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Designing Interactions

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Synopses & Reviews

Publisher Comments:


Digital technology has changed the way we interact with everything from the games we play to the tools we use at work. Designers of digital technology products no longer regard their job as designing a physical object (beautiful or utilitarian) but as designing our interactions with it.

In Designing Interactions, award-winning designer Bill Moggridge introduces us to forty influential designers who have shaped our interaction with technology. Moggridge, designer of the first laptop computer (the GRiD Compass, 1981) and a founder of the design firm IDEO, tells us these stories from an industry insider's viewpoint, tracing the evolution of ideas from inspiration to outcome. The innovators he interviews; including Will Wright, creator of The Sims, Larry Page and Sergey Brin, the founders of Google, and Doug Engelbart, Bill Atkinson, and others involved in the invention and development of the mouse and the desktop, have been instrumental in making a difference in the design of interactions. Their stories chart the history of entrepreneurial design development for technology. Moggridge and his interviewees discuss such questions as why a personal computer has a window in a desktop, what made Palm's handheld organizers so successful, what turns a game into a hobby, why Google is the search engine of choice, and why 30 million people in Japan choose the i-mode service for their cell phones. And Moggridge tells the story of his own design process and explains the focus on people and prototypes that has been successful at IDEO: how the needs and desires of people can inspire innovative designs and how prototyping methods are evolving for the design of digital technology. Designing Interactions is illustrated with more than 700 images, with color throughout. Accompanying the book is a DVD that contains segments from all the interviews intercut with examples of the interactions under discussion.

Synopsis:

A pioneer in interaction design tells the stories of designers who changed the way people use everyday things in the digital era, interviewing the founders of Google, the creator of The Sims, the inventors and developers of the mouse and the desktop, and many others.

Synopsis:

andlt;Pandgt;A pioneer in interaction design tells the stories of designers who changed the way people use everyday things in the digital era, interviewing the founders of Google, the creator of The Sims, the inventors and developers of the mouse and the desktop, and many others.andlt;/Pandgt;

Synopsis:

andlt;Pandgt;Digital technology has changed the way we interact with everything from the games we play to the tools we use at work. Designers of digital technology products no longer regard their job as designing a physical object--beautiful or utilitarian--but as designing our interactions with it. In Designing Interactions, award-winning designer Bill Moggridge introduces us to forty influential designers who have shaped our interaction with technology. Moggridge, designer of the first laptop computer (the GRiD Compass, 1981) and a founder of the design firm IDEO, tells us these stories from an industry insider's viewpoint, tracing the evolution of ideas from inspiration to outcome. The innovators he interviews--including Will Wright, creator of The Sims, Larry Page and Sergey Brin, the founders of Google, and Doug Engelbart, Bill Atkinson, and others involved in the invention and development of the mouse and the desktop--have been instrumental in making a difference in the design of interactions. Their stories chart the history of entrepreneurial design development for technology.Moggridge and his interviewees discuss such questions as why a personal computer has a window in a desktop, what made Palm's handheld organizers so successful, what turns a game into a hobby, why Google is the search engine of choice, and why 30 million people in Japan choose the i-mode service for their cell phones. And Moggridge tells the story of his own design process and explains the focus on people and prototypes that has been successful at IDEO--how the needs and desires of people can inspire innovative designs and how prototyping methods are evolving for the design of digital technology.Designing Interactions is illustrated with more than 700 images, with color throughout. Accompanying the book is a DVD that contains segments from all the interviews intercut with examples of the interactions under discussion.Interviews with:Bill Atkinson and#149; Durrell Bishop and#149; Brendan Boyle and#149; Dennis Boyle and#149; Paul Bradley and#149; Duane Bray and#149; Sergey Brin and#149; Stu Card and#149; Gillian Crampton Smith and#149; Chris Downsand#149; Tony Dunne and#149; John Ellenby and#149; Doug Englebart and#149; Jane Fulton Suri and#149; Bill Gaver and#149; Bing Gordon and#149; Rob Haitani and#149; Jeff Hawkins and#149; Matt Hunter and#149; Hiroshi Ishii and#149; Bert Keely and#149; David Kelley and#149; Rikako Kojima and#149; Brenda Laurel and#149; David Liddle and#149; Lavrans Løvlie and#149; John Maeda and#149; Paul Mercer and#149; Tim Mott and#149; Joy Mountford and#149; Takeshi Natsuno and#149; Larry Page and#149; Mark Podlaseck and#149; Fiona Raby and#149; Cordell Ratzlaff and#149; Ben Reason and#149; Jun Rekimoto and#149; Steve Rogers and#149; Fran Samalionis and#149; Larry Tesler and#149; Bill Verplank and#149; Terry Winograd and#149; Will Wrightandlt;/Pandgt;

Synopsis:

Digital technology has changed the way we interact with everything from the games we play to the tools we use at work. Designers of digital technology products no longer regard their job as designing a physical object--beautiful or utilitarian--but as designing our interactions with it. In

About the Author

The award-winning designer Bill Moggridge, pioneer in interaction design and integrating human factors disciplines into design practice, was Director of the Cooper-Hewitt National Design Museum in New York City and a founder of IDEO, the famous innovation and design firm.

Product Details

ISBN:
9780262134743
Author:
Moggridge, Bill
Publisher:
The MIT Press
Author:
Massachusetts Institute of Technology
Location:
Cambridge
Subject:
Human-computer interaction
Subject:
Social Aspects - Human-Computer Interaction
Subject:
Design - Product
Subject:
Computers Reference-Social Aspects-Human and Computer Interaction
Copyright:
Series:
Designing Interactions
Publication Date:
October 2006
Binding:
Hardback
Grade Level:
from 17
Language:
English
Illustrations:
700 illus., color throughout
Pages:
792
Dimensions:
9 x 8 in

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Related Subjects

Computers and Internet » Computers Reference » Social Aspects » Human and Computer Interaction
Computers and Internet » Desktop Publishing » General
Engineering » Engineering » General Engineering
Reference » Science Reference » Technology

Designing Interactions Used Hardcover
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$30.00 In Stock
Product details 792 pages MIT Press - English 9780262134743 Reviews:
"Synopsis" by , A pioneer in interaction design tells the stories of designers who changed the way people use everyday things in the digital era, interviewing the founders of Google, the creator of The Sims, the inventors and developers of the mouse and the desktop, and many others.
"Synopsis" by , andlt;Pandgt;A pioneer in interaction design tells the stories of designers who changed the way people use everyday things in the digital era, interviewing the founders of Google, the creator of The Sims, the inventors and developers of the mouse and the desktop, and many others.andlt;/Pandgt;
"Synopsis" by , andlt;Pandgt;Digital technology has changed the way we interact with everything from the games we play to the tools we use at work. Designers of digital technology products no longer regard their job as designing a physical object--beautiful or utilitarian--but as designing our interactions with it. In Designing Interactions, award-winning designer Bill Moggridge introduces us to forty influential designers who have shaped our interaction with technology. Moggridge, designer of the first laptop computer (the GRiD Compass, 1981) and a founder of the design firm IDEO, tells us these stories from an industry insider's viewpoint, tracing the evolution of ideas from inspiration to outcome. The innovators he interviews--including Will Wright, creator of The Sims, Larry Page and Sergey Brin, the founders of Google, and Doug Engelbart, Bill Atkinson, and others involved in the invention and development of the mouse and the desktop--have been instrumental in making a difference in the design of interactions. Their stories chart the history of entrepreneurial design development for technology.Moggridge and his interviewees discuss such questions as why a personal computer has a window in a desktop, what made Palm's handheld organizers so successful, what turns a game into a hobby, why Google is the search engine of choice, and why 30 million people in Japan choose the i-mode service for their cell phones. And Moggridge tells the story of his own design process and explains the focus on people and prototypes that has been successful at IDEO--how the needs and desires of people can inspire innovative designs and how prototyping methods are evolving for the design of digital technology.Designing Interactions is illustrated with more than 700 images, with color throughout. Accompanying the book is a DVD that contains segments from all the interviews intercut with examples of the interactions under discussion.Interviews with:Bill Atkinson and#149; Durrell Bishop and#149; Brendan Boyle and#149; Dennis Boyle and#149; Paul Bradley and#149; Duane Bray and#149; Sergey Brin and#149; Stu Card and#149; Gillian Crampton Smith and#149; Chris Downsand#149; Tony Dunne and#149; John Ellenby and#149; Doug Englebart and#149; Jane Fulton Suri and#149; Bill Gaver and#149; Bing Gordon and#149; Rob Haitani and#149; Jeff Hawkins and#149; Matt Hunter and#149; Hiroshi Ishii and#149; Bert Keely and#149; David Kelley and#149; Rikako Kojima and#149; Brenda Laurel and#149; David Liddle and#149; Lavrans Løvlie and#149; John Maeda and#149; Paul Mercer and#149; Tim Mott and#149; Joy Mountford and#149; Takeshi Natsuno and#149; Larry Page and#149; Mark Podlaseck and#149; Fiona Raby and#149; Cordell Ratzlaff and#149; Ben Reason and#149; Jun Rekimoto and#149; Steve Rogers and#149; Fran Samalionis and#149; Larry Tesler and#149; Bill Verplank and#149; Terry Winograd and#149; Will Wrightandlt;/Pandgt;
"Synopsis" by , Digital technology has changed the way we interact with everything from the games we play to the tools we use at work. Designers of digital technology products no longer regard their job as designing a physical object--beautiful or utilitarian--but as designing our interactions with it. In
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