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2 Burnside - Bldg. 2 Computer Languages- Processing

Processing: A Programming Handbook for Visual Designers and Artists

by and

Processing: A Programming Handbook for Visual Designers and Artists Cover

 

Synopses & Reviews

Publisher Comments:


It has been more than twenty years since desktop publishing reinvented design, and it's clear that there is a growing need for designers and artists to learn programming skills to fill the widening gap between their ideas and the capability of their purchased software.

This book is an introduction to the concepts of computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. The ideas in Processing have been tested in classrooms, workshops, and arts institutions, including UCLA, Carnegie Mellon, New York University, and Harvard University. Tutorial units make up the bulk of the book and introduce the syntax and concepts of software (including variables, functions, and object-oriented programming), cover such topics as photography and drawing in relation to software, and feature many short, prototypical example programs with related images and explanations.

More advanced professional projects from such domains as animation, performance, and typography are discussed in interviews with their creators. "Extensions" present concise introductions to further areas of investigation, including computer vision, sound, and electronics. Appendixes, references to other material, and a glossary contain additional technical details. Processing can be used by reading each unit in order, or by following each category from the beginning of the book to the end. The Processing software and all of the code presented can be downloadedand run for future exploration.

Synopsis:

An introduction to the ideas of computer programming within the context of the visual arts that also serves as a reference and text for Processing, an open-source programming language designed for creating images, animation, and interactivity.

Synopsis:

andlt;Pandgt;An introduction to the ideas of computer programming within the context of the visual arts that also serves as a reference and text for Processing, an open-source programming language designed for creating images, animation, and interactivity.andlt;/Pandgt;

Synopsis:

andlt;Pandgt;It has been more than twenty years since desktop publishing reinvented design, and it's clear that there is a growing need for designers and artists to learn programming skills to fill the widening gap between their ideas and the capability of their purchased software. This book is an introduction to the concepts of computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. The ideas in Processing have been tested in classrooms, workshops, and arts institutions, including UCLA, Carnegie Mellon, New York University, and Harvard University. Tutorial units make up the bulk of the book and introduce the syntax and concepts of software (including variables, functions, and object-oriented programming), cover such topics as photography and drawing in relation to software, and feature many short, prototypical example programs with related images and explanations. More advanced professional projects from such domains as animation, performance, and typography are discussed in interviews with their creators. andquot;Extensionsandquot; present concise introductions to further areas of investigation, including computer vision, sound, and electronics. Appendixes, references to additional material, and a glossary contain additional technical details. Processing can be used by reading each unit in order, or by following each category from the beginning of the book to the end. The Processing software and all of the code presented can be downloaded and run for future exploration.Includes essays by Alexander R. Galloway, Golan Levin, R. Luke DuBois, Simon Greenwold, Francis Li, and Hernando Barragán and interviews with Jared Tarbell, Martin Wattenberg, James Paterson, Erik van Blockland, Ed Burton, Josh On, Jürg Lehni, Auriea Harvey and Michaël Samyn, Mathew Cullen and Grady Hall, Bob Sabiston, Jennifer Steinkamp, Ruth Jarman and Joseph Gerhardt, Sue Costabile, Chris Csikszentmihályi, Golan Levin and Zachary Lieberman, and Mark Hansen.Casey Reas is Associate Professor in the Design Media Arts Department at the University of California, Los Angeles. Ben Fry is Nierenburg Chair of Design in the School of Design at Carnegie Mellon University, 2006-2007.andlt;/Pandgt;

Synopsis:

It has been more than twenty years since desktop publishing reinventeddesign, and it's clear that there is a growing need for designers and artists tolearn programming skills to fill the widening gap between their ideas and thecapability of their purchased software. This book is an introduction to the conceptsof computer programming within the context of the visual arts. It offers acomprehensive reference and text for Processing (www.processing.org), an open-sourceprogramming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity.The ideas in Processing have been tested in classrooms, workshops, and artsinstitutions, including UCLA, Carnegie Mellon, New York University, and HarvardUniversity. Tutorial units make up the bulk of the book and introduce the syntax andconcepts of software (including variables, functions, and object-orientedprogramming), cover such topics as photography and drawing in relation to software, and feature many short, prototypical example programs with related images andexplanations. More advanced professional projects from such domains as animation, performance, and typography are discussed in interviews with their creators.Extensions present concise introductions to further areas ofinvestigation, including computer vision, sound, and electronics. Appendixes, references to additional material, and a glossary contain additional technicaldetails. Processing can be used by reading each unit in order, or by following eachcategory from the beginning of the book to the end. The Processing software and allof the code presented can be downloaded and run for future exploration.Includesessays by Alexander R. Galloway, Golan Levin, R. Luke DuBois, Simon Greenwold, Francis Li, and Hernando Barrag?n and interviews with Jared Tarbell, MartinWattenberg, James Paterson, Erik van Blockland, Ed Burton, Josh On, J?rg Lehni, Auriea Harvey and Micha?l Samyn, Mathew Cullen and Grady Hall, Bob Sabiston, Jennifer Steinkamp, Ruth Jarman and Joseph Gerhardt, Sue Costabile, ChrisCsikszentmih?lyi, Golan Levin and Zachary Lieberman, and Mark Hansen.Casey Reas isAssociate Professor in the Design - Media Arts Department at the University ofCalifornia, Los Angeles. Ben Fry is Nierenburg Chair of Design in the School ofDesign at Carnegie Mellon University, 2006-2007.

About the Author

Casey Reas is Associate Professor in the Design | Media Arts Department at the University of California, Los Angeles.Ben Fry is Nierenburg Chair of Design in the School of Design at Carnegie Mellon University, 2006-2007.

Product Details

ISBN:
9780262182621
Subtitle:
A Programming Handbook for Visual Designers and Artists
Author:
Casey Reas and Ben Fry
Foreword by:
Maeda, John
Foreword:
Maeda, John
Author:
Reas, Casey
Author:
Massachusetts Institute of Technology
Author:
Fry, Ben
Author:
Maeda, John
Publisher:
The MIT Press
Location:
Cambridge
Subject:
Programming - General
Subject:
Reference - General
Subject:
Interactive multimedia
Subject:
Art
Subject:
Computer graphics
Subject:
Computer programming
Subject:
Art and technology
Subject:
Software Engineering - Programming and Languages
Copyright:
Series:
Processing
Publication Date:
September 2007
Binding:
Hardback
Grade Level:
Professional and scholarly
Language:
English
Illustrations:
36 color illus.
Pages:
712
Dimensions:
9 x 7 in
Age Level:
from 18

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Related Subjects

Arts and Entertainment » Art » General
Arts and Entertainment » Music » Instruction and Study » Theory
Arts and Entertainment » Photography » Annuals
Computers and Internet » Computer Languages » Processing
Computers and Internet » Software Engineering » General
Computers and Internet » Software Engineering » Programming and Languages

Processing: A Programming Handbook for Visual Designers and Artists New Hardcover
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$57.75 In Stock
Product details 712 pages Mit Press - English 9780262182621 Reviews:
"Synopsis" by , An introduction to the ideas of computer programming within the context of the visual arts that also serves as a reference and text for Processing, an open-source programming language designed for creating images, animation, and interactivity.
"Synopsis" by , andlt;Pandgt;An introduction to the ideas of computer programming within the context of the visual arts that also serves as a reference and text for Processing, an open-source programming language designed for creating images, animation, and interactivity.andlt;/Pandgt;
"Synopsis" by , andlt;Pandgt;It has been more than twenty years since desktop publishing reinvented design, and it's clear that there is a growing need for designers and artists to learn programming skills to fill the widening gap between their ideas and the capability of their purchased software. This book is an introduction to the concepts of computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. The ideas in Processing have been tested in classrooms, workshops, and arts institutions, including UCLA, Carnegie Mellon, New York University, and Harvard University. Tutorial units make up the bulk of the book and introduce the syntax and concepts of software (including variables, functions, and object-oriented programming), cover such topics as photography and drawing in relation to software, and feature many short, prototypical example programs with related images and explanations. More advanced professional projects from such domains as animation, performance, and typography are discussed in interviews with their creators. andquot;Extensionsandquot; present concise introductions to further areas of investigation, including computer vision, sound, and electronics. Appendixes, references to additional material, and a glossary contain additional technical details. Processing can be used by reading each unit in order, or by following each category from the beginning of the book to the end. The Processing software and all of the code presented can be downloaded and run for future exploration.Includes essays by Alexander R. Galloway, Golan Levin, R. Luke DuBois, Simon Greenwold, Francis Li, and Hernando Barragán and interviews with Jared Tarbell, Martin Wattenberg, James Paterson, Erik van Blockland, Ed Burton, Josh On, Jürg Lehni, Auriea Harvey and Michaël Samyn, Mathew Cullen and Grady Hall, Bob Sabiston, Jennifer Steinkamp, Ruth Jarman and Joseph Gerhardt, Sue Costabile, Chris Csikszentmihályi, Golan Levin and Zachary Lieberman, and Mark Hansen.Casey Reas is Associate Professor in the Design Media Arts Department at the University of California, Los Angeles. Ben Fry is Nierenburg Chair of Design in the School of Design at Carnegie Mellon University, 2006-2007.andlt;/Pandgt;
"Synopsis" by , It has been more than twenty years since desktop publishing reinventeddesign, and it's clear that there is a growing need for designers and artists tolearn programming skills to fill the widening gap between their ideas and thecapability of their purchased software. This book is an introduction to the conceptsof computer programming within the context of the visual arts. It offers acomprehensive reference and text for Processing (www.processing.org), an open-sourceprogramming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity.The ideas in Processing have been tested in classrooms, workshops, and artsinstitutions, including UCLA, Carnegie Mellon, New York University, and HarvardUniversity. Tutorial units make up the bulk of the book and introduce the syntax andconcepts of software (including variables, functions, and object-orientedprogramming), cover such topics as photography and drawing in relation to software, and feature many short, prototypical example programs with related images andexplanations. More advanced professional projects from such domains as animation, performance, and typography are discussed in interviews with their creators.Extensions present concise introductions to further areas ofinvestigation, including computer vision, sound, and electronics. Appendixes, references to additional material, and a glossary contain additional technicaldetails. Processing can be used by reading each unit in order, or by following eachcategory from the beginning of the book to the end. The Processing software and allof the code presented can be downloaded and run for future exploration.Includesessays by Alexander R. Galloway, Golan Levin, R. Luke DuBois, Simon Greenwold, Francis Li, and Hernando Barrag?n and interviews with Jared Tarbell, MartinWattenberg, James Paterson, Erik van Blockland, Ed Burton, Josh On, J?rg Lehni, Auriea Harvey and Micha?l Samyn, Mathew Cullen and Grady Hall, Bob Sabiston, Jennifer Steinkamp, Ruth Jarman and Joseph Gerhardt, Sue Costabile, ChrisCsikszentmih?lyi, Golan Levin and Zachary Lieberman, and Mark Hansen.Casey Reas isAssociate Professor in the Design - Media Arts Department at the University ofCalifornia, Los Angeles. Ben Fry is Nierenburg Chair of Design in the School ofDesign at Carnegie Mellon University, 2006-2007.
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