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UML 2 for Dummies (For Dummies)by Michael Jesse Chonoles
Synopses & Reviews
This guidebook to UML shows programmers how to use UML to design large, complex enterprise applications that enable scalability, security, and robust execution.
Get up to speed on object-oriented modeling
Build complex architectures with UML 2, follow best practices, and express yourself
When it comes to modeling, this book is not just another pretty face! It guides you gently through the complexities of UML, helps you adjust to the UML 2 standard, shows you how to extract key information from UML models, and more. Before you know it, youll be communicating and developing systems like never before.
The Dummies Way
About the Author
Michael Jesse Chonoles ia an established system developer, educator, author, and consultant. Michael has done just about everything that you can do in software and system development—business, requirements, and software analysis; software, system, and architectural design; coding in many languages; testing and quality control—right through marketing, packing, and shrinkwrapping the software. He is former Chief of Methodology at the Advanced Concepts Center (ACC) and has an MSE in Systems Engineering from the University of Pennsylvania and BSs in Math and Physics from MIT.
James A. Schardt is Advanced Concepts Center’s Chief Technologist. He provides 24 years of experience and a firm grounding in object oriented development, data warehousing, and distributed systems. He teaches and mentors Fortune 50 companies in the U.S. and abroad. His many years of practice in object-oriented systems, database design, change management, business engineering, instructional design, and team facilitation bring a wealth of experience to his assignments.
Table of Contents
Part I: UML and System Development.
Chapter 1: What’s UML About, Alfie?
Chapter 2: Following Best Practices.
Part II: The Basics of Object Modeling.
Chapter 3: Objects and Classes.
Chapter 4: Relating Objects That Work Together.
Chapter 5: Including the Parts with the Whole.
Chapter 6: Reusing Superclasses: Generalization and Inheritance.
Chapter 7: Organizing UML Class Diagrams and Packages.
Part III: The Basics of Use-Case Modeling.
Chapter 8: Introducing Use-Case Diagrams.
Chapter 9: Defining the Inside of a Use Case.
Chapter 10: Relating Use Cases to Each Other.
Part IV: The Basics of Functional Modeling.
Chapter 11: Introducing Functional Modeling.
Chapter 12: Capturing Scenarios with Sequence Diagrams.
Chapter 13: Specifying Workflows with Activity Diagrams.
Chapter 14: Capturing How Objects Collaborate.
Chapter 15: Capturing the Patterns of Behavior.
Part V: Dynamic Modeling.
Chapter 16: Defining the Object’s Lives with States.
Chapter 17: Interrupting the States by Hosting Events.
Chapter 18: Avoiding States of Confusion.
Part VI: Modeling the System’s Architecture.
Chapter 19: Deploying the System’s Components.
Chapter 20: Breaking the System into Packages/Subsystems.
Part VII: The Part of Tens.
Chapter 21: Ten Common Modeling Mistakes.
Chapter 22: Ten Useful UML Web Sites.
Chapter 23: Ten Useful UML Modeling Tools.
Chapter 24: Ten Diagrams for Quick Development.
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