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Thirteen Days to Midnightby Patrick Carman
Synopses & Reviews
You are indestructible. Three whispered words transfer an astonishing power to Jacob Fielding that changes everything. At first, Jacob is hesitant to use the power, unsure of its implications. But there's something addictive about testing the limits of fear.
Then Ophelia James, the beautiful and daring new girl in town, suggests that they use the power to do good, to save others. But with every heroic act, the power grows into the specter of a curse. How to decide who lives and who dies?
In this nail-biting novel of mystery and dark intrigue, Jacob must walk the razor thin line between right and wrong, good and evil, and life and death. And time is running out. Because the Grim Reaper doesn't disappear... He catches up.
"In this largely successful contemporary dark fantasy, Carman's first book for YA readers, 15-year-old Jacob Fielding has both a secret power and a guilty secret. He is literally indestructible — nothing can hurt him — but gaining this newfound ability cost the life of his kindly but mysterious foster father. When Jacob discovers that he can share his invulnerability with others, he, his friend Milo, and the school's new girl, Oh, test its limits (in cringe-inducing scenes involving a lighter, a 12-foot fall onto a lamp, and a batting cage) and begin using it to save lives. But they learn that playing God — even with the intent to help — has consequences, and as Oh becomes increasingly obsessed with borrowing Jacob's indestructibility, he realizes the power has a dark will of its own, with 'unrelenting claws digging into my bones like a cancer.' The novel occasionally suffers from moments of incoherence and its attempts at moral complexity can seem forced, but it produces serious chills and should appeal to readers who have grown out of Carman's Atherton and Land of Elyon series. Ages 12 — up." Publishers Weekly (Copyright Reed Business Information, Inc.)
"Instead of offering a horror movie rip-off, Carman explores survivor's guilt and raises theological issues, all within an action-packed and twisted tale." Kirkus Reviews
"The book is at once superhero story, philosophical pondering, and, eventually, horror, and each of these strands is managed effectively...enticing and ultimately entertaining." Bulletin of Center for Children's Books
"The author of the Land of Elyon series crafts a creepy fantasy-mystery for older readers....A provocative take on the theme that every superpower comes with a price." Booklist
In this nail-biting tale of dark intrigue, powerful romance, friendship, and adventure, reluctant superhero Jacob Fielding learns that the Grim Reaper doesn't disappear... he catches up.
You are indestructible. These are the words that transfer an astonishing power to Jacob Fielding... and it changes everything. After all, there's something addictive about testing the limits of fear, experiencing the thrill of walking through fire, or saving your friend from a beating in front of the whole school.
Then Ophelia James, the beautiful and daring new girl in town, suggests that they use the power to do good, to save others at risk of death. But with every heroic act, the power grows into the specter of a curse. How to decide who lives and who dies? And why does darkness seem to be chasing them? Jacob only has thirteen days to figure out how to harness this terrifying power... and the answer is chilling: What if he has to kill the one he loves to save her?
In the context of a dark, unconventional superhero story, Patrick Carman has envisioned a high concept tale of intrigue, romance, friendship and adventure that probes deep into what teens face as they enter young adult years: navigating increasingly complex choices with greater consequences, as well as the gray areas blurring the definitions of right and wrong.
About the Author
Patrick Carman's previous books in the Land of Elyon series (The Dark Hills Divide, Beyond the Valley of Thorns, and The Tenth City) have all been New York Times bestsellers. Patrick worked in advertising for a decade and has also created board games and launched several businesses.
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