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Other titles in the Dover Books on Mathematics series:
Problem Solving Through Recreational Mathematicsby Bonnie Averbach
Synopses & ReviewsPublisher Comments:Historically, many of the most important mathematical concepts arose from problems that were recreational in origin. This book takes advantage of that fact, using recreational mathematics — problems, puzzles and games — to teach students how to think critically. Encouraging active participation rather than just observation, the book focuses less on mathematical results than on how these results can be applied to thinking about problems and solving them.
Each chapter contains a diverse array of problems in such areas as logic, number and graph theory, twoplayer games of strategy, solitaire games and puzzles, and much more. Sample problems (solved in the text) whet readers' appetites and motivate discussions; practice problems solidify their grasp of mathematical ideas; and exercises challenge them, fostering problemsolving ability. Appendixes contain information on basic algebraic techniques and mathematical inductions, and other helpful addenda include hints and solutions, plus answers to selected problems. An extensive appendix on probability is new to this Dover edition. Synopsis:Fascinating approach to mathematical teaching stresses use of recreational problems, puzzles, and games to teach critical thinking. Logic, number and graph theory, games of strategy, much more. Includes answers to selected problems. 1980 edition. Synopsis:Many of the most important mathematical concepts were developed from recreational problems. This book uses problems, puzzles, and games to teach students how to think critically. It emphasizes active participation in problem solving, with emphasis on logic, number and graph theory, games of strategy, and much more. Includes answers to selected problems. Index. 1980 edition. Description:Includes bibliographical references (p. 376379) and index.
Table of Contents Preface; To the Reader; Acknowledgments
1. Following the Clues; Sample problems; Which chart or Diagram to Choose; Presenting a Solution; Some Steps in Problem Solving; Tree Diagrams; The Multiplication Principle; Simplification; The Chapter in Retrospect; Exercises 2. Solve It With Logic; Sample Problems; Statements; Variables and Connectives; Negation; “And”—Conjunction; “Or”—Disjunction; Conditional and Biconditional Statements; Drawing Conclusions; Compound Statements; Logical Implication and Equivalence; Arguments and Validity; The Chapter in Retrospect; Exercises 3. From Words to Equations: Algebraic Recreations; Sample Problems; Introducing Variables; The Chapter in Retrospect; Exercises 4. Solve It With Integers, Some Topics from Number Theory; Sample Problems; Diophantine Equations; Divisibility; Prime Numbers; The Infinitude of Primes; The Sieve of Eratosthenes; More About Primes; Linear Diophantine Equations; Division With Remainders; Congruence; Casting Out Nines; Solving Linear Congruences; Solving Linear Diophantine Equations; The Chapter in Retrospect; Exercises 5. More About Numbers: Bases and Cryptarithmetic; Sample Problems; Positional Notation; Changing Bases; Addition and Multiplication in Other Bases; Cryptarithmetic; The Chapter in Retrospect; Exercises 6. Solve It With Networks: An Introduction to Graph Theory; Sample Problems; Graphs; Eulerian Paths and Circuits; Odd and Even Vertices; More Than Two Odd Vertices; Directed Graphs; Hamiltonian Circuits; The Knights Tour; Other Applications; Coloring Graphs and Maps; The Chapter in Retrospect; Exercises 7. Games of Strategy for Two Players; Sample problems; ChanceFree Decisionmaking; Games of Perfect Information; Finiteness; The Existence of Winning Strategies; PositionState of the Game; The State Diagram of a Game; How Do We Find a Winning Strategy?; Finding a Winning Strategy by Working Backward; Finding Winning Strategies by Simplifying a Game; Finding Winning Strategies With a Frontal Assault; How Many Possibilities Need Be Considered?; Symmetry as a Limiting Factor; Déjà Vu—Weve Seen it Before; The Game of Nim; Pairing Strategies; Variations of a Game; The Chapter in Retrospect; Exercises 8. Solitaire Games and Puzzles; Sample Problems; The Tower of Brahma; Dissection Problems; Polyominoes; Soma; Peg Solitaire; The Fifteen Puzzle; Even and Odd Permutations; Coloring and the 15 PuzzleA Second Approach; Colored Cubes; Colored CubesA Second Approach; The Chapter in Retrospect; Exercises 9. Potpourri; Decimation; Coin Weighing; Shunting; Syllogisms; Grab Bag; The Book in Retrospect Appendix A. Some Basic Algebraic Techniques Appendix B. Mathematical Induction Appendix C. Probability Bibliography; Hints and Solutions; Answers to Selected Problems; Index What Our Readers Are SayingBe the first to add a comment for a chance to win!Product Details
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