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22 Local Warehouse Children's- Science Fiction and Fantasy
12 Remote Warehouse Children's- Scary Stories

The Boneshaker

by

The Boneshaker Cover

 

Synopses & Reviews

Publisher Comments:

Thirteen-year-old Natalie Minks loves machines, particularly automata—self-operating mechanical devices, usually powered by clockwork. When Jake Limberleg and his traveling medicine show arrive in her small Missouri town with a mysterious vehicle under a tarp and an uncanny ability to make Natalies half-built automaton move, she feels in her gut that something about this caravan of healers is a bit off. Her uneasiness leads her to investigate the intricate maze of the medicine show, where she discovers a horrible truth and realizes that only she has the power to set things right.
 
Set in 1914, The Boneshaker is a gripping, richly textured novel about family, community, courage, and looking evil directly in the face in order to conquer it.

Synopsis:

Wendy's new glasses give her a whole new way of seeing things . . . that aren't there.

Synopsis:

The bestselling book in the Magic Shop series, now in a brand-new paperback edition

Synopsis:

From Edgar Award-winning author Vivian Vande Velde comes a rollicking story that puts a high-tech twist on the classic medieval fantasy-adventure

Synopsis:

Introducing Alfonso Perplexon, hero of the epic fantasy tale Dormia!

Alfonso Perplexon is an unusual sleeper. He climbs trees, raises falcons, even shoots deadly accurate arrows, all in his sleep. No one can figure out why.

Then one evening a man arrives at Alfonsos door, claiming to be Alfonsos long-lost uncle Hill. This uncle tells a fantastical tale: Alfonsos ancestors hail from Dormia—an ancient kingdom of gifted sleepers—which is hidden in the snowy peaks of the Ural Mountains. According to Hill, Dormia exists thanks to a tree known as the Founding Tree, with roots that pump life into the frozen valley. But the Founding Tree is now dying, and in a matter of days, Dormia faces an icy apocalypse.

Dormias salvation lies with the Great Sleeper, who possesses the special powers to enter a sleep trance and grow a new Founding Tree. Hill suspects that Alfonso is just such a person. In fact, Alfonsos sleeping-self has already hatched this tree. Now the question is: Can Alfonso and his uncle deliver it in time? They must hurry, but they also must be careful not to be followed by Dormias age-old enemy, the Dragoonya, who are always hunting for one of the secret entryways into Dormia.

Alfonso agrees to take the tree to Dormia, and thus begins one of the greatest adventures a twelve-year-old boy could ever wish for.

As he woke up from a late afternoon nap, Alfonso blinked open his eyes and discovered that he was perched at the top of a gigantic pine tree – some two-hundred feet above the ground. The view was spectacular. Alfonso could see for miles in every direction and he could even make out his house in the distant hamlet of Worlds End, Minnesota. Unfortunately, there was no time to enjoy the view. The small branch that Alfonso stood upon was covered with gleaming snow and creaked dangerously under the pressure of his weight. Icy gusts of wind shook the entire treetop. Alfonso looked down grimly at the ground far below. If he fell, he would most certainly die.

“Oh brother,” muttered Alfonso to himself. “Not again.”

Synopsis:

A striking historical fiction YA debut about a wayward girl amid the freaks and sideshows of a late-1930s traveling circus.

Synopsis:

The prim and proper world of Regency England crossed with the wizardly doings of high fantasy--now that's something to write home about!

Synopsis:

A great deal is happening in London and the country this season.

For starters, there's the witch who tried to poison Kate at the Royal College of Wizards. There's also the man who seems to be spying on Cecelia. (Though he's not doing a very good job of it--so just what are his intentions?) And then there's Oliver. Ever since he was turned into a tree, he hasn't bothered to tell anyone where he is.

Clearly, magic is a deadly and dangerous business. And the girls might be in fear for their lives . . . if only they weren't having so much fun!

Synopsis:

Ladies and gentlemen, boys and girls, step inside Moscos Traveling Wonder Show, a menagerie of human curiosities and misfits guaranteed to astound and amaze! But perhaps the strangest act of Moscos display is Portia Remini, a normal among the freaks, on the run from McGreavys Home for Wayward Girls, where Mister watches and waits. He said he would always find Portia, that she could never leave. Free at last, Portia begins a new life on the bally, seeking answers about her fathers disappearance. Will she find him before Mister finds her? Its a story for the ages, and like everyone who enters the Wonder Show, Portia will never be the same.

About the Author

Kate Milford is the author of The Boneshaker, has written for stage and screen, and is a regular travel columnist for the Nagspeake Board of Tourism and Culture. She lives in Brooklyn, New York.

Table of Contents

Contents

ONE

Happy Birthday to Me 3

TWO

Off to a Fantastic Start (Not!) 12

THREE

Fun and Games with the Family 22

FOUR

A Heavenly Visitor 32

-Rasmussem interoffice e-mail 41

FIVE

Simple Math 43

SIX

"Do Not Pass Go; Do Not Collect $200" 47

SEVEN

Shuffle and Deal Again 52

EIGHT

Hey, Loser, Start Over Again (Again) 58

NINE

Stop Me If You Think 68

You've Heard This One Before

TEN

Family History 70

ELEVEN

A Poem Can Be a Home 80

to Those Who Roam (Or, Like, Whatever)

-Rasmussem interoffice e-mail 87

TWELVE

One 88

THIRTEEN

Disarming the Troops 98

FOURTEEN

Are We Having Fun Yet? 106

-Rasmussem interoffice e-mail 120

FIFTEEN

Bright Sword, Dim Brother 121

SIXTEEN

Lunch 136

SEVENTEEN

Treasure Hunt 150

EIGHTEEN

Calling in the Reinforcements 164

NINETEEN

Magic Realism (without the Realism) 177

-Rasmussem interoffice e-mail 192

TWENTY

Siege 193

TWENTY-ONE

Back to the Battlements 207

TWENTY-TWO

Did Someone Say Déjà Vu? 217

-Rasmussem interoffice e-mail 219

TWENTY-THREE

Will the Guilty Party Please Step Forward? 220

TWENTY-FOUR

Fast Forward 231

TWENTY-FIVE

Morning Comes Early 240

When There's No Snooze Button

TWENTY-SIX

Keeping Everybody (But Me) Happy 247

TWENTY-SEVEN

Preparations for a Journey 258

TWENTY-EIGHT

Xenos's Dad 267

TWENTY-NINE

A Journey of a Thousand Miles Begins with 278

a Single Step (and Other Trite Nonsense)

THIRTY

Dead Oxen and Gold 284

THIRTY-ONE

Home Sweet Home (Or Not) 292

THIRTY-TWO

The End 302

THIRTY-THREE

Satisfaction Guaranteed, Or Your Money 309

Cheerfully Refunded

Product Details

ISBN:
9780547550046
Author:
Milford, Kate
Publisher:
Houghton Mifflin
Illustrator:
Offermann, Andrea
Author:
Vande Velde, Vivian
Author:
Barnaby, Hannah
Author:
Ceccoli, Nicoletta
Author:
Offermann, Andrea
Author:
Lippincott, Gary A.
Author:
Kujawinski, Peter
Author:
Stevermer, Caroline
Author:
Velde, Vivian Vande
Author:
Coville, Bruce
Author:
Halpern, Jake
Author:
Wrede, Patricia C.
Author:
Helgerson, Joseph
Subject:
Science Fiction, Fantasy, & Magic
Subject:
Family - General
Subject:
Legends, Myths, & Fables - General
Subject:
Historical - United States - 20th Century
Subject:
Horror & Ghost Stories
Subject:
Children s-Science Fiction and Fantasy
Subject:
young adult;teen;girl;circus;1930s;family;carnival;displacement;historical ficti
Subject:
teen fiction;fantasy;gaming;virtual reality;role-playing;magic;medieval;adventur
Edition Description:
Trade paper
Series:
Magic Shop Book
Series Volume:
2
Publication Date:
20110531
Binding:
TRADE PAPER
Grade Level:
from 5 up to 7
Language:
English
Illustrations:
Black-and-white illustrations and cover
Pages:
528
Dimensions:
7 x 4.5 in 0.5 lb
Age Level:
09-12

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Related Subjects


Children's » Historical Fiction » United States » 20th Century
Children's » Middle Readers » General
Children's » Sale Books
Children's » Scary Stories » General
Children's » Science Fiction and Fantasy » General
Science and Mathematics » Featured Titles in Tech » Computers

The Boneshaker New Trade Paper
0 stars - 0 reviews
$7.99 In Stock
Product details 528 pages Houghton Mifflin Harcourt (HMH) - English 9780547550046 Reviews:
"Synopsis" by ,
Wendy's new glasses give her a whole new way of seeing things . . . that aren't there.

"Synopsis" by ,
The bestselling book in the Magic Shop series, now in a brand-new paperback edition

"Synopsis" by , From Edgar Award-winning author Vivian Vande Velde comes a rollicking story that puts a high-tech twist on the classic medieval fantasy-adventure
"Synopsis" by ,
Introducing Alfonso Perplexon, hero of the epic fantasy tale Dormia!

Alfonso Perplexon is an unusual sleeper. He climbs trees, raises falcons, even shoots deadly accurate arrows, all in his sleep. No one can figure out why.

Then one evening a man arrives at Alfonsos door, claiming to be Alfonsos long-lost uncle Hill. This uncle tells a fantastical tale: Alfonsos ancestors hail from Dormia—an ancient kingdom of gifted sleepers—which is hidden in the snowy peaks of the Ural Mountains. According to Hill, Dormia exists thanks to a tree known as the Founding Tree, with roots that pump life into the frozen valley. But the Founding Tree is now dying, and in a matter of days, Dormia faces an icy apocalypse.

Dormias salvation lies with the Great Sleeper, who possesses the special powers to enter a sleep trance and grow a new Founding Tree. Hill suspects that Alfonso is just such a person. In fact, Alfonsos sleeping-self has already hatched this tree. Now the question is: Can Alfonso and his uncle deliver it in time? They must hurry, but they also must be careful not to be followed by Dormias age-old enemy, the Dragoonya, who are always hunting for one of the secret entryways into Dormia.

Alfonso agrees to take the tree to Dormia, and thus begins one of the greatest adventures a twelve-year-old boy could ever wish for.

As he woke up from a late afternoon nap, Alfonso blinked open his eyes and discovered that he was perched at the top of a gigantic pine tree – some two-hundred feet above the ground. The view was spectacular. Alfonso could see for miles in every direction and he could even make out his house in the distant hamlet of Worlds End, Minnesota. Unfortunately, there was no time to enjoy the view. The small branch that Alfonso stood upon was covered with gleaming snow and creaked dangerously under the pressure of his weight. Icy gusts of wind shook the entire treetop. Alfonso looked down grimly at the ground far below. If he fell, he would most certainly die.

“Oh brother,” muttered Alfonso to himself. “Not again.”

"Synopsis" by , A striking historical fiction YA debut about a wayward girl amid the freaks and sideshows of a late-1930s traveling circus.
"Synopsis" by ,
The prim and proper world of Regency England crossed with the wizardly doings of high fantasy--now that's something to write home about!

"Synopsis" by ,
A great deal is happening in London and the country this season.

For starters, there's the witch who tried to poison Kate at the Royal College of Wizards. There's also the man who seems to be spying on Cecelia. (Though he's not doing a very good job of it--so just what are his intentions?) And then there's Oliver. Ever since he was turned into a tree, he hasn't bothered to tell anyone where he is.

Clearly, magic is a deadly and dangerous business. And the girls might be in fear for their lives . . . if only they weren't having so much fun!

"Synopsis" by , Ladies and gentlemen, boys and girls, step inside Moscos Traveling Wonder Show, a menagerie of human curiosities and misfits guaranteed to astound and amaze! But perhaps the strangest act of Moscos display is Portia Remini, a normal among the freaks, on the run from McGreavys Home for Wayward Girls, where Mister watches and waits. He said he would always find Portia, that she could never leave. Free at last, Portia begins a new life on the bally, seeking answers about her fathers disappearance. Will she find him before Mister finds her? Its a story for the ages, and like everyone who enters the Wonder Show, Portia will never be the same.
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