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Learning ActionScript 3.0: The Non-Programmer's Guide to ActionScript 3.0by Rich Shupe
Synopses & Reviews
If you\'re new to ActionScript 3.0, this is the ideal introductory guide. Flash designers, developers, and programmers alike will find this book invaluable for navigating ActionScript 3.0\'s steeper learning curve. You\'ll learn the language and how it works through hands-on exercises that build skills as the book progresses. You will learn how to:
This second edition enhances the text further with improvements to clarity and understanding, tighter code examples, and new material. The skills taught, and majority of code examples, are fully compatible with Flash Professional versions CS3 through the present. Select new features introduced in versions CS4 or CS5 round out the content, including:
This acclaimed four-color book features illustrations and screenshots throughout, but also presents all code examples in color. Syntax-colored scripts help you quickly identify key elements of the language and make it easier to compare the printed code to your own. The companion website is an additional resource for source files, short quizzes to test your knowledge of key concepts, and valuable supplemental material.
Learning ActionScript 3.0 explains topics using simple examples written in the timeline, but also introduces object-oriented programming over time so you can get the most out of your reading. Or, if you prefer, the companion website includes class-based examples for every chapter, allowing you to choose if and when you immerse yourself in OOP.
Written by teachers for students, authors Rich Shupe and Zevan Rosser draw on their vast experience as Flash developers and instructors to give you a solid ActionScript foundation, without losing site of creativity.
Book News Annotation:
Drawing on their experiences as Flash developers and teachers, Shupe and Rosser (both New York School of Visual Arts) present an introductory guide for Flash designers and developers coming to ActionScript 3.0 for the first time, as well as beginning programmers looking to brush up on their ActionScript 3.0 knowledge. The text assumes a familiarity with the Flash interface and a small amount of scripting experience. Coverage includes an overview of ActionScript and the core language fundamentals; properties, methods, and events; displaying content dynamically; timeline control; object-oriented programming; animating objects using ActionScript; drawing with code; text formatting, HTML, and the use of cascading style sheets; working with sound and video; how to load assets and data into Flash using SWF, images, text, and XML file formats; and programming designs and resources. Supplemental materials are available at a companion website. Annotation ©2008 Book News, Inc., Portland, OR (booknews.com)
After reading this book, readers will have a solid foundation in how ActionScript has developed into its current state, and how to use ActionScript 3 for practical, everyday projects. The companion CD-ROM contains material for all the exercises in the book as well as trial versions of popular software.
If you\'re new to ActionScript 3.0, or want to enhance your skill set, this bestselling book is the ideal guide. Designers, developers, and programmers alike will find Learning ActionScript 3.0 invaluable for navigating ActionScript 3.0\'s learning curve. You\'ll learn the language by getting a clear look at essential topics such as logic, event handling, displaying content, classes, and much more.
Updated for Flash Professional CS5, this revised and expanded edition delivers hands-on exercises and full-color code samples to help you increase your abilities as you progress through the book. Topics are introduced with basic syntax and class-based examples, so you can set your own pace for learning object-oriented programming.
In this book, authors Rich Shupe and Zevan Rosser share the knowledge they've gained from their years as multimedia developers/designers and teachers. Learning ActionScript 3.0 gives you a solid foundation in the language of Flash and demonstrates how you can use it for practical, everyday projects.
About the Author
Rich Shupe has been teaching ActionScript programming to students of all levels since the language became available. He founded his own training and development company, FMA, in 1995. A recognized authority on several technologies, including Flash, Director and QuickTime, Rich is a full-time faculty member in the Computer Art Department at New York's School of Visual Arts. Learning ActionScript 3.0 has been called "the best book on ActionScript ever written," by evangelist and Flash community leader Lee Brimelow.
Table of Contents
PREFACE Colophon GETTING STARTED Chapter 1: ACTIONSCRIPT OVERVIEW Chapter 2: CORE LANGUAGE FUNDAMENTALS GRAPHICS AND INTERACTION Chapter 3: PROPERTIES, METHODS, AND EVENTS Chapter 4: THE DISPLAY LIST Chapter 5: TIMELINE CONTROL Chapter 6: OOP Chapter 7: MOTION Chapter 8: DRAWING WITH VECTORS Chapter 9: DRAWING WITH PIXELS TEXT Chapter 10: TEXT SOUND AND VIDEO Chapter 11: SOUND Chapter 12: VIDEO INPUT/OUTPUT Chapter 13: LOADING ASSETS Chapter 14: XML and E4X PROGRAMMING DESIGN AND RESOURCES Chapter 15: PROGRAMMING DESIGN AND RESOURCES
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