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Playing with Sound: A Theory of Interacting with Sound and Music in Video Games

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Playing with Sound: A Theory of Interacting with Sound and Music in Video Games Cover

 

Synopses & Reviews

Publisher Comments:

andlt;Pandgt;In andlt;Iandgt;Playing with Soundandlt;/Iandgt;, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects — which include not only music but also sound effects, ambient sound, dialogue, and interface sounds — both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games. Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is shaped by our physical interaction with it). Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip-tunes, circuit bending, and other practices that use elements from games in sonic performances. andlt;/Pandgt;

Synopsis:

In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects — which include not only music but also sound effects, ambient sound, dialogue, and interface sounds — both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games. Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is shaped by our physical interaction with it). Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip-tunes, circuit bending, and other practices that use elements from games in sonic performances.

About the Author

Karen Collins is Canada Research Chair in Interactive Audio at the University of Waterloo. She is the author of Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design (MIT Press).

Product Details

ISBN:
9780262018678
Subtitle:
A Theory of Interacting with Sound and Music in Video Games
Author:
Collins, Karen
Author:
Massachusetts Institute of Technology
Publisher:
The MIT Press
Location:
Cambridge
Subject:
Video & Electronic
Subject:
Physics-Acoustics
Copyright:
Series:
Playing with Sound
Publication Date:
20130111
Binding:
Hardback
Grade Level:
from 17
Language:
English
Illustrations:
27 band#38;w illus.
Pages:
200
Dimensions:
9 x 6 in

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Related Subjects

Computers and Internet » Computers Reference » General
Computers and Internet » Software Engineering » Game Design
Hobbies, Crafts, and Leisure » Games » Video Games
Science and Mathematics » Physics » Acoustics

Playing with Sound: A Theory of Interacting with Sound and Music in Video Games Used Hardcover
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Product details 200 pages MIT Press (MA) - English 9780262018678 Reviews:
"Synopsis" by , In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects — which include not only music but also sound effects, ambient sound, dialogue, and interface sounds — both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games. Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is shaped by our physical interaction with it). Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip-tunes, circuit bending, and other practices that use elements from games in sonic performances.
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