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Original Essays | April 11, 2014

Paul Laudiero: IMG Shit Rough Draft



I was sitting in a British and Irish romantic drama class my last semester in college when the idea for Shit Rough Drafts hit me. I was working... Continue »
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Two-person Game Theory (66 Edition)

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Two-person Game Theory (66 Edition) Cover

 

Synopses & Reviews

Please note that used books may not include additional media (study guides, CDs, DVDs, solutions manuals, etc.) as described in the publisher comments.

Publisher Comments:

A noted expert presents clearly written discussions of essential ideas related to the highly useful mathematical approach to human behavior and decision-making. His lucid, accessible treatment examines such concepts as "utility," "strategy," and the difference between "non-zero" and "zero-sum" games. A minimum of mathematical prerequisites makes it accessible to non-mathematicians. 1970 edition.

Synopsis:

Game theory is to games of strategy what probability theory is to games of chance. This nontechnical presentation of the essential ideas of two-person game theory demonstrates how mathematics can be applied to the study of human behavior and decision-making. Readers with a basic knowledge of algebra and simple analytic geometry can easily follow the author's explanations of such concepts as "utility, " "strategy, " "mixed strategy, " and the difference between "non zero" and "zero-sum" games. As they come t understand these and other aspects of game theory, readers will discover fascinating links between amusements like chess and tic-tac-toe and larger issues such as politics, economic struggles, and war — even the battle of the sexes.

Synopsis:

Clear, accessible treatment of mathematical models for resolving conflicts in politics, economics, war, business, and social relationships. Topics include strategy, game tree and game matrix, and much more. Minimal math background required. 1970 edition.

Synopsis:

A noted expert presents clearly written discussions of essential ideas related to the highly useful mathematical approach to human behavior and decision-making. His lucid, accessible treatment examines such concepts as utility, strategy, and the difference between non-zero and zero-sum games. A minimum of mathematical prerequisites makes it accessible to non-mathematicians. 1970 edition.

Description:

Includes bibliographical references (p. [220]-221) and index.

Table of Contents

1. Games

2. Utilities

3. Strategy

4. The Game Tree and the Game Matrix

5. Dominating Strategy and Minimax

6. Mixed Strategy

7. Solving the Two-Person Zero-sum Game

8. The Negotiated Game

9. Nonnegotiable Games

10. An Inductive Theory of Games: Dynamic Models

11. An Example: Inspector vs. Evader

12. Opportunities and Limitations

  Notes

  References

  Index

Product Details

ISBN:
9780486406862
Author:
Rapoport, Anatol
Publisher:
Dover Publications
Author:
Rapoport
Author:
Mathematics
Location:
Mineola, N.Y. :
Subject:
Game Theory
Subject:
Games of strategy (mathematics)
Subject:
Games of strategy
Subject:
General Mathematics
Subject:
Mathematics-Modeling
Edition Description:
Trade Paper
Series:
Dover Books on Mathematics
Publication Date:
19990131
Binding:
TRADE PAPER
Language:
English
Illustrations:
Yes
Pages:
240
Dimensions:
8.5 x 5.38 in 0.61 lb

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Related Subjects

History and Social Science » Economics » General
Reference » Science Reference » General
Science and Mathematics » Mathematics » Games and Puzzles
Science and Mathematics » Mathematics » Modeling
Young Adult » General

Two-person Game Theory (66 Edition) Used Trade Paper
0 stars - 0 reviews
$8.00 In Stock
Product details 240 pages Dover Publications - English 9780486406862 Reviews:
"Synopsis" by , Game theory is to games of strategy what probability theory is to games of chance. This nontechnical presentation of the essential ideas of two-person game theory demonstrates how mathematics can be applied to the study of human behavior and decision-making. Readers with a basic knowledge of algebra and simple analytic geometry can easily follow the author's explanations of such concepts as "utility, " "strategy, " "mixed strategy, " and the difference between "non zero" and "zero-sum" games. As they come t understand these and other aspects of game theory, readers will discover fascinating links between amusements like chess and tic-tac-toe and larger issues such as politics, economic struggles, and war — even the battle of the sexes.
"Synopsis" by ,
Clear, accessible treatment of mathematical models for resolving conflicts in politics, economics, war, business, and social relationships. Topics include strategy, game tree and game matrix, and much more. Minimal math background required. 1970 edition.
"Synopsis" by , A noted expert presents clearly written discussions of essential ideas related to the highly useful mathematical approach to human behavior and decision-making. His lucid, accessible treatment examines such concepts as utility, strategy, and the difference between non-zero and zero-sum games. A minimum of mathematical prerequisites makes it accessible to non-mathematicians. 1970 edition.
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