- Used Books
- Staff Picks
- Gifts & Gift Cards
- Sell Books
- Stores & Events
- Let's Talk Books
Special Offers see all
More at Powell's
Recently Viewed clear list
Used Trade Paper
Usually ships in 5 to 7 business days
available for shipping or prepaid pickup only
More copies of this ISBN
Other titles in the Teach Yourself Visually series:
Teach Yourself Visually Flash CS3 Professional (Teach Yourself Visually)by Sherry Kinkoph Gunter
Synopses & Reviews
Adobe Flash is the standard for creating lively Web animations. The latest release of this top-rated program is due out in Spring 2007. Formerly a Macromedia product, Flash is now part of the Adobe line of digital graphics and video editing programs. Using Flash, burgeoning Web builders or seasoned developers can create animation content, or turn existing graphics into dynamic Web page animations. Flash also includes features for designing interactive Web page elements, such as buttons and multimedia clips. As a premiere authoring tool, Flash is used to create all manner of digital content and components across a variety of platforms. Improved video encoding, filters and blend modes, and the FlashType font rendering engine make Flash “ X” a must-have for anyone wanting to design and maintain dynamic websites. Teach Yourself Visually Flash CS3 Professional covers the basics of using the program, such as using layers and instances to build animation sequences, as well as intermediate and advance features, such as using ActionScript to create interactive Web page components.
* Flash is an award-winning Web authoring tool from Adobe and is used by designers, game programmers, and hobbyists alike to create interactive Web sites, digital experiences, and mobile content
* Provides an ideal resource for users who want to see at a glance exactly what they need to do to jump into and start using Flash CS3 Professional right away
* Demonstrates what readers need to know about Flash to build animation sequences as well as more advanced features like using ActionScript to create an interactive Web experience
* Contains 120 useful and interesting Flash tasks presented in full color that show how easy it can be to design rich and dynamic content for any Web site
Clear, step-by-step screen shots arranged in two-page lessons show you how to tackle more than 140 Flash CS3 Professional tasks. No long-winded explanations, just easy, visual directions for performing such necessary operations as creating objects, symbols, and instances; controlling playback with the Timeline; adding interactivity with buttons; organizing project assets with the Library; creating animation with tweens; and adding sound and video . Helpful sidebars offer practical tips and tricks, and it’s all presented for the visual learner.
Are you a visual learner? Do you prefer instructions that show you how to do something — and skip the long-winded explanations? If so, then this book is for you. Open it up and you'll find clear, step-by-step screen shots that show you how to tackle more than 140 Flash CS3 Professional tasks. Each task-based spread includes easy, visual directions for performing necessary operations, including:
About the Author
Sherry Kinkoph Gunter has written and edited oodles of books over the past 11 years covering a variety of computer topics, including Internet subjects, Microsoft Office programs, digital photography, and more. Her recent titles include Teach Yourself VISUALLY Microsoft Office 2007, Master VISUALLY Dreamweaver CS3 and Flash CS3, Teach Yourself VISUALLY HTML, and Office 2007 Simplified. Sherry’s ongoing quest is to help users of all levels master ever-changing computer technologies. No matter how many times software manufacturers and hardware conglomerates throw out a new version or upgrade, Sherry vows to be there to make sense of it all and help computer users get the most out of their machines.
Table of Contents
Chapter 1: Flash Fundamentals.
Chapter 2: Creating Objects.
Chapter 3: Enhancing and Editing Objects.
Chapter 4: Working with Imported Graphics.
Chapter 5: Working with Text.
Chapter 6: Working with Layers.
Chapter 7: Working with Flash Symbols and Instances.
Chapter 8: Creating Basic Animation in Flash.
Chapter 9: Creating Animation by Tweening.
Chapter 10: Adding Special Effects.
Chapter 11: Creating Buttons.
Chapter 12: Adding Interactivity.
Chapter 13: Adding Sound.
Chapter 14: Working with Video.
Chapter 15: Distributing Flash Movies.
What Our Readers Are Saying
Computers and Internet » Graphics » Digital Media » Graphics Applications