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Weird Ideas That Work: How to Build a Creative Company

by Robert I Sutton

Weird Ideas That Work: How to Build a Creative Company Cover

 

Synopses & Reviews

Publisher Comments:

Creativity, new ideas, innovation — in any age they are keys to success, but in today's whirlwind economy they are essential for survival itself. Yet, as Robert Sutton explains, the standard rules of business behavior and management are precisely the opposite of what it takes to build an innovative company. We are told to hire people who will fit in; to train them extensively; and to work to instill a corporate culture in every employee. In fact, in order to foster creativity, we should hire misfits, goad them to fight, and pay them to defy convention and undermine the prevailing culture. Weird Ideas That Work codifies these and other proven counterintuitive ideas to help you turn your workplace from staid and safe to wild and woolly — and creative.

Stanford professor Robert Sutton is an authority on innovation and a popular speaker. In Weird Ideas That Work he draws on extensive research in behavioral psychology to explain how innovation can be fostered in hiring, managing, and motivating people; building teams; making decisions; and interacting with outsiders. Business practices like hire people who make you uncomfortable, reward success and failure, but punish inaction, and decide to do something that will probably fail, and then convince yourself and everyone else that success is certain strike many managers as strange or even downright wrong. Yet Weird Ideas That Work shows how some of the best teams and companies use these and other counterintuitive practices to crank out new ideas, and it demonstrates that every company can reap sales and profits from such creativity.

Weird Ideas That Work is filled with examples of each of Sutton's 11 1/2 practices, drawnfrom hi- and low-tech industries, manufacturing and services, information and products. More than just a set of bizarre suggestions, it represents a breakthrough in management thinking: Sutton shows that the practices we need to sustain performance are in constant tension with those that foster new ideas. The trick is to choose the right balance between conventional and weird — and now, thanks to Robert Sutton's work, we have the tools we need to do so.

Synopsis:

Sutton is a sought after consultant, speaker and Stanford professor. This book brings together 11 of his proven, counter intuitive ideas that work, from hiring people that make employers squirm to encouraging projects likely to fail.

Synopsis:

A breakthrough in management thinking, "weird ideas" can help every organization achieve a balance between sustaining performance and fostering new ideas. To succeed, you need to be both conventional and weird.

  • Hire misfits
  • Pursue the impractical
  • Find happy people and encourage them to fight
  • Reward failure but punish inaction
  • Forget your own successes

These and other counterintuitive strategies will unlock ideas you never knew you had.

About the Author

Robert I. Sutton is professor of management science and engineering at the Stanford University School of Engineering, where he is the former codirector of the Center for Work, Technology, and Organization. Sutton is the author of The No Asshole Rule and coauthor of The Knowing-Doing Gap and Hard Facts, Dangerous Half-Truths, and Total Nonsense.

Table of Contents

Contents

Part I: Why The Weird Ideas Work

1 Why These Ideas Work, but Seem Weird

2 What Is Creativity, Anyway?

Part Ii: The Weird Ideas

3 Hire "Slow Learners" (of the Organizational Code) (Weird Idea #1)

4 Hire People Who Make You Uncomfortable, Even Those You Dislike (Weird Idea #11Ž2)

5 Hire People You (Probably) Don't Need (Weird Idea #2)

6 Use Job Interviews to Get Ideas, Not to Screen Candidates (Weird Idea #3)

7 Encourage People to Ignore and Defy Superiors and Peers (Weird Idea #4)

8 Find Some Happy People and Get Them to Fight (Weird Idea #5)

9 Reward Success and Failure, Punish Inaction (Weird Idea #6)

10 Decide to Do Something That Will Probably Fail, Then Convince Yourself and Everyone Else That Success Is Certain (Weird Idea #7)

11 Think of Some Ridiculous or Impractical Things to Do, Then Plan to Do Them (Weird Idea #8)

12 Avoid, Distract, and Bore Customers, Critics, and Anyone Who Just Wants to Talk About Money (Weird Idea #9)

13 Don't Try to Learn Anything from People Who Seem to Have Solved the Problems You Face (Weird Idea #10)

14 Forget the Past, Especially Your Company's Successes

(Weird Idea #11)

Part Iii: Putting The Weird Ideas To Work

15 Building Companies Where Innovation Is a Way of Life

Acknowledgments

Notes

Index

Product Details

ISBN:
9780743227889
Author:
Sutton, Robert I
Publisher:
Free Press
Author:
Sutton, Robert I.
Subject:
Management
Subject:
Strategic planning
Subject:
Consulting
Subject:
Management - General
Subject:
Entrepreneurship
Subject:
Business management
Copyright:
Edition Description:
Trade paper
Publication Date:
20070531
Binding:
TRADE PAPER
Grade Level:
General/trade
Language:
English
Illustrations:
Y
Pages:
240
Dimensions:
8.44 x 5.5 in 8.19 oz

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Weird Ideas That Work: How to Build a Creative Company Used Trade Paper
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Product details 240 pages Free Press - English 9780743227889 Reviews:
"Synopsis" by , Sutton is a sought after consultant, speaker and Stanford professor. This book brings together 11 of his proven, counter intuitive ideas that work, from hiring people that make employers squirm to encouraging projects likely to fail.
"Synopsis" by , A breakthrough in management thinking, "weird ideas" can help every organization achieve a balance between sustaining performance and fostering new ideas. To succeed, you need to be both conventional and weird.

  • Hire misfits
  • Pursue the impractical
  • Find happy people and encourage them to fight
  • Reward failure but punish inaction
  • Forget your own successes

These and other counterintuitive strategies will unlock ideas you never knew you had.

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