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Learning Java 3RD Editionby Pat Niemeyer
Synopses & Reviews
Version 5.0 of the Java 2 Standard Edition SDK is the most important upgrade since Java first appeared a decade ago. With Java 5.0, you'll not only find substantial changes in the platform, but to the language itself-something that developers of Java took five years to complete. The main goal of Java 5.0 is to make it easier for you to develop safe, powerful code, but none of these improvements makes Java any easier to learn, even if you've programmed with Java for years. And that means our bestselling hands-on tutorial takes on even greater significance.
Learning Java is the most widely sought introduction to the programming language that's changed the way we think about computing. Our updated third edition takes an objective, no-nonsense approach to the new features in Java 5.0, some of which are drastically different from the way things were done in any previous versions. The most essential change is the addition of "generics", a feature that allows developers to write, test, and deploy code once, and then reuse the code again and again for different data types. The beauty of generics is that more problems will be caught during development, and Learning Java will show you exactly how it's done.
Java 5.0 also adds more than 1,000 new classes to the Java library. That means 1,000 new things you can do without having to program it in yourself. That's a huge change. With our book's practical examples, you'll come up to speed quickly on this and other new features such as loops and threads. The new edition also includes an introduction to Eclipse, the open source IDE that is growing in popularity.
Learning Java, 3rd Edition addresses all of the important uses of Java, such as web applications, servlets, and XML that are increasingly driving enterprise applications.
About the Author
(email@example.com) became involved with Oak (Java's predecessor) while working at Southwestern Bell Technology Resources. He is an independent consultant and author in the areas of networking and distributed applications. Pat is the author of BeanShell, a popular Java scripting language, as well as various other free goodies on the Net. Most recently, Pat has been developing enterprise architecture for A.G. Edwards. He currently lives in the Central West End area of St. Louis with various creatures.
Jonathan Knudsen is an author at O'Reilly & Associates. His books include The Unofficial Guide to Lego Mindstorms Robots, Java 2D Graphics, and Java Cryptography. He is the Courseware Writer for LearningPatterns.com.
Table of Contents
PrefaceChapter 1: A Modern LanguageChapter 2: A First ApplicationChapter 3: Tools of the TradeChapter 4: The Java LanguageChapter 5: Objects in JavaChapter 6: Relationships Among ClassesChapter 7: Working with Objects and ClassesChapter 8: GenericsChapter 9: ThreadsChapter 10: Working with TextChapter 11: Core UtilitiesChapter 12: Input/Output FacilitiesChapter 13: Network ProgrammingChapter 14: Programming for the WebChapter 15: Web Applications and Web ServicesChapter 16: SwingChapter 17: Using Swing ComponentsChapter 18: More Swing ComponentsChapter 19: Layout ManagersChapter 20: Drawing with the 2D APIChapter 21: Working with Images and Other MediaChapter 22: JavaBeansChapter 23: AppletsChapter 24: XMLAppendix A: The Eclipse IDEAppendix B: BeanShell: Simple Java ScriptingGlossaryColophon
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