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Learning IOS Design: A Hands-On Guide for Programmers and Designers (Learning)by William Van Hecke
Synopses & Reviews
Transform Your Ideas into Intuitive, Delightful iOS Apps!
As an app developer, you know design is important. But where do you start? Learning iOS Design will help you think systematically about the art and science of design, and consistently design apps that users will appreciate–and love.
Pioneering Omni Group user experience expert William Van Hecke first explains what design really means, and why effective app design matters so much. Next, using a sample concept, he walks through transforming a vague idea into a fleshed-out design, moving from outlines to sketches, wireframes to mockups, prototypes to finished apps.
Building on universal design principles, he offers practical advice for thinking carefully, critically, and cleverly about your own projects, and provides exercises to guide you step-by-step through planning your own app’s design. An accompanying website (learningiosdesign.com) provides professional-grade sketches, wireframes, and mockups you can study and play with to inspire your own new project.
Register your book at informit.com/register to gain access to a supplemental chapter in which Bill Van Hecke discusses the design changes made in iOS 7.
Most app developers know design is important, but don't know where to start. Learning iOS Design thoroughly demystifies the subject by providing a focused walkthrough that dives deeply into each key design principle. Drawing on many years as a user experience pioneer, William Van Hecke helps non-designers think systematically about the art and science of design, and make choices that work superbly well in their own apps.
Van Hecke first explains what design really means, and why it matters so much. Then, using a sample concept, he walks through the process of turning a vague idea into a fleshed-out design: from outlines to sketches to wireframes to mockups and prototypes. At each step, you'll find advice to help you think carefully, critically, and cleverly about your project, and exercises to guide you in planning your own app's design.
Next, Van Hecke presents universal principles that apply to any design, and that should be followed in order to craft apps that users will appreciate and maybe even love. Each chapter's exercises ask you to apply these principles in common scenarios, helping you make your app's interactions more forgiving, helpful, and effective.
Part III offers a complete reference, inspiration, and exploratory guide to the design decision points you're most likely to encounter. Van Hecke shows why all designs are compromises, why there are often multiple "correct answers," and how to choose the answer that works best for you.
About the Author
William Van Hecke is User Experience Lead at the Omni Group. His nebulous job is to make software civilized enough to bring out in public. His work often ends up entwined with documentation, marketing, quality assurance, customer support, and Dungeon Mastering, too. Previously, Bill wrote code in Chicago for companies on the Board of Trade, and in Green Bay. When not shoveling pixels or graphemes, Bill likes creating video games, translating video games, and, occasionally, playing video games.
Table of Contents
Chapter 1: The Outlines
Chapter 2: The Sketches
Chapter 3: Getting Familiar with iOS
Chapter 4: The Wireframes
Chapter 5: The Mockups
Chapter 6: The Prototypes
Chapter 7: Going Cross-Platform
Chapter 8: The Graceful Interface
Chapter 9: The Gracious Interface
Chapter 10: The Whole Experience
Chapter 11: Focused and Versatile
Chapter 12: Quiet and Forthcoming
Chapter 13: Friction and Guidance
Chapter 14: Consistency and Specialization
Chapter 15: Rich and Plain
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