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Learning ActionScript 3.0: The Non-Programmer's Guide to ActionScript 3.0

by

Learning ActionScript 3.0: The Non-Programmer's Guide to ActionScript 3.0 Cover

 

Synopses & Reviews

Publisher Comments:

'

If you\'re new to ActionScript 3.0, this is the ideal introductory guide. Flash designers, developers, and programmers alike will find this book invaluable for navigating ActionScript 3.0\'s steeper learning curve. You\'ll learn the language and how it works through hands-on exercises that build skills as the book progresses. You will learn how to:

  • Harness the power and performance of ActionScript 3.0
  • Manipulate text, work with sound and video, and draw with code
  • Animate graphics, create particle systems, and apply simple physics
  • Avoid common coding mistakes and reuse code for improved productivity
  • Load SWF, image, text, HTML, CSS, and XML file formats, and more

This second edition enhances the text further with improvements to clarity and understanding, tighter code examples, and new material. The skills taught, and majority of code examples, are fully compatible with Flash Professional versions CS3 through the present. Select new features introduced in versions CS4 or CS5 round out the content, including:

  • Manipulating assets using the basic 3D engine in Flash Player 10
  • Significantly improved text control using the new Text Layout Framework
  • Expanded access to the user\'s microphone at runtime, and more

This acclaimed four-color book features illustrations and screenshots throughout, but also presents all code examples in color. Syntax-colored scripts help you quickly identify key elements of the language and make it easier to compare the printed code to your own. The companion website is an additional resource for source files, short quizzes to test your knowledge of key concepts, and valuable supplemental material.

Learning ActionScript 3.0 explains topics using simple examples written in the timeline, but also introduces object-oriented programming over time so you can get the most out of your reading. Or, if you prefer, the companion website includes class-based examples for every chapter, allowing you to choose if and when you immerse yourself in OOP.

Written by teachers for students, authors Rich Shupe and Zevan Rosser draw on their vast experience as Flash developers and instructors to give you a solid ActionScript foundation, without losing site of creativity.

'

Book News Annotation:

Drawing on their experiences as Flash developers and teachers, Shupe and Rosser (both New York School of Visual Arts) present an introductory guide for Flash designers and developers coming to ActionScript 3.0 for the first time, as well as beginning programmers looking to brush up on their ActionScript 3.0 knowledge. The text assumes a familiarity with the Flash interface and a small amount of scripting experience. Coverage includes an overview of ActionScript and the core language fundamentals; properties, methods, and events; displaying content dynamically; timeline control; object-oriented programming; animating objects using ActionScript; drawing with code; text formatting, HTML, and the use of cascading style sheets; working with sound and video; how to load assets and data into Flash using SWF, images, text, and XML file formats; and programming designs and resources. Supplemental materials are available at a companion website. Annotation ©2008 Book News, Inc., Portland, OR (booknews.com)

Synopsis:

After reading this book, readers will have a solid foundation in how ActionScript has developed into its current state, and how to use ActionScript 3 for practical, everyday projects. The companion CD-ROM contains material for all the exercises in the book as well as trial versions of popular software.

Synopsis:

'

If you\'re new to ActionScript 3.0, or want to enhance your skill set, this bestselling book is the ideal guide. Designers, developers, and programmers alike will find Learning ActionScript 3.0 invaluable for navigating ActionScript 3.0\'s learning curve. You\'ll learn the language by getting a clear look at essential topics such as logic, event handling, displaying content, classes, and much more.

Updated for Flash Professional CS5, this revised and expanded edition delivers hands-on exercises and full-color code samples to help you increase your abilities as you progress through the book. Topics are introduced with basic syntax and class-based examples, so you can set your own pace for learning object-oriented programming.

  • Harness the power and performance of ActionScript 3.0
  • Control sound and video, including new access to microphone data
  • Create art with code by drawing vectors and pixels at runtime
  • Manipulate text with unprecedented typographic control
  • Animate graphics, create particle systems, and apply simple physics
  • Avoid common coding mistakes and reuse code for improved productivity
  • Load SWF, image, text, HTML, CSS, and XML file formats, and more
Authors Rich Shupe and Zevan Rosser draw on their experience as Flash developers and instructors to give you a solid ActionScript foundation, revealing ways you can use code for practical, everyday projects.
'

Synopsis:

In this book, authors Rich Shupe and Zevan Rosser share the knowledge they've gained from their years as multimedia developers/designers and teachers. Learning ActionScript 3.0 gives you a solid foundation in the language of Flash and demonstrates how you can use it for practical, everyday projects.

The authors do more than just give you a collection of sample scripts. Written for those of you new to ActionScript 3.0, the book describes how ActionScript and Flash work, giving you a clear look into essential topics such as logic, event handling, displaying content, migrating legacy projects to ActionScript 3.0, classes, and much more. You will learn important techniques through hands-on exercises, and then build on those skills as chapters progress.

ActionScript 3.0 represents a significant change for many Flash users, and a steeper learning curve for the uninitiated. This book will help guide you through a variety of scripting scenarios. Rather than relying heavily on prior knowledge of object-oriented programming (OOP), topics are explained in focused examples that originate in the timeline, with optional companion classes for those already comfortable with their use. As chapters progress, the book introduces more and more OOP techniques, allowing you to choose which scripting approach you prefer.

Learning ActionScript 3.0 reveals:

  • New ways to harness the power and performance of AS3
  • Common mistakes that people make with the language
  • Essential coverage of text, sound, video, XML, drawing with code, and more
  • Migration issues from AS1 and AS2 to AS3
  • Simultaneous development of procedural and object-oriented techniques
  • Tips that go beyond simple script collections, including how to approach a project and which resources can help you along the way
The companion web site contains material for all the exercises in the book, as well as short quizzes to make sure you're up to speed with key concepts. ActionScript 3.0 is a different animal from previous versions, and Learning ActionScript 3.0 teaches everything that web designers, GUI-based Flash developers, and those new to ActionScript need to start using the language.

About the Author

Rich Shupe has been teaching ActionScript programming to students of all levels since the language became available. He founded his own training and development company, FMA, in 1995. A recognized authority on several technologies, including Flash, Director and QuickTime, Rich is a full-time faculty member in the Computer Art Department at New York's School of Visual Arts. Learning ActionScript 3.0 has been called "the best book on ActionScript ever written," by evangelist and Flash community leader Lee Brimelow.

Table of Contents

PREFACE Colophon GETTING STARTED Chapter 1: ACTIONSCRIPT OVERVIEW Chapter 2: CORE LANGUAGE FUNDAMENTALS GRAPHICS AND INTERACTION Chapter 3: PROPERTIES, METHODS, AND EVENTS Chapter 4: THE DISPLAY LIST Chapter 5: TIMELINE CONTROL Chapter 6: OOP Chapter 7: MOTION Chapter 8: DRAWING WITH VECTORS Chapter 9: DRAWING WITH PIXELS TEXT Chapter 10: TEXT SOUND AND VIDEO Chapter 11: SOUND Chapter 12: VIDEO INPUT/OUTPUT Chapter 13: LOADING ASSETS Chapter 14: XML and E4X PROGRAMMING DESIGN AND RESOURCES Chapter 15: PROGRAMMING DESIGN AND RESOURCES

Product Details

ISBN:
9780596527877
Subtitle:
The Non-Programmer's Guide to ActionScript 3.0
Author:
Shupe, Rich
With:
Rosser, Zevan
Author:
Rosser, Zevan
Publisher:
Adobe Developer Library
Subject:
Internet - Web Site Design
Subject:
Programming - Software Development
Subject:
Web - Page Design
Subject:
Software Development & Engineering - General
Subject:
Internet - General
Subject:
ActionScript;ActionScript 3.0;Flash;Flash scripting;Lost ActionScript Weekend;MovieClip;OOP;XML;actionscript classes;colin moock;lost actionscript;moock;object-oriented programming
Subject:
Programming / Object Oriented
Subject:
CourseSmart Subject Description
Subject:
ActionScript;ActionScript 3.0;Flash;Flash scripting;Lost ActionScript Weekend;MovieClip;OOP;XML;actionscript classes;colin moock;lost actionscript;moock;object-orient
Subject:
ed programming
Subject:
ActionScript;Flash;Flash scripting;Flex;Flex Builder;MovieClip;OOP;XML;actionscript classes;object-oriented programming
Copyright:
Edition Description:
Print PDF
Publication Date:
20071223
Binding:
Paperback
Language:
English
Illustrations:
Y
Pages:
384
Dimensions:
9.75 x 8.00 in

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Related Subjects

Computers and Internet » Internet » General
Computers and Internet » Internet » Information
Computers and Internet » Internet » Web » Site Design
Computers and Internet » Internet » Web Applications
Computers and Internet » Software Engineering » Programming and Languages

Learning ActionScript 3.0: The Non-Programmer's Guide to ActionScript 3.0 Used Trade Paper
0 stars - 0 reviews
$13.95 In Stock
Product details 384 pages O'Reilly Media - English 9780596527877 Reviews:
"Synopsis" by ,
After reading this book, readers will have a solid foundation in how ActionScript has developed into its current state, and how to use ActionScript 3 for practical, everyday projects. The companion CD-ROM contains material for all the exercises in the book as well as trial versions of popular software.
"Synopsis" by , '

If you\'re new to ActionScript 3.0, or want to enhance your skill set, this bestselling book is the ideal guide. Designers, developers, and programmers alike will find Learning ActionScript 3.0 invaluable for navigating ActionScript 3.0\'s learning curve. You\'ll learn the language by getting a clear look at essential topics such as logic, event handling, displaying content, classes, and much more.

Updated for Flash Professional CS5, this revised and expanded edition delivers hands-on exercises and full-color code samples to help you increase your abilities as you progress through the book. Topics are introduced with basic syntax and class-based examples, so you can set your own pace for learning object-oriented programming.

  • Harness the power and performance of ActionScript 3.0
  • Control sound and video, including new access to microphone data
  • Create art with code by drawing vectors and pixels at runtime
  • Manipulate text with unprecedented typographic control
  • Animate graphics, create particle systems, and apply simple physics
  • Avoid common coding mistakes and reuse code for improved productivity
  • Load SWF, image, text, HTML, CSS, and XML file formats, and more
Authors Rich Shupe and Zevan Rosser draw on their experience as Flash developers and instructors to give you a solid ActionScript foundation, revealing ways you can use code for practical, everyday projects.
'

"Synopsis" by ,

In this book, authors Rich Shupe and Zevan Rosser share the knowledge they've gained from their years as multimedia developers/designers and teachers. Learning ActionScript 3.0 gives you a solid foundation in the language of Flash and demonstrates how you can use it for practical, everyday projects.

The authors do more than just give you a collection of sample scripts. Written for those of you new to ActionScript 3.0, the book describes how ActionScript and Flash work, giving you a clear look into essential topics such as logic, event handling, displaying content, migrating legacy projects to ActionScript 3.0, classes, and much more. You will learn important techniques through hands-on exercises, and then build on those skills as chapters progress.

ActionScript 3.0 represents a significant change for many Flash users, and a steeper learning curve for the uninitiated. This book will help guide you through a variety of scripting scenarios. Rather than relying heavily on prior knowledge of object-oriented programming (OOP), topics are explained in focused examples that originate in the timeline, with optional companion classes for those already comfortable with their use. As chapters progress, the book introduces more and more OOP techniques, allowing you to choose which scripting approach you prefer.

Learning ActionScript 3.0 reveals:

  • New ways to harness the power and performance of AS3
  • Common mistakes that people make with the language
  • Essential coverage of text, sound, video, XML, drawing with code, and more
  • Migration issues from AS1 and AS2 to AS3
  • Simultaneous development of procedural and object-oriented techniques
  • Tips that go beyond simple script collections, including how to approach a project and which resources can help you along the way
The companion web site contains material for all the exercises in the book, as well as short quizzes to make sure you're up to speed with key concepts. ActionScript 3.0 is a different animal from previous versions, and Learning ActionScript 3.0 teaches everything that web designers, GUI-based Flash developers, and those new to ActionScript need to start using the language.

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