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Other titles in the Learning series:
Learning IOS Development: A Hands-On Guide to the Fundamentals of IOS Programming (Learning)by Erica Sadun
Synopses & Reviews
Covers iOS 7 and Xcode 5
Learning iOS Developmentis the perfect first book for every new iOS 7 developer. It delivers a complete foundation for iOS development, including an introduction to the Objective-C language, Xcode development tools, best-practice user interface development, and best practices for all aspects of app development and deployment.
Throughout Learning iOS Development, you explore the iOS development process as you create and expand a handy car valet app. The hands-on projects enable you to create meaningful code as soon as possible, building confidence and mastery. The annotated code listings work with all the latest iOS technology, so you’ll be ready to jump into this exciting development field.
With Learning iOS Development, it’s easy to learn at your own pace, on your own--or to deepen the knowledge you may be gaining in a classroom or workplace.
Start writing great iOS 6 apps for iPad, iPhone, and iPod touch!
Leading iOS authors Maurice Sharp, Erica Sadun, and Rod Strougo offer the perfect hands-on introduction to iOS development, covering everything you need to know about Objective-C, XCode, and modern iOS 6 user interface development. With hands-on sample projects and end-of-chapter exercises, this book is ideal both for self-teaching and classroom instruction. Sadun and Strougo get you started fast with Objective-C, covering basic syntax, memory management, Foundation Classes, development paradigms, blocks, threads, and more. Next, they show how to use XCode 4 and related tools to build your projects, instrument and efficiently debug your code, and deploy your apps. In Part III, they turn to interfaces, covering design, content construction, View Controllers, Views, Animations, Touch, Table Views, and even a "taste" of Core Data.
About the Author
Maurice Sharp is a 21-year veteran of mobile development at companies both large and small, ranging from Apple, Palm, and eBay to ShopWell and Couchsurfing. Maurice got his start as an intern developing the Newton ToolKit prototype, then as a Developer Technical Support (DTS) Engineer helping make the world safe and fun for Newton and Palm developers. After mastering the DTS side, he went back to coding, and he currently manages and does mobile development at Couchsurfing; runs his own consulting company, KLM Apps; and is ex officio technical advisor to some mobile-focused startups. When not living and breathing code, Maurice spends his time being a husband, and a father to a precocious 10-year-old girl–his two most important roles.
Erica Sadun is a bestselling author, coauthor, and contributor to several dozen books on programming, digital video and photography, and web design, including the widely popular The Core iOS 6 Developer’s Cookbook, now in its fourth edition. She currently blogs at TUAW.com, and she has blogged in the past at O’Reilly’s Mac Devcenter, Lifehacker, and Ars Technica. In addition to being the author of dozens of iOS-native applications, Erica holds a Ph.D. in computer science from Georgia Tech’s Graphics, Visualization and Usability Center. A geek, a programmer, and an author, she’s never met a gadget she didn’t love. When not writing, she and her geek husband parent three geeks-in-training, who regard their parents with restrained bemusement when they’re not busy rewiring the house or plotting global domination.
Rod Strougo is an author, instructor, and developer. Rod’s journey in iOS and game development started way back with an Apple, writing games in Basic. From his early passion for games, Rod’s career moved to enterprise software development, and he spent 15 years writing software for IBM and AT&T. These days Rod follows his passion for game development and teaching, providing iOS training at the Big Nerd Ranch (www.bignerdranch.com). Originally from Rio de Janeiro, Rod now lives in Atlanta, Georgia, with his wife and sons.
Table of Contents
Part I. Language
1. Hello iOS SDK
2. Intro to Objective-C and your first project
3. Memory Management in iOS
4. Foundation Classes
5. Xcode and Inteface Builder
6. Intermediate Objective-C (Pro Techniques)
Part II. Tools
7. Introduction to Instruments and Debugging
8. Working with Blocks and Threads
Part III. Interfaces
10. Building an Interface
11.Working with View Controllers
12. Assembling Views and Animations
13. Touch Basics (Gestures and Touches)
14. Creating and Managing Table Views
16. Conclusion and Next Steps
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Computers and Internet » Mobile and Handheld Devices » Apple