Poetry Madness
 
 

Special Offers see all

Enter to WIN a $100 Credit

Subscribe to PowellsBooks.news
for a chance to win.
Privacy Policy

Visit our stores


    Recently Viewed clear list


    Lists | March 13, 2015

    Hanya Yanagihara: IMG Nine Tips for Finishing That Novel



    My second novel, A Little Life — about a group of men in New York and their friendship over the course of 30 years — will be published... Continue »

    spacer
Qualifying orders ship free.
$69.99
New Trade Paper
Ships in 1 to 3 days
Add to Wishlist
Qty Store Section
1 Local Warehouse Graphics- User Interface

Designing for the Digital Age: How to Create Human-Centered Products and Services

by

Designing for the Digital Age: How to Create Human-Centered Products and Services Cover

 

Synopses & Reviews

Publisher Comments:

Whether you're designing consumer electronics, medical devices, enterprise Web apps, or new ways to check out at the supermarket, today's digitally-enabled products and services provide both great opportunities to deliver compelling user experiences and great risks of driving your customers crazy with complicated, confusing technology.

Designing successful products and services in the digital age requires a team with expertise in interaction design, visual design, industrial design, and other disciplines. It also takes the ability to come up with the big ideas that make a desirable product or service, as well as the skill and perseverance to execute on the thousand small ideas that get your design into the hands of users. It requires expertise in project management, user research, and consensus-building. This comprehensive volume addresses all of these and more.

Kim's book is nothing less than a complete handbook for an entire profession. Kim's unique background in the practice, pedagogy, and epistemology of the design business has given her the experience needed to write the ultimate 'how-to' book. Every step in this fascinating and multi-faceted discipline is described in detail in simple, readable prose, richly illustrated with examples taken from real products, real clients, and real design problems. This book is comprehensive in its scope, exhaustive in its depth, authoritative in its practice, and priceless in its wisdom. I've no doubt that this will become the most dog-eared, annotated and worn-from-many-readings volume in your library."

Alan Cooper

Bestselling author of The Inmates Are Running the Asylum and

About Face 3: The Essentials of Interaction Design

Kim is one of the brightest minds in the world of user experience design.

Her work on Goal-Directed Design and persona development has set

a standard."

Jared Spool

CEO & Founding Principal, User Interface Engineering

Synopsis:

Whether you’re designing consumer electronics, medical devices, enterprise Web apps, or new ways to check out at the supermarket, today’s digitally-enabled products and services provide both great opportunities to deliver compelling user experiences and great risks of driving your customers crazy with complicated, confusing technology.

Designing successful products and services in the digital age requires a multi-disciplinary team with expertise in interaction design, visual design, industrial design, and other disciplines. It also takes the ability to come up with the big ideas that make a desirable product or service, as well as the skill and perseverance to execute on the thousand small ideas that get your design into the hands of users. It requires expertise in project management, user research, and consensus-building. This comprehensive, full-color volume addresses all of these and more with detailed how-to information, real-life examples, and exercises. Topics include assembling a design team, planning and conducting user research, analyzing your data and turning it into personas, using scenarios to drive requirements definition and design, collaborating in design meetings, evaluating and iterating your design, and documenting finished design in a way that works for engineers and stakeholders alike.

About the Author

Kim Goodwin is VP Design and General Manager at Cooper, where she leads both an integrated practice of interaction, visual, and industrial designers and the development of the acclaimed Cooper U design curriculum. Kim knows the design world from multiple angles; she started as an in-house and freelance designer and spent several years as an in-house creative director before joining Cooper 11 years ago. Kim has led projects involving a tremendous range of design problems, including Web sites, complex analytical and enterprise applications, phones, medical devices, services, and even organizations. Her clients and employers have included everything from one-man startups to the world’s largest companies, as well as universities and government agencies. This range of experience and a passion for teaching have led to Kim’s popularity as an author and as a speaker at conferences and companies around the world.

Table of Contents

Foreword.

Introduction.

1 Goal-Directed Product and Service Design.

2 Assembling the Team.

3 Project Planning.

4 Research Fundamentals.

5 Understanding the Business.

6 Planning User Research.

7 Understanding Potential Users and Customers.

8 Example Interview.

9 Other Sources of Information and Inspiration.

10 Making Sense of Your Data: Modeling.

11 Personas.

12 Defining Requirements.

13 Putting It All Together: The User and Domain Analysis.

14 Framework Definition: Visualizing Solutions.

15 Principles and Patterns for Framework Design.

16 Designing the Form Factor and Interaction Framework.

17 Principles and Patterns in Design Language.

18 Developing the Design Language.

19 Communicating the Framework and Design Language.

20 Detailed Design: Making Your Ideas Real.

21 Detailed Design Principles and Patterns.

22 Detailed Design Process and Practices.

23 Evaluating Your Design.

24 Communicating Detailed Design.

25 Supporting Implementation and Launch.

26 Improving Design Capabilities in Individuals and Organizations.

Index.

Product Details

ISBN:
9780470229101
Author:
Goodwin, Kim
Publisher:
John Wiley & Sons
Foreword by:
Cooper, Alan
Foreword:
Cooper, Alan
Author:
Cooper, Alan
Subject:
User Interfaces
Subject:
Human engineering
Subject:
Computer graphics
Subject:
Industrial Design - General
Subject:
Programming / User Interface Design
Subject:
Graphics-User Interface
Copyright:
Edition Description:
WebSite Associated w/Book
Publication Date:
February 2009
Binding:
TRADE PAPER
Grade Level:
General/trade
Language:
English
Illustrations:
Y
Pages:
768
Dimensions:
9.08x7.40x1.51 in. 3.75 lbs.
Age Level:
How to Create Human-Centered Products and Services

Other books you might like

  1. The Art of Fabric Collage: An Easy... Used Hardcover $8.50
  2. Why People Don't Buy Things Used Trade Paper $8.95
  3. 100 New Fashion Designers Used Trade Paper $16.50
  4. Hoorah for the Bra: A Perky Peek at... Sale Spiral/comb $6.98
  5. Knitting Never Felt Better: The... Used Hardcover $6.50

Related Subjects

Computers and Internet » Computers Reference » General
Computers and Internet » Graphics » User Interface
Computers and Internet » Internet » General
Computers and Internet » Internet » Information
Computers and Internet » Internet » Web » Site Design
Computers and Internet » Software Engineering » Object Oriented Programming
Engineering » Communications » Telephony
Fiction and Poetry » Literature » A to Z
Science and Mathematics » Physics » General

Designing for the Digital Age: How to Create Human-Centered Products and Services New Trade Paper
0 stars - 0 reviews
$69.99 In Stock
Product details 768 pages John Wiley & Sons - English 9780470229101 Reviews:
"Synopsis" by , Whether you’re designing consumer electronics, medical devices, enterprise Web apps, or new ways to check out at the supermarket, today’s digitally-enabled products and services provide both great opportunities to deliver compelling user experiences and great risks of driving your customers crazy with complicated, confusing technology.

Designing successful products and services in the digital age requires a multi-disciplinary team with expertise in interaction design, visual design, industrial design, and other disciplines. It also takes the ability to come up with the big ideas that make a desirable product or service, as well as the skill and perseverance to execute on the thousand small ideas that get your design into the hands of users. It requires expertise in project management, user research, and consensus-building. This comprehensive, full-color volume addresses all of these and more with detailed how-to information, real-life examples, and exercises. Topics include assembling a design team, planning and conducting user research, analyzing your data and turning it into personas, using scenarios to drive requirements definition and design, collaborating in design meetings, evaluating and iterating your design, and documenting finished design in a way that works for engineers and stakeholders alike.

spacer
spacer
  • back to top

FOLLOW US ON...

     
Powell's City of Books is an independent bookstore in Portland, Oregon, that fills a whole city block with more than a million new, used, and out of print books. Shop those shelves — plus literally millions more books, DVDs, and gifts — here at Powells.com.