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1 Burnside Science Fiction and Fantasy- A to Z

Gifts

by

Gifts Cover

ISBN13: 9780152051235
ISBN10: 0152051236
Condition: Standard
Dustjacket: None
All Product Details

Only 1 left in stock at $5.95!

 

Synopses & Reviews

Publisher Comments:

Scattered among poor, desolate farms, the clans of the Uplands possess gifts. Wondrous gifts: the ability — with a glance, a gesture, a word — to summon animals, bring forth fire, move the land. Fearsome gifts: They can twist a limb, chain a mind, inflict a wasting illness. The Uplanders live in constant fear that one family might unleash its gift against another. Two young people, friends since childhood, decide not to use their gifts. One, a girl, refuses to bring animals to their death in the hunt. The other, a boy, wears a blindfold lest his eyes and his anger kill.

In this beautifully crafted story, Ursula K. Le Guin writes of the proud cruelty of power, of how hard it is to grow up, and of how much harder still it is to find, in the world's darkness, gifts of light.

Review:

"Le Guin's (the Earthsea Cycle) fantasy, a brilliant exploration of the power and responsibility of gifts, begins as 16-year-old narrator Orrec reflects upon recent events. Emmon, a runaway Lowlander, comes to Caspromant, where Orrec's father is Brantor, or 'master.' Orrec and his childhood friend, Gry, from neighboring Roddmant, explain to Emmon the history of the Uplands, where various family lines live side by side, each of them with a hereditary 'gift.' Gry and her mother have the gift of calling animals to the hunt; for Orrec's family, the gift is 'undoing' (which can cause instant death with just a glance). Orrec explains to Emmon that these act as defenses, 'That's what the gifts are for, the powers — so you can protect your domain and keep your lineage pure.' The teen wears a blindfold because he believes his gift is 'wild,' that he could cause destruction unwittingly. Le Guin insightfully chronicles the hero's gradual awakening to the other consequences of gifts and the pressure on each generation to manifest them. 'By not using my gift, by refusing it, not trusting it — was I betraying it?' Orrec asks himself. Gry discovers she has the ability to train animals and refuses to use her 'gift' to call them to the hunt; she wonders aloud to Orrec, 'I wonder if all the gifts are backward....They could have been healing, to begin with.' And what of Orrec's mother's skill for storytelling, which she cultivated in her son? Should that be discounted because she is a Lowlander? As Le Guin poses these questions, she also explores universal coming-of-age themes, examining one's identity and falling in love. Emmon, as outsider, offers the protagonists another perspective — and an alternative. This provocative novel may well prompt teens to examine their own talents, and to ask whether they simply accept those 'gifts' assigned to them by others or whether the 'gifts' are their true passions. Ages 12-up. (Sept.)" Publishers Weekly (Copyright 2004 Reed Business Information, Inc.)

Review:

"Although intriguing as a coming-of-age allegory, Orrec's story is also rich in the earthy magic and intelligent plot twists that made the Earthsea novels classics. One would expect nothing less from the author..." Booklist (Starred Review)

Review:

"What a pleasure it is to read a well-crafted story told by a master!...We find ourselves really caring about these two teens. A page-turner and highly recommended." Children's Literature

Review:

"Le Guin is a wonderful writer, and this haunting, thought-provoking fantasy has the power of legend....Exceptional book." KLIATT

Review:

"Readers can enjoy this story as a suspenseful struggle between good and evil, or they can delve deeper and come away with a better understanding of the choices that all individuals must make if they are to realize their full potential. An excellent choice for discussion and contemplation." School Library Journal

Review:

"[T]he telling is so compelling that the ending almost takes the reader by surprise. If the end is a little tidy, the getting-there is not — and it's the getting-there that provides this offering's greatest reward." Kirkus Reviews

Synopsis:

A darkly compelling fantasy about a world in which each person has a magical, dangerous "gift."

Synopsis:

The conclusion to the highly acclaimed trilogy featuring Flora Fyrdraaca finds Flora and her red dog embarking on a journey to find her true mother--long believed dead. Magickal encounters, pirate battles, and an unexpected romance abound in this nonstop adventure.

Synopsis:

Scattered among poor, desolate farms, the clans of the Uplands possess gifts. Wondrous gifts: the ability — with a glance, a gesture, a word — to summon animals, bring forth fire, move the land. Fearsome gifts: They can twist a limb, chain a mind, inflict a wasting illness. The Uplanders live in constant fear that one family might unleash its gift against another. Two young people, friends since childhood, decide not to use their gifts. One, a girl, refuses to bring animals to their death in the hunt. The other, a boy, wears a blindfold lest his eyes and his anger kill.

In this beautifully crafted story, Ursula K. Le Guin writes of the proud cruelty of power, of how hard it is to grow up, and of how much harder still it is to find, in the world's darkness, gifts of light.

Synopsis:

Despite her troublesome attraction to magick, Flora has more or less spent her life doing whats been expected of her. Now, at sixteen, she knows that this path has been strewn with secrets. Sure that her true mother, Tiny Doom—long believed to be dead—is alive, Flora becomes determined to find her and leave behind the lies shes been told about who she is. Floras quest takes her on a journey from lawless islands to the deadly desert, and into an unexpected romance with a brooding stranger who reveals himself to be a kindred spirit. And it all becomes far more dangerous when Flora realizes how desperately their enemies want Tiny Doom—and Flora herself—dead.

About the Author

Ursula K. Le Guin is the author of more than three dozen books. She was awarded a Newbery Honor for the second volume of the Earthsea Cycle, The Tombs of Atuan, and among her many other distinctions are the Margaret A. Edwards Award, a National Book Award, and five Nebula Awards. She lives in Portland, Oregon.

What Our Readers Are Saying

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Average customer rating based on 1 comment:

lovving_gabby, April 27, 2008 (view all comments by lovving_gabby)
this book is an spectacular book about magic and challenges it the perfect antodot for a fantasy lover.
















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(4 of 7 readers found this comment helpful)

Product Details

ISBN:
9780152051235
Subtitle:
How a Girl of Spirit and a Red Dog Confound Their Friends, Astound Their Enemies, and Learn the Importance of Packing Light
Author:
Le Guin, Ursula K.
Author:
Guin, Ursula K. Le
Author:
Wilce, Ysabeau S.
Publisher:
HMH Books for Young Readers
Location:
Orlando, Fla.
Subject:
General
Subject:
Science Fiction, Fantasy, & Magic
Subject:
Fantasy
Subject:
General Juvenile Fiction
Subject:
Situations / Prejudice & Racism
Subject:
Children s All Ages - Fiction - Science Fiction
Subject:
Fantasy & Magic
Subject:
Children s-Science Fiction and Fantasy
Subject:
Action & Adventure
Subject:
Fantasy;adventure;romance;coming-of-age;strong heroine teen fiction;trilogy;secr
Copyright:
Edition Description:
Trade Cloth
Series:
Annals of the Western Shore
Series Volume:
1
Publication Date:
September 2004
Binding:
Electronic book text in proprietary or open standard format
Grade Level:
from 7 up to 12
Language:
English
Illustrations:
Jacket illustration by Cliff Nielsen
Pages:
528
Dimensions:
7 x 5 in 0.46 lb
Age Level:
from 12

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Related Subjects

Children's » Science Fiction and Fantasy » General
Fiction and Poetry » Science Fiction and Fantasy » A to Z
Young Adult » Fiction » Social Issues » Prejudice and Racism
Young Adult » General

Gifts Used Hardcover
0 stars - 0 reviews
$5.95 In Stock
Product details 528 pages Harcourt Children's Books - English 9780152051235 Reviews:
"Publishers Weekly Review" by , "Le Guin's (the Earthsea Cycle) fantasy, a brilliant exploration of the power and responsibility of gifts, begins as 16-year-old narrator Orrec reflects upon recent events. Emmon, a runaway Lowlander, comes to Caspromant, where Orrec's father is Brantor, or 'master.' Orrec and his childhood friend, Gry, from neighboring Roddmant, explain to Emmon the history of the Uplands, where various family lines live side by side, each of them with a hereditary 'gift.' Gry and her mother have the gift of calling animals to the hunt; for Orrec's family, the gift is 'undoing' (which can cause instant death with just a glance). Orrec explains to Emmon that these act as defenses, 'That's what the gifts are for, the powers — so you can protect your domain and keep your lineage pure.' The teen wears a blindfold because he believes his gift is 'wild,' that he could cause destruction unwittingly. Le Guin insightfully chronicles the hero's gradual awakening to the other consequences of gifts and the pressure on each generation to manifest them. 'By not using my gift, by refusing it, not trusting it — was I betraying it?' Orrec asks himself. Gry discovers she has the ability to train animals and refuses to use her 'gift' to call them to the hunt; she wonders aloud to Orrec, 'I wonder if all the gifts are backward....They could have been healing, to begin with.' And what of Orrec's mother's skill for storytelling, which she cultivated in her son? Should that be discounted because she is a Lowlander? As Le Guin poses these questions, she also explores universal coming-of-age themes, examining one's identity and falling in love. Emmon, as outsider, offers the protagonists another perspective — and an alternative. This provocative novel may well prompt teens to examine their own talents, and to ask whether they simply accept those 'gifts' assigned to them by others or whether the 'gifts' are their true passions. Ages 12-up. (Sept.)" Publishers Weekly (Copyright 2004 Reed Business Information, Inc.)
"Review" by , "Although intriguing as a coming-of-age allegory, Orrec's story is also rich in the earthy magic and intelligent plot twists that made the Earthsea novels classics. One would expect nothing less from the author..."
"Review" by , "What a pleasure it is to read a well-crafted story told by a master!...We find ourselves really caring about these two teens. A page-turner and highly recommended."
"Review" by , "Le Guin is a wonderful writer, and this haunting, thought-provoking fantasy has the power of legend....Exceptional book."
"Review" by , "Readers can enjoy this story as a suspenseful struggle between good and evil, or they can delve deeper and come away with a better understanding of the choices that all individuals must make if they are to realize their full potential. An excellent choice for discussion and contemplation."
"Review" by , "[T]he telling is so compelling that the ending almost takes the reader by surprise. If the end is a little tidy, the getting-there is not — and it's the getting-there that provides this offering's greatest reward."
"Synopsis" by , A darkly compelling fantasy about a world in which each person has a magical, dangerous "gift."
"Synopsis" by ,
The conclusion to the highly acclaimed trilogy featuring Flora Fyrdraaca finds Flora and her red dog embarking on a journey to find her true mother--long believed dead. Magickal encounters, pirate battles, and an unexpected romance abound in this nonstop adventure.
"Synopsis" by , Scattered among poor, desolate farms, the clans of the Uplands possess gifts. Wondrous gifts: the ability — with a glance, a gesture, a word — to summon animals, bring forth fire, move the land. Fearsome gifts: They can twist a limb, chain a mind, inflict a wasting illness. The Uplanders live in constant fear that one family might unleash its gift against another. Two young people, friends since childhood, decide not to use their gifts. One, a girl, refuses to bring animals to their death in the hunt. The other, a boy, wears a blindfold lest his eyes and his anger kill.

In this beautifully crafted story, Ursula K. Le Guin writes of the proud cruelty of power, of how hard it is to grow up, and of how much harder still it is to find, in the world's darkness, gifts of light.

"Synopsis" by , Despite her troublesome attraction to magick, Flora has more or less spent her life doing whats been expected of her. Now, at sixteen, she knows that this path has been strewn with secrets. Sure that her true mother, Tiny Doom—long believed to be dead—is alive, Flora becomes determined to find her and leave behind the lies shes been told about who she is. Floras quest takes her on a journey from lawless islands to the deadly desert, and into an unexpected romance with a brooding stranger who reveals himself to be a kindred spirit. And it all becomes far more dangerous when Flora realizes how desperately their enemies want Tiny Doom—and Flora herself—dead.
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