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3 Remote Warehouse Games- Magic
14 Remote Warehouse Games- Magic

Self-Working Card Tricks (Cards, Coins, and Other Magic)

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Self-Working Card Tricks (Cards, Coins, and Other Magic) Cover

ISBN13: 9780486233345
ISBN10: 0486233340
All Product Details

 

Synopses & Reviews

Publisher Comments:

What is a self-working card trick? A trick that does not depend upon legerdemain or special abilities on the part of the magician, but a trick that works automatically because of the mathematics inherent in the card deck itself. Long practice and supernormal dexterity are not needed to perform these tricks, yet they are often among the most entertaining and most spectacular of all card tricks.

Some of these sure-fire tricks are simple, a good place to begin. Others were specially adapted from professional routines and are here presented for the first time for amateurs. Almost all of these tricks can be worked informally, with a borrowed deck of cards. Some also adapt to stage presentation.

Individual tricks in this book have sold for more than the price of the entire book. Amateurs can use them to get a start in magic and to feel, at once, the rewards of giving a professional performance. Advanced and professional magicians will find tricks to add to their acts or informal routines. Author Karl Fulves is one of the best-known writers and editors in the field of magic.

Synopsis:

A guide to card tricks which work automatically because of the mathematical relationships within the card deck.

Synopsis:

Noted magician and magic authority offers 72 tricks that work automatically through nature of card deck. No sleight of hand needed. Often spectacular. 42 illustrations.

Synopsis:

A guide to card tricks which work automatically because of the mathematical relationships within the card deck.

Synopsis:

Seventy-two spectacular and entertaining tricks: card locations, coincidence tricks, mental magic with cards, tricks with double endings, tricks with two decks, predictions, tricks with borrowed decks, trick poker deals. Easy-to-learn, clearly illustrated, these tricks produce spectacular effects with a minimum of practice. 42 illustrations.

Table of Contents

CARD LOCATIONS

1 No-Clue Discovery

2 A Sporting Proposition

3 Spello

4 The Lazy Magician

5 Trapped

6 Whispering Joker

IMPROMPTU CARD ROUTINES

7 "Any Deck, Any Time"

8 Mental Mates

9 Deuces Wild

10 Rapid Transit

11 Z-Ray

12 Matching Matches

13 The Magic 13

POKER DEALS

14 Lesson in Larceny

15 Automatic Poker

16 Naming the Aces

17 The Three-Jacks Deal

18 Cutting the Aces

19 The Bridge Hustler

20 Aces Up

21 Poker Expert Outdone

COINCIDENCE TRICKS

22 Do as I Do

23 The One-Deck Version

24 Child's Play

25 Unseen Powers

26 Double Disclosure

27 Ultra Coincidence

MENTAL MAGIC WITH CARDS

28 The Card Revealed

29 The Haunted Name

30 Though Speller

31 The Duplex Mind

32 Pre-Figured

33 Three on a Match

34 Computer Mind

35 The Stop Trick

36 Sensitive Fingertips

37 Think of an Ace

38 Pocket Prediction

39 Psychic Magnet

40 Fate #1

41 Fate #2

42 Double Prophet

TEST CONDITIONS

43 Blind Date #1

44 Blind Date #2

45 Hocus-Pocus

46 Out of Sight

47 Long Distance

48 The Phone Miracle

49 A Card and a Number

50 Magic by Proxy

51 "Signed, Sealed and Delivered"

STRANGE SECRETS

52 Impossible Location

53 Slim Chance

54 The Blue Phantom

55 It's in the Bag

REVELATIONS

56 The 3 1/2 of Clubs

57 The Geiger Counter Card Trick

58 Opposites Attract

59 60 Seconds Flat

60 Personality

61 Jumping Joker

62 Calculator Cards

63 Process of Elimination

64 The Joker Knows

65 The Controlled Cut

MIRACLES WITH CARDS

66 Follow the Leader

67 Mental Miracle

68 Twins

69 O. Henry Card Trick

70 Astro Twins

71 Topsy-Turvy

72 Quick as a Wink

What Our Readers Are Saying

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Average customer rating based on 1 comment:

Ron Williams, February 13, 2010 (view all comments by Ron Williams)
This is a really good book for beginners and people who want an introduction to card magic while being hesitant to learn sleights and other moves. Not every trick in here is a winner, but there are enough to make this book worthwhile. Karl Fulves is a fantastic editor and is well known for bringing the best information available to his books.
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Product Details

ISBN:
9780486233345
Author:
Schmidt, Joseph K.
Author:
Schmidt, Joseph K.
Publisher:
Dover Publications
Location:
New York :
Subject:
Games, magic and puzzles
Subject:
Magic
Subject:
Card Games - Solitaire
Subject:
Card tricks
Subject:
GAMES / Magic
Edition Description:
Trade Paper
Series:
Dover Magic Books
Series Volume:
v. 1
Publication Date:
19760631
Binding:
TRADE PAPER
Grade Level:
from 5
Language:
English
Illustrations:
Yes
Pages:
160
Dimensions:
8.5 x 5.38 in 0.4 lb
Age Level:
from 10

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Related Subjects


Hobbies, Crafts, and Leisure » Games » Card Games
Hobbies, Crafts, and Leisure » Games » Magic

Self-Working Card Tricks (Cards, Coins, and Other Magic) New Trade Paper
0 stars - 0 reviews
$6.95 In Stock
Product details 160 pages Dover Publications - English 9780486233345 Reviews:
"Synopsis" by , A guide to card tricks which work automatically because of the mathematical relationships within the card deck.
"Synopsis" by ,
Noted magician and magic authority offers 72 tricks that work automatically through nature of card deck. No sleight of hand needed. Often spectacular. 42 illustrations.

"Synopsis" by , A guide to card tricks which work automatically because of the mathematical relationships within the card deck.
"Synopsis" by ,
Seventy-two spectacular and entertaining tricks: card locations, coincidence tricks, mental magic with cards, tricks with double endings, tricks with two decks, predictions, tricks with borrowed decks, trick poker deals. Easy-to-learn, clearly illustrated, these tricks produce spectacular effects with a minimum of practice. 42 illustrations.
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