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Other titles in the Sams Teach Yourself...in 24 Hours series:

Sams Teach Yourself Android Game Programming in 24 Hours (Sams Teach Yourself...in 24 Hours)

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Sams Teach Yourself Android Game Programming in 24 Hours (Sams Teach Yourself...in 24 Hours) Cover

 

Synopses & Reviews

Publisher Comments:

In just 24 sessions of one hour or less, Sams Teach Yourself Android Game Programming in 24 Hours will help you master mobile game development for Android 4. Using a straightforward, step-by-step approach, you’ll gain hands-on expertise with the entire process: from getting access to the hardware via the Android SDK to finishing a complete example game. You’ll learn to use the Android SDK and open source software to design and build fast, highly playable games for the newest Android smartphones and tablets. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!

 

Step-by-step instructions carefully walk you through the most common Android game programming tasks.

Quizzes and exercises at the end of each chapter help you test your knowledge.

By the Way notes present interesting information related to the discussion.

Did You Know? tips offer advice or show you easier ways to perform tasks.

Watch Out! cautions alert you to possible problems and give you advice on how to avoid them.

 

Jonathan Harbour is a writer and instructor whose love for computers and video games dates back to the Commodore PET and Atari 2600 era. He has a Master’s in Information Systems Management. His portfolio site at http://www.jharbour.com includes a discussion forum. He also authored Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours. His love of science fiction led to the remake of a beloved classic video game with some friends, resulting in Starflight—The Lost Colony (http://www.starflightgame.com).

 

Learn how to…

  • Install and configure the free development tools, including the Android 4 SDK, Java Development Kit, and Eclipse (or NetBeans)
  • Use the Android graphics system to bring your game characters to life
  • Load and manage bitmaps, and use double buffering for better performance
  • Incorporate timing and animation with threaded game loops
  • Tap into the touch screen for user input
  • Learn to use Android sensors such as the accelerometer, gyroscope, compass, light detector, and thermometer
  • Integrate audio into your games using the media player
  • Build your own game engine library to simplify gameplay code in your projects
  • Animate games with sprites using atlas images and fast matrix transforms
  • Employ object-oriented programming techniques using inheritance and data hiding
  • Create an advanced animation system to add interesting behaviors to game objects
  • Detect collisions and simulate realistic movement with trigonometry
  • Experiment with an evolving engine coding technique that more naturally reflects how games are written

Synopsis:

Now, there's a practical, hands-on guide to mastering 2D and 3D game development for Android 3.0 with the Android SDK and Eclipse IDE. One step at a time, this book teaches all facets of mobile game development, from game design and handling user input through publishing via Google's Android Market. Top game development author Jonathan S. Harbour starts with the absolute basics, making Android game development accessible even to programmers who've never written a game before. In just 24 sessions of one hour or less, he shows how to use free Android development tools to design and construct high-performance, highly-playable games for the newest Android smartphones and tablets. Among the topics covered in this book: * Getting started with the Android SDK, display system, and touch screen * Writing efficient object-oriented game code * Building superior game user interfaces * Integrating audio and GPS into your games * Controlling external applications and leveraging Java libraries * Storing game data, and much more Friendly, accessible, and conversational, this book delivers a practical grounding in Android game development without ever becoming overwhelming or intimidating. Each lesson builds on everything that's come before, helping readers learn core techniques from the ground up. Readers learn key concepts, syntax, and techniques through short, practical examples that reflect the realities of modern mobile game development.

About the Author

Jonathan Harbour is a writer and instructor whose love for computers and video games dates back to the Commodore PET and Atari 2600 era. He has a Master’s in Information Systems Management. His portfolio site at www.jharbour.com includes a discussion forum. He also authored Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours. His love of science fiction led to the remake of a beloved classic video game with some friends, resulting in Starflight–The Lost Colony (www.starflightgame.com).

Table of Contents

Part I. Introduction

1. Introduction to Android

2. Getting Started with the Android SDK

3. Tapping Into the Display System

4. Getting Input with the Touch Screen

Part II. Graphics

5. Loading and Drawing Bitmaps

6. Building a Better Sprite

7. Drawing with Z-Index Sorting

8. Sprite Transformations

9. Sprite Color and Alpha Animation

10. Sprite Transform Animation

11. Sprite Frame Animation

12. Transforming Frame Animations

13. Versatile Particle Emitters

Part III. Gameplay

14. Linear and Angular Velocity

15. Collision Detection and Response

16. Doing Physics with Box2d

17. Managing Lists of Entities

18. Behavioral Entity A.I.

19. Creating a Graphical User Interface

20. Using the Audio System

21. Location Tracking Using GPS

22. Accessing File Storage for Game Data

23. Taking Advantage of Java Libraries

24. Publishing Your Game on the Android Market

Product Details

ISBN:
9780672336041
Author:
Harbour, Jonathan
Publisher:
Sams
Author:
Harbour, Jonathan S.
Subject:
Software Engineering-Game Design
Copyright:
Edition Description:
Trade paper
Series:
Sams Teach Yourself Sams Teach Yourself -- Hours
Publication Date:
20120731
Binding:
TRADE PAPER
Language:
English
Pages:
432
Dimensions:
9.125 x 7 x 0.894 in 655 gr

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Related Subjects

Computers and Internet » Computers Reference » General
Computers and Internet » Graphics » Digital Media » General
Computers and Internet » Mobile and Handheld Devices » Android
Computers and Internet » Software Engineering » Game Design
Science and Mathematics » Mathematics » General

Sams Teach Yourself Android Game Programming in 24 Hours (Sams Teach Yourself...in 24 Hours) New Trade Paper
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$34.99 In Stock
Product details 432 pages Sams - English 9780672336041 Reviews:
"Synopsis" by , Now, there's a practical, hands-on guide to mastering 2D and 3D game development for Android 3.0 with the Android SDK and Eclipse IDE. One step at a time, this book teaches all facets of mobile game development, from game design and handling user input through publishing via Google's Android Market. Top game development author Jonathan S. Harbour starts with the absolute basics, making Android game development accessible even to programmers who've never written a game before. In just 24 sessions of one hour or less, he shows how to use free Android development tools to design and construct high-performance, highly-playable games for the newest Android smartphones and tablets. Among the topics covered in this book: * Getting started with the Android SDK, display system, and touch screen * Writing efficient object-oriented game code * Building superior game user interfaces * Integrating audio and GPS into your games * Controlling external applications and leveraging Java libraries * Storing game data, and much more Friendly, accessible, and conversational, this book delivers a practical grounding in Android game development without ever becoming overwhelming or intimidating. Each lesson builds on everything that's come before, helping readers learn core techniques from the ground up. Readers learn key concepts, syntax, and techniques through short, practical examples that reflect the realities of modern mobile game development.
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