Gladimir V. G. Baranoski received a Ph.D. in Computer Science from the University of Calgary in 1998. He is currently an Associate Professor at the School of Computer Science and the leader of the Natural Phenomena Simulation Group at the University of Waterloo, Canada. He is also a senior member of IEEE and a member of the editorial board of the Elsevier journal Computers & Graphics.Aravind Krishnaswamy received his BMath and MMath in Computer Science from the University of Waterloo. He is currently a Senior Computer Scientist with the Visual Computing Lab at Adobe Systems Inc. During his time there, he has been involved in the research and development of real-time photo realistic image synthesis technology (incorporated into Adobe Photoshop®, Bridge®, and After Effects®) as well as the development of new material models.
Senior Computer Scientist, Visual Computing Lab at Adobe Systems Inc.
Table of Contents
Chapter 1: Introduction Chapter 2: Light, Optics and Appearance Chapter 3: Image Synthesis Context Chapter 4: Bio-Optical Properties of Human Skin Chapter 5: Simulations in Health and Life Sciences Chapter 6: Biophysically Inspired Approach Chapter 7: First Principles Approach Chapter 8: Diffusion Approximation Approach Chapter 9: Simulation Challenges Chapter 10: Beyond Computer Graphics Applications
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