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Designing from Both Sides of the Screen: How Designers and Engineers Can Collaborate to Build Cooperative Technology

by

Designing from Both Sides of the Screen: How Designers and Engineers Can Collaborate to Build Cooperative Technology Cover

 

Synopses & Reviews

Synopsis:

Written from the perspectives of both a user interface designer and a software engineer, this practical guide shows readers how to make technology that cooperates with people. It begins by describing a set of design principles that apply to a broad range of technologies--handheld, wireless, and embedded devices in addition to desktop and Web software. These principles are illustrated with many positive and negative examples from existing products.

Product Details

ISBN:
9780672321511
Subtitle:
How Designers and Engineers Can Collaborate to Build Cooperative Technology
Author:
Isaacs, Ellen
Author:
Walendowski, Alan
Publisher:
Sams
Location:
Indianapolis, Ind.
Subject:
Programming - General
Subject:
Programming - Software Development
Subject:
Programming - Systems Analysis & Design
Subject:
Computer software
Subject:
Systems engineering
Subject:
Human-computer interaction
Subject:
User Interfaces
Copyright:
Edition Description:
Includes bibliographical references and index.
Series Volume:
431
Publication Date:
December 2001
Binding:
Paper Textbook
Language:
English
Illustrations:
Yes
Pages:
352
Dimensions:
9.05x7.04x.85 in. 1.69 lbs.

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Related Subjects

Computers and Internet » Computers Reference » General
Computers and Internet » Graphics » User Interface
Computers and Internet » Software Engineering » Systems Analysis and Design

Designing from Both Sides of the Screen: How Designers and Engineers Can Collaborate to Build Cooperative Technology Used Trade Paper
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Product details 352 pages Sams - English 9780672321511 Reviews:
"Synopsis" by , Written from the perspectives of both a user interface designer and a software engineer, this practical guide shows readers how to make technology that cooperates with people. It begins by describing a set of design principles that apply to a broad range of technologies--handheld, wireless, and embedded devices in addition to desktop and Web software. These principles are illustrated with many positive and negative examples from existing products.
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