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Activity-Centered Design: An Ecological Approach to Designing Smart Tools and Usable Systems (Acting with Technology Series)

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Activity-Centered Design: An Ecological Approach to Designing Smart Tools and Usable Systems (Acting with Technology Series) Cover

 

Synopses & Reviews

Publisher Comments:

andlt;Pandgt;The shift in the practice of human-computer interaction (HCI) Design from user-centered to context-based design marks a significant change in focus. With context-based design, designers start not with a preconceived idea of what users should do, but with an understanding of what users actually do. Context-based design focuses on the situation in which the technology will be used — the activities relating to it and their social contexts. Designers must also realize that introduction of the technology itself changes the situation; in order to design workable systems, the design process must become flexible and adaptive. In Activity-Centered Design, Geri Gay and Helene Hembrooke argue that it is time to develop new models for HCI design that support not only research and development but also investigations into the context and motivation of user behavior.Gay and Hembrooke examine the ongoing interaction of computer systems use, design practice, and design evaluation, using the concepts of activity theory and related methods as a theoretical framework. Among the topics they discuss are the reciprocal relationship between the tool and the task, how activities shape the requirements of particular tools and how the application of the tools begins to reshape the activity; differing needs and expectations of participants when new technology is introduced, examining in particular the integration of wireless handheld devices into museums and learning environments; and the effect of the layout of the computing space on movement, function, and social interaction. Gay and Hembrooke then apply their findings on the use of technology in everyday contexts to inform future HCI design practice.andlt;/Pandgt;

Synopsis:

An examination of the shift to context-based human-computer interaction design practice, illuminated by the concepts of Activity Theory and related methods.

Synopsis:

andlt;Pandgt;An examination of the shift to context-based human-computer interaction design practice, illuminated by the concepts of Activity Theory and related methods.andlt;/Pandgt;

Synopsis:

The shift in the practice of human-computer interaction (HCI) Design from user-centered to context-based design marks a significant change in focus. With context-based design, designers start not with a preconceived idea of what users should do, but with an understanding of what users actually do. Context-based design focuses on the situation in which the technology will be used--the activities relating to it and their social contexts. Designers must also realize that introduction of the technology itself changes the situation; in order to design workable systems, the design process must become flexible and adaptive. In

Synopsis:

The shift in the practice of human-computer interaction (HCI) Design from user-centered to context-based design marks a significant change in focus. With context-based design, designers start not with a preconceived idea of what users should do, but with an understanding of what users actually do. Context-based design focuses on the situation in which the technology will be used — the activities relating to it and their social contexts. Designers must also realize that introduction of the technology itself changes the situation; in order to design workable systems, the design process must become flexible and adaptive. In Activity-Centered Design, Geri Gay and Helene Hembrooke argue that it is time to develop new models for HCI design that support not only research and development but also investigations into the context and motivation of user behavior.Gay and Hembrooke examine the ongoing interaction of computer systems use, design practice, and design evaluation, using the concepts of activity theory and related methods as a theoretical framework. Among the topics they discuss are the reciprocal relationship between the tool and the task, how activities shape the requirements of particular tools and how the application of the tools begins to reshape the activity; differing needs and expectations of participants when new technology is introduced, examining in particular the integration of wireless handheld devices into museums and learning environments; and the effect of the layout of the computing space on movement, function, and social interaction. Gay and Hembrooke then apply their findings on the use of technology in everyday contexts to inform future HCI design practice.

About the Author

Geri Gay is Director of the Human-Computer Interaction Group and Professor in the Department of Communication and Information Science at Cornell University.

Product Details

ISBN:
9780262072489
Author:
Gay, Geri
Publisher:
MIT Press (MA)
Author:
Hembrooke, Helene
Author:
Gay, Geraldine
Location:
Cambridge
Subject:
Computer Science
Subject:
Design - General
Subject:
Artificial Intelligence - General
Subject:
Intelligence (AI) & Semantics
Subject:
General
Subject:
General-General
Series:
Acting with Technology Activity-Centered Design
Publication Date:
20040231
Binding:
HARDCOVER
Grade Level:
from 17
Language:
English
Illustrations:
26 illus.
Pages:
144
Dimensions:
9 x 6 in

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Related Subjects

Computers and Internet » Computers Reference » General
Computers and Internet » Graphics » User Interface
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History and Social Science » Economics » General

Activity-Centered Design: An Ecological Approach to Designing Smart Tools and Usable Systems (Acting with Technology Series) New Hardcover
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Product details 144 pages MIT Press - English 9780262072489 Reviews:
"Synopsis" by , An examination of the shift to context-based human-computer interaction design practice, illuminated by the concepts of Activity Theory and related methods.
"Synopsis" by , andlt;Pandgt;An examination of the shift to context-based human-computer interaction design practice, illuminated by the concepts of Activity Theory and related methods.andlt;/Pandgt;
"Synopsis" by , The shift in the practice of human-computer interaction (HCI) Design from user-centered to context-based design marks a significant change in focus. With context-based design, designers start not with a preconceived idea of what users should do, but with an understanding of what users actually do. Context-based design focuses on the situation in which the technology will be used--the activities relating to it and their social contexts. Designers must also realize that introduction of the technology itself changes the situation; in order to design workable systems, the design process must become flexible and adaptive. In
"Synopsis" by , The shift in the practice of human-computer interaction (HCI) Design from user-centered to context-based design marks a significant change in focus. With context-based design, designers start not with a preconceived idea of what users should do, but with an understanding of what users actually do. Context-based design focuses on the situation in which the technology will be used — the activities relating to it and their social contexts. Designers must also realize that introduction of the technology itself changes the situation; in order to design workable systems, the design process must become flexible and adaptive. In Activity-Centered Design, Geri Gay and Helene Hembrooke argue that it is time to develop new models for HCI design that support not only research and development but also investigations into the context and motivation of user behavior.Gay and Hembrooke examine the ongoing interaction of computer systems use, design practice, and design evaluation, using the concepts of activity theory and related methods as a theoretical framework. Among the topics they discuss are the reciprocal relationship between the tool and the task, how activities shape the requirements of particular tools and how the application of the tools begins to reshape the activity; differing needs and expectations of participants when new technology is introduced, examining in particular the integration of wireless handheld devices into museums and learning environments; and the effect of the layout of the computing space on movement, function, and social interaction. Gay and Hembrooke then apply their findings on the use of technology in everyday contexts to inform future HCI design practice.
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