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Original Essays | April 11, 2014

Paul Laudiero: IMG Shit Rough Draft



I was sitting in a British and Irish romantic drama class my last semester in college when the idea for Shit Rough Drafts hit me. I was working... Continue »
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Digital Modeling ([Digital])

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Digital Modeling ([Digital]) Cover

 

Synopses & Reviews

Publisher Comments:

Professional modeling is the foundation of every aspect of the 3D production pipeline and is essential to the success of any 3D computer graphics project. [digital] Modeling is unlike any other modeling book you’ve seen—it gets to the core of what it takes to create efficient production-ready models and demystifies the process of producing realistic and jaw-dropping graphics. Taking a software-neutral approach, it teaches you the essential skills and concepts that you can apply to modeling in any industry 3D software, such as 3ds Max, LightWave 3D, Maya, Modo, Silo, XSI, ZBrush and other leading programs. Modelers, animators, texture artists, and technical directors can all benefit from the valuable information covered in this jam-packed guide containing years of industry knowledge. Simply put, if you work in 3D, you must have this book.

In this inspiring and informative guide to modeling, industry veteran William Vaughan teaches you how to:

  • Master modeling techniques to produce professional results in any 3D application

  • Use the tools of a professional digital modeler
  • Control your models polygon-count as well as polygon-flow
  • Create both organic and hard surface models
  • Understand a modeler’s role in a production environment
  • Gain the knowledge to land a job in the industry as a digital modeler
  • Model using specific tools such as LightWave and 3ds Max in over 6 hours of video training on the accompanying DVD
  • And much more!

Synopsis:

Proper modeling is a foundation of every aspect of the 3D production process.  This software-neutral approach to modeling is aimed at newcomers and intermediate-level professionals, and will teach them everything they need to know about 3D modeling, from the basics on up. After covering simple techniques for polygonal and NURBS-based modeling, the book goes into depth on more advanced topics such as digital sculpting (e.g., Zbrush) and the use of bump, displacement, and normal mapping. Readers will learn to create high-quality models for use in production environments, such as a realistic human to demonstrate organic modeling, and a realistic vehicle, as an example of solid surface modeling. They'll also discover the aesthetic side of 3D modeling and how to get realistic and pleasing models from sometimes very technical 3D modeling software. The software-neutral approach teaches the fundamentals and sets the groundwork for it to become an instant classic.

About the Author

Award-winning artist, writer, and director William Vaughan is currently the creative director and co-owner of Applehead Factory Design Studio (www.appleheadfactory.com). He has worked for NewTek as its LightWave Evangelist, training CGI artists throughout the world and authoring more than 300 tutorials and instructional videos. William was Director of Industry Relations and Head of Curriculum at the Digital Animation and Visual Effects School at Universal Studios in Florida. He has been published by every major CGI magazine, contributed to 17 books, has written and directed several award-winning films, and has created digital models for many top studios including Pixar Animation Studios.

Table of Contents

Chapter One Introduction

What Is Digital Modeling?

Chapter Two Understanding a Modeler’s Role

Chapter Three Preparing for Modeling

Chapter Four Fundamentals of a Digital Model

Chapter Five Digital Modeling Methods

Chapter Six Professional Modeling Practices

Chapter Seven Polygonal Modeling

Chapter Eight Subdivision Surface Modeling

Chapter Nine Modeling a Realistic Head

Chapter Ten Modeling a Stylized Character

Chapter Eleven Product Modeling for Print Graphics

Chapter Twelve Digital Sculpting

Chapter Thirteen Game Modeling

Chapter Fourteen 3D Printing of Digital Models

Chapter Fifteen Getting a Job in Digital Modeling

Final Thoughts

Index

Product Details

ISBN:
9780321700896
Author:
Maestri, George
Publisher:
New Riders Publishing
Author:
Vaughan, William
Subject:
Digital Media - Video & Animation
Subject:
Graphics-Computer Animation
Edition Description:
Trade paper
Series:
[Digital]
Publication Date:
20111231
Binding:
TRADE PAPER
Language:
English
Pages:
432
Dimensions:
9.1 x 7.5 x 0.781 in 874 gr

Related Subjects

Computers and Internet » Graphics » Digital Media » Video and Animation
Computers and Internet » Graphics » General
Computers and Internet » Multimedia » Animation
Science and Mathematics » Mathematics » Probability and Statistics » General
Science and Mathematics » Mathematics » Probability and Statistics » Statistics

Digital Modeling ([Digital]) New Trade Paper
0 stars - 0 reviews
$55.00 In Stock
Product details 432 pages New Riders Publishing - English 9780321700896 Reviews:
"Synopsis" by , Proper modeling is a foundation of every aspect of the 3D production process.  This software-neutral approach to modeling is aimed at newcomers and intermediate-level professionals, and will teach them everything they need to know about 3D modeling, from the basics on up. After covering simple techniques for polygonal and NURBS-based modeling, the book goes into depth on more advanced topics such as digital sculpting (e.g., Zbrush) and the use of bump, displacement, and normal mapping. Readers will learn to create high-quality models for use in production environments, such as a realistic human to demonstrate organic modeling, and a realistic vehicle, as an example of solid surface modeling. They'll also discover the aesthetic side of 3D modeling and how to get realistic and pleasing models from sometimes very technical 3D modeling software. The software-neutral approach teaches the fundamentals and sets the groundwork for it to become an instant classic.
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