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3 Local Warehouse Computer Languages- BASIC

10 Print Chr$(205.5+rnd(1)); Goto 10 (Software Studies)

by

10 Print Chr$(205.5+rnd(1)); Goto 10 (Software Studies) Cover

 

Synopses & Reviews

Publisher Comments:

andlt;Pandgt;This book takes a single line of code--the extremely concise BASIC program for the Commodore 64 inscribed in the title--and uses it aa a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text--in the case of 10 PRINT, a text that appeared in many different printed sources--that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer. andlt;/Pandgt;

Synopsis:

This book takes a single line of code--the extremely concise BASIC program for the Commodore 64 inscribed in the title--and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text--in the case of 10 PRINT, a text that appeared in many different printed sources--that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.

About the Author

Nick Montfort is Associate Professor of Digital Media at MIT and the coauthor of Racing the Beam: The Atari Video Computer System (MIT Press, 2009). Patsy Baudoin is Digital Humanities, Media and Film Studies, and Women's & Gender Studies Librarian at MIT. John Bell is Assistant Professor of Innovative Communication Design at the University of Maine.Ian Bogost is Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, a Founding Partner at Persuasive Games LLC, and the coauthor of Newsgames: Journalism at Play (MIT Press, 2010). Jeremy Douglass is a postdoctoral researcher in software studies at the University of California, San Diego, in affiliation with Calit2.Mark C. Marino is Associate Professor (Teaching) and directs the Humanities and Critical Code Studies (HaCCS) Lab at the University of Southern California. Michael Mateas is Associate Professor of Computer Science at the University of California, Santa CruzCasey Reas is Professor of Design Media Arts at UCLA and coauthor of Processing: A Programming Handbook for Visual Designers and Artists (MIT Press, 2007). Mark Sample is Associate Professor of English at George Mason University. Noah Vawter is a sound artist.

Product Details

ISBN:
9780262018463
Author:
Montfort, Nick
Publisher:
Mit Press
Author:
Bell, John
Author:
Reas, Casey
Author:
L
Author:
Baudoin, Patsy
Author:
Bogost, Ian
Author:
Douglass, Jeremy
Author:
Mateas, Michae
Author:
Sample, Mark
Author:
Mateas, Michael
Author:
Vawter, Noah
Author:
Massachusetts Institute of Technology
Author:
Marino, Mark C.
Location:
Cambridge
Subject:
Programming Languages - BASIC
Subject:
Computer Languages-BASIC
Copyright:
Series:
Software Studies 10 PRINT CHR $ (205.5+RND(1)); : GOTO 10
Publication Date:
20121116
Binding:
HARDCOVER
Grade Level:
from 17
Language:
English
Illustrations:
69 band#38;w illus.
Pages:
328
Dimensions:
9 x 6 in

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Related Subjects

Computers and Internet » Computer Languages » BASIC
History and Social Science » Sociology » Media
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Science and Mathematics » Popular Science » Computer Science

10 Print Chr$(205.5+rnd(1)); Goto 10 (Software Studies) New Hardcover
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Product details 328 pages MIT Press (MA) - English 9780262018463 Reviews:
"Synopsis" by , This book takes a single line of code--the extremely concise BASIC program for the Commodore 64 inscribed in the title--and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text--in the case of 10 PRINT, a text that appeared in many different printed sources--that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.
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