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Guerrilla Guide to Animation: Making Animated Films Outside the Mainstream

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Guerrilla Guide to Animation: Making Animated Films Outside the Mainstream Cover

 

Synopses & Reviews

Publisher Comments:

"Do I have to be good at drawing to become an animator?" Walter Santucci declares that question to be the most pervasive during his 15 plus years in the business. His unequivocal reply? "No, but it helps to get good at it!" He likes to think, based on both his achievements and failures, that being funny, rather than having artistic abilities, is the real key to animation success. Hey, look at South Park!

The Guerrilla Guide to Animation: Making Animated Films Outside the Mainstream seeks to teach those not able to afford animation training or who seek to find an alternate path. It's meant to provide the outsider, the anarchist, the rebel, guidance into the world of 2D animation. While there are many texts available on animation, the shortcuts, rule breaking and cheating are some of the elements that set The Guerrilla Guide to Animation apart from the others. By including an instructional section, as well as an anecdotal section, Santucci gives the reader a ‘do-it-yourself' guide from the correct animation terms to setting up your own studio - even building equipment yourself - and a chance to walk in the shoes of someone who's been there and done that. He also includes a motivational/inspirational chapter on ‘why do this if only your family will see it!', which will keep the reader grounded and focused on their original goal.

Provocatively written, the author's experience in directing and teaching makes him the perfect source for all of those would-be animators out there. A great combination of in-depth knowledge and years of personal success and failure, The Guerrilla Guide to Animation is a unique resource for those who want to do animation their own way.

Book News Annotation:

Santucci has 20-plus years of experience in directing and teaching animation. Though never part of the mainstream he is internationally recognized as an award-winning animator and has created projects for major studios, networks, ad agencies, and celebrities. He offers a practical "do it yourself" guide for outsiders, anarchists, rebels, and others who can't afford animation training, or who seek to find an alternative path into the world of 2D animation, using paper and pencil and commonly used software packages such as Flash, After Effects, and Photoshop. Santucci providers readers with technical tips on how to take their work from an amateur to sophisticated level through clever employment of shortcuts, rule breaking, and "cheats." He also describes his own successes and failures, explains how he managed to develop a career in animation, and offers would-be animators words of wisdom and inspiration. Annotation ©2009 Book News, Inc., Portland, OR (booknews.com)

Synopsis:

The Guerrilla Guide to Animation: Making Animated Films Outside the Mainstream seeks to teach those not able to afford animation training or who seek to find an alternate path.

Synopsis:

"Do I have to be good at drawing to become an animator?" Walter Santucci declares that question to be the most pervasive during his 15 plus years in the business. His unequivocal reply? "No, but it helps to get good at it!" He likes to think, based on both his achievements and failures, that being funny, rather than having artistic abilities, is the real key to animation success. Hey, look at South Park!

The Guerrilla Guide to Animation: Making Animated Films Outside the Mainstream seeks to teach those not able to afford animation training or who seek to find an alternate path. It's meant to provide the outsider, the anarchist, the rebel, guidance into the world of 2D animation. While there are many texts available on animation, the shortcuts, rule breaking and cheating are some of the elements that set The Guerrilla Guide to Animation apart from the others. By including an instructional section, as well as an anecdotal section, Santucci gives the reader a ‘do-it-yourself' guide from the correct animation terms to setting up your own studio - even building equipment yourself - and a chance to walk in the shoes of someone who's been there and done that. He also includes a motivational/inspirational chapter on ‘why do this if only your family will see it!', which will keep the reader grounded and focused on their original goal.

Provocatively written, the author's experience in directing and teaching makes him the perfect source for all of those would-be animators out there. A great combination of in-depth knowledge and years of personal success and failure, The Guerrilla Guide to Animation is a unique resource for those who want to do animation their own way.

Table of Contents

part I:  instructional section

Preface:  An Unlikely Journey into Animation    

Introduction to the Entire Book

Introduction to the Instructional Section

Chapter One:  What is Animation?       

Chapter Two:  Materials          

Chapter Three:  Basic Computer Knowledge   

Chapter Four:  What is an Adequate Computer Set Up?          

Chapter Five:  Animation Basics           

Chapter Six:  Animation Essentials        

Chapter Seven:  Animation Cheats       

Chapter Eight:  Storyboards/Layouts/Backgrounds       

Chapter Nine:  Storyboard/Layout and Background Cheats      

Chapter Ten:  Character and Story Cheats       

Chapter Eleven:  Effects           

Chapter Twelve:  Sound          

Chapter Thirteen:  Flash           

Chapter Fourteen:  After Effects           

Chapter Fifteen:  Work Habits 

Chapter Sixteen:  Motivation/Inspiration           

 

part II:  anecdotal section

Introduction     

Chapter Seventeen:  Boston 1986: The Evil Cat is Born

Chapter Eighteen:  New York 1987:  The Big Pond     

Chapter Nineteen:  Flashback to Age Nine       

Chapter Twenty:  Los Angeles/Hip Hop Toonz

Chapter Twenty-One:  Winter Blossoms Into Spring Into Summer        

Chapter Twenty Two:  A Vegetarian at McDonald's     

Chapter Twenty Three:  Sixty Five Hours Straight        

Chapter Twenty Four:  The Stone Stanley Era  

Chapter Twenty Five:  The Nirvana of Noggin  

Chapter Twenty Six:  A New Home for the Cat           

Chapter Twenty Seven:  The Cat, the Bat, the Owl and the Duck

Chapter Twenty Eight:  Cookies and Couch Stuffing     

Chapter Twenty Nine: Bruce Wayne, The Riddler and Catwoman        

Chapter Thirty:  Doing Time in Las Vegas        

Chapter Thirty-One:  Cheating Las Vegas        

Chapter Thirty Two:  Award Winning "Win For Life"    

Chapter Thirty Three:  The Punisher     

Chapter Thirty Four: All Up in My Grill

Chapter Thirty Five: The Sun   

Chapter Thirty Six: Sun Tzu Paraphrased         

Chapter Thirty Seven:  "In Her Shoes" 

Chapter Thirty Eight:  The Collapse      

Chapter Thirty Nine: A Post Script       

Chapter Forty:  If You Can't Bring the Mountain to

                                         Mohammed,  You're a WUSS!

Chapter Forty-One: Passing it On        

Appendices     

Product Details

ISBN:
9780826429858
Author:
Santucci, Walter
Publisher:
Continuum
Subject:
Popular Culture - General
Subject:
Animated films
Subject:
Animation (cinematography)
Subject:
Film & Video - Amateur Production
Subject:
Animation
Subject:
Animated films -- Technique.
Subject:
Film and Television-Animation
Subject:
Film and Television-Production
Subject:
Popular Culture
Edition Description:
Trade paper
Publication Date:
20090331
Binding:
TRADE PAPER
Language:
English
Illustrations:
Y
Pages:
304
Dimensions:
5.1 x 7.8 x 0.7 in

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Related Subjects

Arts and Entertainment » Film and Television » Animation » General
Arts and Entertainment » Film and Television » Animation » Instruction
Arts and Entertainment » Film and Television » Production » General
Reference » General

Guerrilla Guide to Animation: Making Animated Films Outside the Mainstream New Trade Paper
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Product details 304 pages Continuum - English 9780826429858 Reviews:
"Synopsis" by , The Guerrilla Guide to Animation: Making Animated Films Outside the Mainstream seeks to teach those not able to afford animation training or who seek to find an alternate path.
"Synopsis" by ,
"Do I have to be good at drawing to become an animator?" Walter Santucci declares that question to be the most pervasive during his 15 plus years in the business. His unequivocal reply? "No, but it helps to get good at it!" He likes to think, based on both his achievements and failures, that being funny, rather than having artistic abilities, is the real key to animation success. Hey, look at South Park!

The Guerrilla Guide to Animation: Making Animated Films Outside the Mainstream seeks to teach those not able to afford animation training or who seek to find an alternate path. It's meant to provide the outsider, the anarchist, the rebel, guidance into the world of 2D animation. While there are many texts available on animation, the shortcuts, rule breaking and cheating are some of the elements that set The Guerrilla Guide to Animation apart from the others. By including an instructional section, as well as an anecdotal section, Santucci gives the reader a ‘do-it-yourself' guide from the correct animation terms to setting up your own studio - even building equipment yourself - and a chance to walk in the shoes of someone who's been there and done that. He also includes a motivational/inspirational chapter on ‘why do this if only your family will see it!', which will keep the reader grounded and focused on their original goal.

Provocatively written, the author's experience in directing and teaching makes him the perfect source for all of those would-be animators out there. A great combination of in-depth knowledge and years of personal success and failure, The Guerrilla Guide to Animation is a unique resource for those who want to do animation their own way.

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