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3ds Max Modeling for Games, Volume 1: Insider's Guide to Game Character, Vehicle, and Environment Modeling

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3ds Max Modeling for Games, Volume 1: Insider's Guide to Game Character, Vehicle, and Environment Modeling Cover

 

Synopses & Reviews

Publisher Comments:

The 2nd edition of Andy Gahan's 3ds Max Modeling for Games, covering the latest version of 3ds Max is here.  This book features the realistic style of art that the 1st edition covered, with six completely new chapters for the new version of the software. These newly added sections including: an Intro to 3ds Max, a new normal maps tutorial, expanded portfolio section, LOD’s, a brand new environment and much more - as well as updates throughout covering latest version of Max.

The gallery will consist of a mix of inspirational concept art, and orthographics for the reader to build various models from. The book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) and consists of  tutorials that start with simpler models and gradually move up to more complex builds.  The strength of this book is that it teaches all of the important game modeling elements: character & environment modeling, mapping, texturing, basic animating of credible game characters and levels - using latest version of 3ds Max. As readers move from tutorial to tutorial, they build their own portfolio of high quality work.

Website (www.3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work. In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work.  Also included: step-by-step project files for each chapter; all the relevant texture files and source photos; panoramic skies, small scene objects, bonus texture maps & models so that artists can create whole scenes very quickly without starting from scratch each time; countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months.  Unrivalled support in over 10,000 current posts - backing up the book with a lively forum and community of readers from all over the world, ready to help your work. 

* New, expanded tutorials (with the time they take indicated) lead readers through a character and environment from beginning to end and become more complex as the book progresses * Companion website features a robust and supportive forum where readers can get commentary on new work, develop their skills and network with games professionals--currently has over 10,000 posts * Companion website also offers all project files for tutorials and source images and photos to keep the budding artist busy for months

Synopsis:

With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalPress.com), Andrew Gahan delivers the expert techniques in 3ds Max Modeling for Games, 2nd edition. This updated edition is packed with new tutorials that will enhance your modeling skills and pump up your portfolio with high-quality work in no time. Along with Anthony O Donnell and a team of experts, Gahan covers all of the fundamental game modeling techniques, including character and environment modeling, mapping, and texturing. Finally, a bonus section in 3ds Max Modeling for Games offers readers insights and tips on how to get their careers started in the game industry.

New, expanded tutorials take readers of all abilities through full character and environment modeling from beginning to end

Companion website (3d-for-games.com) offers a robust, supportive forum where readers can get commentary on new work, develop skills and portfolio art, as well as network with other game artists on a variety of projects. Also features project files for all tutorials in the book and enough support images and photos to keep the budding artist busy for months

Completely updated gallery allows the reader to build on various models

* New, expanded tutorials (with the time they take indicated) lead readers through a character and environment from beginning to end and become more complex as the book progresses * Companion website features a robust and supportive forum where readers can get commentary on new work, develop their skills and network with games professionals--currently has over 10,000 posts * Companion website also offers all project files for tutorials and source images and photos to keep the budding artist busy for months

About the Author

Andrew Gahan is a leading industry expert in next generation consoles and digital gaming. His roles have included Senior Artist, Lead Artist, Art Manager, Art Director, Art Outsource Manager, and Producer. Andrew is an expert in all gaming tools for commercial game development, including: 3ds Max, Maya, Photoshop, XSI, Gen Head, Z Brush, Mud Box, and Poly-boost (as well as other 3ds max plug-ins). During this time Andrew has worked on 14 standalone published games as well as sequential spin-off products; as well as developing a number of military training systems for the Warrior - Armoured Fighting Vehicle, Harrier and Tornado aircraft. In the last decade Andrew has been involved in recruitment and development of artists, including theoretical and practical training. Andrew has been a freelance consultant helping companies to develop and improve tools and applications that are used by artists in the digital gaming industry. Andrew is currently a visiting speaker and advisor at Liverpool John Moore University for the MA digital games course; and is an external advisor at the University of Bolton, supporting the development of their forthcoming 3D related courses. Andrew has judged the Independent Games Festival for the past 2 years. He has been a visiting speaker at Liverpool John Moore University since 2005, and will also be a speaker at the University of Bolton for the forthcoming 3D Games Modeling course. Andrew Gahan has given numerous media interviews, of which a recent selection is given below: 15 December 2007. Interview with Gamasutra magazine Media consumption: MotorStorm’s Andy Gahan. Television interview for 1-up.com with Pete Smith (Executive External Producer, SCEE (Sony)) in San Francisco, during GDC (Game Developer Conference) in the Sony Store for the launch of MotorStorm. Television interview for GamerTV with Pete Smith (Executive External Producer, SCEE (Sony)) in San Francisco, during GDC (Game Developer Conference)

is a leading industry authority in next-generation consoles and digital gaming. He is an expert in all gaming tools for commercial game development, including: 3ds Max, Maya, and Mudbox. He is the author of 3D Automotive Modeling and creator of the 3ds Max in Minutes and Maya in Minutes video series.

Table of Contents

3dsmax Modeling for Games - 2nd Edition Insider's Guide to Game Character, Vehicle, and Environment Modeling (2nd Edition)

    Chapter 1 - Introduction to 3dsmax (20-30 pages)
  • User Interface
  • Primitives
  • Viewports
  • Projects
  • Load & Save Chapter 2 - Basics of Modeling and Texturing (20-30 pages)
  • Creating a box asset
  • Creating simple texture maps
  • Creating texture maps from photographs
  • Cleaning up images in Photoshop
  • Mapping
  • UV Unwrap
  • Editing UV's
  • Render settings and quick renders
  • Saving and organizing your work Chapter 3 - Low Poly Modeling Techniques continued (20-30 pages)
  • Modeling a simple object
  • Extrude, Bevel, etc
  • Graphite modeling tools Chapter 4 - Low Poly Vehicle (80 pages)
  • Using blueprints and concept art work
  • Modeling techniques
  • Materials and mapping
  • Rendering Chapter 5 - Low Poly Character (80 pages)
  • Using blueprints and concept art work
  • Modeling techniques
  • Materials and mapping
  • Rendering Gallery (20 pages) Chapter 6 - Creating Trees and Foliage (30 pages)
  • Different approaches for different uses
  • Modelling
  • Texture creation Chapter 7 - Low poly Environment (80 pages)
  • Planning the scene
  • Blocking out in 3D
  • To detail or not to detail
  • Unwrapping
  • Creating texture maps
  • Lighting
  • Rendering Chapter 8 - Normal Map creation in detail (20-30 pages)
  • Creating normal maps from high poly assets
  • Baking maps
  • Types of normal map
  • Tangents based normal maps in detail Chapter 9 - Ambient Occlusion in detail (10-20 pages) Chapter 10 - Portfolio creation and Interview (10 pages)

Product Details

ISBN:
9780240815824
Author:
Gahan, Andrew
Publisher:
Focal Press
Subject:
Computer Graphics - Game Programming
Subject:
Software Engineering-Game Design
Copyright:
Series Volume:
Insider's Guide to G
Publication Date:
20110631
Binding:
TRADE PAPER
Language:
English
Pages:
480

Related Subjects

Computers and Internet » Graphics » General
Computers and Internet » Software Engineering » Game Design
Sports and Outdoors » Sports and Fitness » Basketball » General

3ds Max Modeling for Games, Volume 1: Insider's Guide to Game Character, Vehicle, and Environment Modeling New Trade Paper
0 stars - 0 reviews
$53.95 In Stock
Product details 480 pages Focal Press - English 9780240815824 Reviews:
"Synopsis" by , With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalPress.com), Andrew Gahan delivers the expert techniques in 3ds Max Modeling for Games, 2nd edition. This updated edition is packed with new tutorials that will enhance your modeling skills and pump up your portfolio with high-quality work in no time. Along with Anthony O Donnell and a team of experts, Gahan covers all of the fundamental game modeling techniques, including character and environment modeling, mapping, and texturing. Finally, a bonus section in 3ds Max Modeling for Games offers readers insights and tips on how to get their careers started in the game industry.

New, expanded tutorials take readers of all abilities through full character and environment modeling from beginning to end

Companion website (3d-for-games.com) offers a robust, supportive forum where readers can get commentary on new work, develop skills and portfolio art, as well as network with other game artists on a variety of projects. Also features project files for all tutorials in the book and enough support images and photos to keep the budding artist busy for months

Completely updated gallery allows the reader to build on various models

* New, expanded tutorials (with the time they take indicated) lead readers through a character and environment from beginning to end and become more complex as the book progresses * Companion website features a robust and supportive forum where readers can get commentary on new work, develop their skills and network with games professionals--currently has over 10,000 posts * Companion website also offers all project files for tutorials and source images and photos to keep the budding artist busy for months

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