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Spirit Animals #01: Wild Bornby Brandon Mull
Synopses & Reviews
#1 New York Times bestseller Brandon Mull launches Scholastic's wildly popular multiplatform phenomenon.
Four children separated by vast distances all undergo the same ritual, watched by cloaked strangers. Four flashes of light erupt, and from them emerge the unmistakable shapes of incredible beasts — a wolf, a leopard, a panda, a falcon. Suddenly the paths of these children — and the world — have been changed forever.
Enter the world of Erdas, where every child who comes of age must discover if they have a spirit animal, a rare bond between human and beast that bestows great powers to both. A dark force has risen from distant and long-forgotten lands, and has begun an onslaught that will ravage the world. Now the fate of Erdas has fallen on the shoulders of four young strangers . . . and on you.
Part engrossing book series, part action role-playing game — discover your spirit animal and join the adventure.
"Mull (the Beyonders books) kicks off the multiplatform Spirit Animals series with an exciting first installment (volume two arrives in January 2014, written by Maggie Stiefvater). In the world of Erdas, 11-year-olds must all drink the Nectar to see if they have the rare ability to summon a spirit animal. Greencloaks, those with spirit animals, are an important order that helped defeat the Devourer hundreds of years ago, with help from four Great Beasts who gave their lives to protect Erdas. Now, there are signs that the Devourer may return; meanwhile, four children from around the world shock themselves and those around them when they summon the four Fallen Beasts. Mull carves out each distinct hero in spare prose that moves the story quickly forward (along with several animal- and superpower-driven action sequences) as Meilin, Connor, Rollan, and Abeke forge relationships with their spirit animals and decide where they stand in the imminent war. Readers eager to spend more time in Erdas (and find their own spirit animals) can do so in an online game that ties into the series. Ages 8 — 12. (Sept.)" Publishers Weekly Copyright PWxyz, LLC. All rights reserved.
About the Author
Brandon Mull is the #1 New York Times bestselling author of the Fablehaven and Beyonders series. As a kid, he had a dog, a cat, a horse, some goldfish (won at a school carnival), and briefly a tarantula (captured in his neighborhood). He now lives in Utah with his wife, four kids, and the family dog. Learn more about him at brandonmull.com.
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