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More copies of this ISBNOther titles in the [Digital] series:Digital Modeling ([Digital])by William Vaughan
Synopses & ReviewsPublisher Comments:Professional modeling is the foundation of every aspect of the 3D production pipeline and is essential to the success of any 3D computer graphics project. [digital] Modeling is unlike any other modeling book you’ve seen—it gets to the core of what it takes to create efficient production-ready models and demystifies the process of producing realistic and jaw-dropping graphics. Taking a software-neutral approach, it teaches you the essential skills and concepts that you can apply to modeling in any industry 3D software, such as 3ds Max, LightWave 3D, Maya, Modo, Silo, XSI, ZBrush and other leading programs. Modelers, animators, texture artists, and technical directors can all benefit from the valuable information covered in this jam-packed guide containing years of industry knowledge. Simply put, if you work in 3D, you must have this book.
In this inspiring and informative guide to modeling, industry veteran William Vaughan teaches you how to:
Synopsis:Proper modeling is a foundation of every aspect of the 3D production process. This software-neutral approach to modeling is aimed at newcomers and intermediate-level professionals, and will teach them everything they need to know about 3D modeling, from the basics on up. After covering simple techniques for polygonal and NURBS-based modeling, the book goes into depth on more advanced topics such as digital sculpting (e.g., Zbrush) and the use of bump, displacement, and normal mapping. Readers will learn to create high-quality models for use in production environments, such as a realistic human to demonstrate organic modeling, and a realistic vehicle, as an example of solid surface modeling. They'll also discover the aesthetic side of 3D modeling and how to get realistic and pleasing models from sometimes very technical 3D modeling software. The software-neutral approach teaches the fundamentals and sets the groundwork for it to become an instant classic.
About the AuthorAward-winning artist, writer, and director William Vaughan is currently the creative director and co-owner of Applehead Factory Design Studio (www.appleheadfactory.com). He has worked for NewTek as its LightWave Evangelist, training CGI artists throughout the world and authoring more than 300 tutorials and instructional videos. William was Director of Industry Relations and Head of Curriculum at the Digital Animation and Visual Effects School at Universal Studios in Florida. He has been published by every major CGI magazine, contributed to 17 books, has written and directed several award-winning films, and has created digital models for many top studios including Pixar Animation Studios. Table of ContentsChapter One Introduction
What Is Digital Modeling? Chapter Two Understanding a Modeler’s Role Chapter Three Preparing for Modeling Chapter Four Fundamentals of a Digital Model Chapter Five Digital Modeling Methods Chapter Six Professional Modeling Practices Chapter Seven Polygonal Modeling Chapter Eight Subdivision Surface Modeling Chapter Nine Modeling a Realistic Head Chapter Ten Modeling a Stylized Character Chapter Eleven Product Modeling for Print Graphics Chapter Twelve Digital Sculpting Chapter Thirteen Game Modeling Chapter Fourteen 3D Printing of Digital Models Chapter Fifteen Getting a Job in Digital Modeling Final Thoughts Index What Our Readers Are SayingBe the first to add a comment for a chance to win!Product Details
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Computers and Internet » Graphics » Digital Media » Video and Animation
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