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Mastering Autodesk 3ds Max 2013

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Mastering Autodesk 3ds Max 2013 Cover

 

Synopses & Reviews

Publisher Comments:

Boost Your Creativity and Get More out of 3ds Max 2013

If you want to master the premier software package for 3d modeling, texturing, and animation, this Autodesk Official Training Guide will get you there. It features tutorials on Autodesk 3ds Max 2013 that provide you with appropriate skills to produce professional-level presentations of your ideas, from conceptual designs to finished renderings and animations. Once you have mastered those fundamental techniques, you will be equipped to confidently explore and use 3ds Max the way professionals do.

Coverage includes:

  • Understanding the 3ds Max 2013 tools, menus, and interface
  • Drawing shapes with splines and editing objects on levels
  • Shaping 3ds Max primitives into more complex forms using modifiers
  • Organizing your work using object names and layers
  • Creating and adjusting the different light types to emphasize parts of your model
  • Designing, editing, and using materials to add color, texture, and realism
  • Importing various types of 2D and 3D data to create more interesting scenes and complex projects
  • Using mental ray to render photorealistic images and render passes

Easily Link Data from the Revit Family of Products into 3ds Max 2013

Apply Techniques That Are Used in the Real World of 3d Animation and Visual Effects

Work Faster Using the Polygon Modeling and Texturing Toolset

Create Amazing Presentations with Stunning Animations

Synopsis:

Get professional training in 3ds Max from this Autodesk Official Training Guide

Extremely popular with video game designers as well as architects, 3ds Max offers integrated 3D modeling, animation, rendering, and compositing tools designed to streamline production. If you already have a working knowledge of 3ds Max basics, this official guide will take your skills to the next level. Detailed tutorials cover all the latest features of 3ds Max. From modeling, texturing, animation, and architectural visualization to high-level techniques for film, television, games, and more, this book provides professional-level instruction on 3ds Max.

  • Those who are proficient in 3ds Max basics can take their 3D animation skills to the next level with this Autodesk Official Training Guide
  • Offers industry-level training, with diverse tutorials that showcase techniques used in actual animations for games, film, TV, and architectural visualization
  • Covers modeling, texturing, animation, visual effects, and high-level techniques as well as all the latest features of 3ds Max
  • Also recommended as a preparation guide to Autodesk's 3ds Max Associate and Professional exams

Mastering Autodesk 3ds Max will help intermediate to advanced 3ds Max users develop and sharpen their skills in this popular animation and effects software.

Synopsis:

If you already know the basics of 3ds Max, now you can elevate your skills with the advanced coverage in this authoritative reference and tutorial. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book provides professional-level instruction on 3ds Max. This Autodesk Official Training Guide is recommended as a Certification Preparation study guide resource for the Autodesk's 3ds Max Associate and Professional exams.

About the Author

Jeffrey M. Harper uses Autodesk 3ds Max to create architectural and civil engineering visualizations, models, stills, and animations used in computer-based training programs and visual effects.

Table of Contents

Introduction  xxi

Chapter 1 • Getting to Know Autodesk® 3ds Max® 2013    1

Introducing the New 3ds Max 2013 Features     1

Getting Started with Autodesk 3ds Max       4

Touring the Interface         6

The Menu Bar          6

The Quick Access Toolbar         8

The Information Center Toolbar     8

The Main Toolbar         9

Docked and Floating Toolbars      10

Toolbar Flyouts         15

The Viewports          15

Tools for Working with the Viewports      16

Getting to Know the Command Panel      19

Understanding the 3ds Max Tools        20

Working with Objects        27

Selecting and Moving Objects      27

Rotating and Scaling Objects       31

Copying an Object        34

Selecting Multiple Objects       36

Naming Selection Sets          42

Editing Named Selection Sets      42

Getting the View You Want         45

Understanding the Perspective Viewing Tools      45

Using Multiple Viewports        51

Changing the Viewport Display and Confi guration       54

Working with the Custom UI And Defaults Switcher     61

The Bottom Line         64

Chapter 2 • Introducing Objects    67

Understanding Standard Primitives        67

Adjusting an Object’s Parameters        69

Accessing Parameters         76

Introducing the Standard Primitive Objects       76

Modeling Standard Primitives with Modifi ers        80

Adding a Modifier        81

Accessing Modifier Parameters         84

Placing Modifiers Where You Want Them       87

Using the Modifier Stack Tools     89

How 3ds Max Sees Objects        91

Making Clones That Share Properties        92

Creating an Instance Clone        92

Creating a Reference Clone       94

Scaling and Rotating Objects with Transform Tools   97

Making a Clone Unique        100

Cloning a Modifier       101

Introducing Extended Primitives         103

Modeling a Couch       104

Working with Groups       111

Grouping the Components of the Couch        111

Working within Groups        113

Disassembling Groups        115

The Bottom Line         116

Chapter 3 • Creating Shapes with Splines    117

Drawing with Splines       118

Drawing Straight-Line Segments        119

Constraining Lines Vertically and Horizontally     121

Drawing Curves        122

Lathing a Spline        124

Modifying a Shape Using Sub-object Levels        126

Adjusting the Lathe Axis       127

Flipping Surface Normals        129

Smoothing Spline Corners       130

Adjusting Tangent Handles       134

Creating Thickness with a Spline       136

Detailing the Wineglass Base      140

Finishing the Wineglass        146

Outlining and Extruding Splines         147

Drawing Accurate Splines       148

Giving Walls Thickness         149

Using Grids and Snaps to Align Objects Accurately       151

Adjusting a Wall Location       157

Combining and Extruding Primitive Splines        161

Combining Splines       162

Joining Closed Splines with Boolean Tools     167

Creating a Solid Form with Splines        169

Introducing the Other Spline Types        173

Editing Splines          176

Placing and Beveling Text        177

The Bottom Line         181

Chapter 4 • Editing Meshes and Creating Complex Objects    183

Creating Openings in a Wall with Boolean Operations       183

Hiding Shapes That Get in the Way       184

Creating the Shape of the Opening       186

Subtracting the Opening from the Wall     188

Creating Multiple Openings in a Single Wall      190

Making Changes to the Opening       191

Tracing a Sketch          194

Using a Bitmap Image         195

Scaling the Image Plane to the Model’s Size       198

Tracing the Image        201

Building Objects from Traced Lines       204

Editing Meshes          214

Creating a Tapered Wall        214

Converting the Spline to a Mesh        217

Moving a Single Mesh Vertex      221

Tapering the Top of the Wall      227

Using Instanced Clones to Create Symmetrical Forms       231

Adding a User Grid to Aid Tracing       231

Building the Tower Walls        233

Adding the Vaulted Ceiling       237

Creating the Smaller Towers      244

Drawing the Remaining Walls         247

Attaching Objects to a Mesh        253

Smoothing Meshes        255

Smoothing within a Mesh        255

The Smooth Modifi er          258

Creating and Modifying Objects Using Box Modeling       259

Preparing a Box for Box Modeling       259

Using the Transform Toolbox      269

Creating Clones with Array and Snapshot     271

Creating a Pew Grid with Array        272

Creating a Multitransform Polar Array     275

Creating Multiple Clones Using Snapshot        278

The Bottom Line         280

Chapter 5 • Working with External Design Data     281

Creating Topography with Splines         282

Updating Changes from an AutoCAD File       287

Exploring Terrain Options       289

Setting Up an AutoCAD Plan for 3ds Max     292

Importing AutoCAD Plans into 3ds Max     297

Extruding the Walls          299

Extruding Exterior Wall Headers       301

Extruding the Mullions         302

Creating Interior Wall Headers         302

Adding Glass          305

Creating a Floor with Openings        307

Exploring the Manage Links Dialog Box      312

Editing Linked AutoCAD Files         315

Understanding the Block Node Hierarchy        316

Understanding the Manage Links Options       319

Understanding File Link Settings        320

Importing Adobe Illustrator Files into 3ds Max     325

Importing Autodesk Inventor Files into 3ds Max     329

Using the Substitute Modifier with Linked Geometry     332

Importing a Truss         334

Linking Revit Files into 3ds Max     337

Linking the Revit File in 3ds Max        338

Using the Scene Explorer       341

Importing FBX Files into 3ds Max        344

The Bottom Line         347

Chapter 6 • Organizing and Editing Objects   349

(Re)Naming Objects       349

Renaming the Ceiling Fixtures        353

Organizing Objects by Layers       355

Setting Up Layers        356

Assigning Objects to Layers       357

Assigning Color to Layers        360

Understanding the Icons in the Layer Dialog Box    365

Lofting an Object         366

Setting Up the Shapes to Form the Pedestal      366

Lofting a Shape along a Path      369

Using Different Shapes along the Loft Path       370

Fine-Tuning a Loft Object        374

Using the Instance Clones to Edit the Loft        379

Using the Noise Modifier         383

Modeling with Soft Selection      384

Extruding with the Sweep Modifier        390

Aligning Objects         394

The Bottom Line         398

Chapter 7 • Light and Shadow     401

Lighting Your Model        401

Understanding the Types of Lights       401

Adding a Spotlight to Simulate the Sun     406

Moving a Light         408

Editing a Spotlight       410

Changing the Light Type       412

Rendering a View        414

Ambient Light          417

Faking Radiosity        419

Adding a Highlight with an Omni Light        423

Looking at Omni Light Options        426

Adding Shadow Effects         430

Softening Shadow Edges        432

Understanding Shadow Maps         432

Using Ray-Traced Shadows       435

Using Advanced Ray Traced and Area Shadows     437

Playing in the Shadows          440

Using Two Suns        440

Adding a Second Sun         442

Using Unseen Objects to Cast Shadows     445

Using a Clone to Cast Shadows         447

Using the Light Lister       449

Using Scene States         451

The Bottom Line         454

Chapter 8 • Enhancing Models with Materials     455

Understanding Bitmap Texture Maps       455

Diffuse Color Maps          456

Surface Properties       461

The Architectural Material’s Physical Qualities Rollout     462

The Special Effects Rollout       463

Ink ’n Paint Material         464

DirectX Shader         465

Adding Materials to Objects       465

Adding a Map Path to Help 3ds Max Find Bitmaps       465

Understanding Material Libraries        472

Editing Materials         473

Using Bump Maps       474

Creating a New Material        477

Adding Material Mapping Coordinates     479

Understanding Mapping Coordinates       483

What Happens When You Add the Mapping Coordinates?    483

Adjusting the UVW Map Gizmo        484

Using the Standard Material        491

Map Scalar Modifi ers       493

Spline Mapping        496

Adding Entourage         499

Hiding Unwanted Surfaces with Opacity Maps     499

Adjusting an Object to a Bitmap Shape     508

Assigning Materials to Parts of an Object      509

Creating a Multi/Sub-object Material      509

Applying a Sub-material to an Object’s Surface     512

Exploring the Autodesk Materials        514

Adjusting the Autodesk Material Parameters      516

Using the Material Explorer       517

The Material Utilities       519

Modeling with Displacement Maps        522

Using the Displace Modifi er       522

Using the Material Editor to Create Displaced Geometry     525

Converting a Displacement Map into an Editable Mesh     528

Creating an Editable Mesh from a Displacement Map     530

Additional Mapping and Material Features        531

The Bottom Line         543

Chapter 9 • Using the Camera     545

Understanding the 3ds Max Camera        545

Adding a Camera        546

3ds Max Viewport Improvements        551

Editing the Camera Location with the Viewport Tools      552

Setting Up an Interior View        557

Creating an Environment         560

Making Adjustments to the Background        563

Using Immersive Environments for Animation       569

Creating a Believable Background       569

Using a Texture Map and Hemisphere for the Sky    571

Using Render Types       576

Using Render Elements for Compositing     578

Matching Your Scene to a Background Image       580

Setting Up the Model and the Image      581

Adding the Background Image         582

Adding the Camera Match Points        584

Aligning the Camera Match Points to the Background Image      586

Fine-Tuning a Camera-Matched View     589

Matching the Design Image Quality to the Background     589

Standard Cinematic Terminology        590

The Bottom Line         591

Chapter 10 • Organizing Objects and Scene Management    593

Gaining Access to Materials and Objects from Other Files     593

Arranging Furniture with XRefs and the Asset Browser      600

Replacing Objects with Objects from an External File   603

Substituting Objects for Faster Viewport Performance      605

Importing Files with the Asset Browser     607

Arranging Furniture with XRef Scenes       610

Using the Rendered Frame Window       615

Copying the Rendered Image      616

Printing Images        616

Opening Multiple RFWs for Comparisons       617

Zooming, Panning, and Controlling Channels in the RFW    617

Obtaining Colors from External Bitmap Files      618

Tracking and Locating a Scene’s Assets       620

Creating Panoramas        622

Publishing a DWF File      627

The Bottom Line         631

Chapter 11 • Understanding Animation    633

Understanding the World of Video Time     633

Creating a Quick-Study Animation        635

Adding Camera Motion        636

Adjusting the Camera Path       637

Viewing the Camera Trajectory         639

Controlling the Camera Trajectory Visibility      641

Creating a Preview Animation        642

Understanding Keyframes         644

Increasing the Number of Frames in an Animation Segment    646

Accelerating and Decelerating the Camera Motion Smoothly    658

Editing Keyframes         651

Adding More Frames for Additional Camera Motion    654

Adding Frames to the End of a Segment        654

Adjusting the Camera Motion through a Keyframe      656

Compressing and Expanding Time      661

Adjusting the Camera Trajectory Using the Track View     666

Increasing the Number of Frames between Selected Keys    672

Speeding Up the Preview Rendering Time       673

Adding Frames to the Beginning of a Segment       673

Other Options for Previewing Your Motion        675

Moving the Camera Target over Time       676

Controlling Lights over Time       677

The Bottom Line         680

Chapter 12 • Creating Animations, Particles, and Dynamics  683

Rendering the Animation        683

Creating a Study Animation      684

Creating a Quick Overall Study Animation      686

Adding a Moving Car         698

Automating the Output of Multiple Still Images      692

Setting Up a Camera for Elevations      692

Setting Up the Four Elevations        693

Rendering a Shadow Study        699

Adjusting for True North       699

Changing from an IES Sun to a Standard Light     700

Creating a Walkthrough          702

Fine-Tuning the Camera’s Orientation      704

Adjusting the Camera’s Timing         706

Adjusting the Path       708

The Animation File Output Options       709

True Color vs 256 Colors        711

File Naming in Animations       712

Choosing an Image Size        712

The AVI Codecs        714

Using MassFX to Animate Objects         715

Assigning Properties to Simulation Objects      715

Setting Up and Running the Simulation    718

Refining the Settings          718

Using MassFX mCloth         719

Using Particle Systems          724

Creating the Initial Flow        726

Adding and Editing the Operators       728

Adding Materials and Space Warps       729

Adding Deflectors       732

The Bottom Line         735

Chapter 13 • Rigging for Animation      737

Creating Parent–Child Hierarchies        737

Using the Morpher Modifier        747

Animating the Morpher Modifier        750

Assembling an Articulated Luminaire       751

Transforming Pivot Points       752

Aligning the Light Source with the Fixture       753

Using Schematic View         754

Understanding Bones       767

Understanding Biped       778

The Bottom Line         786

Chapter 14 • Advanced Rendering Using mental ray   789

Understanding mental ray         789

Setting Up mental ray         793

The Material Editor and mental ray      794

Using Photon Maps        798

Testing the Photon Map Effects         801

Final Gathering         816

Reviewing the Basic mental ray Workflow       819

Contour Renderings       820

Using the mr Multi/Sub-Map Material       824

Skylight Global Illumination        828

Image-Based Lighting and Skylight       831

Using High Dynamic Range Images       834

Using mr Proxy Objects          837

Using IES Files          840

The Bottom Line         841

Chapter 15 • Finishing It Off: Atmosphere, Effects, and Compositing   843

Adding Atmospheric Effects        844

Creating a Volume Light        844

Adjusting the Volume Light Parameters    846

Adding Fog          847

Adding a Fire Effect          851

Using Hair And Fur       856

Adjusting the Hair And Fur Parameters    857

Refi ning the Hair And Fur Parameters      858

Using Glare        860

Assigning the Glare Output Shader       860

Using Depth of Field          863

Creating Stereoscopic Renders in 3ds Max     868

Using Autodesk Composite 2013      871

Composite the Stereo Pair into an Anaglyph Image      883

The Bottom Line         888

Appendix A • The Bottom Line    891

Chapter 1: Getting to Know Autodesk® 3ds Max® 2013      891

Chapter 2: Introducing Objects       893

Chapter 3: Creating Shapes with Splines      896

Chapter 4: Editing Meshes and Creating Complex Objects     899

Chapter 5: Working with External Design Data       903

Chapter 6: Organizing and Editing Objects        907

Chapter 7: Light and Shadow       913

Chapter 8: Enhancing Models with Materials       915

Chapter 9: Using the Camera        919

Chapter 10: Organizing Objects and Scene Management      922

Chapter 11: Understanding Animation       925

Chapter 12: Creating Animations, Particles, and Dynamics    928

Chapter 13: Rigging for Animation        934

Chapter 14: Advanced Rendering Using mental ray     937

Chapter 15: Finishing It Off: Atmosphere, Effects, and Compositing     941

Appendix B • Autodesk® 3ds Max® Certification    949

Index      953

Product Details

ISBN:
9781118129715
Author:
Harper, Jeffrey M
Publisher:
Sybex
Author:
Harper, Jeffrey
Subject:
Computer Graphics - General
Subject:
Graphics & Design software (Non-Microsoft)
Subject:
books on 3ds Max, advanced 3ds Max books, using Autodesk 3ds Max, Autodesk guides, official Autodesk guides, Autodesk official training guides, advanced 3ds Max techniques, instructions on 3ds Max, how to use Autodesk 3ds Max, learning 3ds Max, learn anim
Subject:
books on 3ds Max, advanced 3ds Max books, using Autodesk 3ds Max, Autodesk guides, official Autodesk guides, Autodesk official training guides, advanced 3ds Max techniques, instructions on 3ds Max, how to use Autodesk 3ds Max, learning 3ds Max, learn anim
Subject:
graph
Subject:
ics & Design software (Non-Microsoft)
Subject:
books on 3ds Max, advanced 3ds Max books, using Autodesk 3ds Max, Autodesk guides, official Autodesk guides, Autodesk official training guides, advanced 3ds Max techniques, instructions on 3ds Max, how to use Autodesk 3ds Max, learning 3ds Max, learn anim
Subject:
books on 3ds Max, advanced 3ds Max books, using Autodesk 3ds Max, Autodesk guides, official Autodesk guides, Autodesk official training guides, advanced 3ds Max techniques, instructions on 3ds Max, how to use Autodesk 3ds Max, learning 3ds Max, learn anim
Subject:
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Subject:
books on 3ds Max, advanced 3ds Max books, using Autodesk 3ds Max, Autodesk guides, official Autodesk guides, Autodesk official training guides, advanced 3ds Max techniques, instructions on 3ds Max, how to use Autodesk 3ds Max, learning 3ds Max, learn anim
Subject:
books on 3ds Max, advanced 3ds Max books, using Autodesk 3ds Max, Autodesk guides, official Autodesk guides, Autodesk official training guides, advanced 3ds Max techniques, instructions on 3ds Max, how to use Autodesk 3ds Max, learning 3ds Max, learn anim
Subject:
books on 3ds Max, advanced 3ds Max books, using Autodesk 3ds Max, Autodesk guides, official Autodesk guides, Autodesk official training guides, advanced 3ds Max techniques, instructions on 3ds Max, how to use Autodesk 3ds Max, learning 3ds Max, learn anim
Subject:
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Subject:
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Subject:
books on 3
Subject:
ds Max, advanced 3ds Max books, using Autodesk 3ds Max, Autodesk guides, official Autodesk guides, Autodesk official training guides, advanced 3ds Max techniques, instructions on 3ds Max, how to use Autodesk 3ds Max, learning 3ds Max, learn animation soft
Subject:
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Subject:
books on 3ds Max, advanced 3ds Max books, using Autodesk 3ds Max, Autodesk guides, official Autodesk guides, Autodesk official training guides, advanced 3ds Max techniques, instructions on 3ds Max, how to use Autodesk 3ds Max, learning 3ds Max, learn anim
Subject:
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Subject:
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Subject:
Graphics-General
Subject:
books on 3ds Max, advanced 3ds Max books, using Autodesk 3ds Max, Autodesk guides, official Autodesk guides, Autodesk official training guides, advanced 3ds Max techniques, instructions on 3ds Max, how to use Autodesk 3ds Max, learning 3ds Max, learn anim
Subject:
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Subject:
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Subject:
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Subject:
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Subject:
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Copyright:
Edition Description:
WebSite Associated w/Book
Publication Date:
20120710
Binding:
TRADE PAPER
Language:
English
Pages:
1008
Dimensions:
233.7 x 188 x 41.9 mm 68.16 oz

Related Subjects

Computers and Internet » Graphics » Digital Media » Video and Animation
Computers and Internet » Graphics » General
Computers and Internet » Multimedia » Animation
Engineering » Engineering » General Engineering
Engineering » Industrial and Control Engineering » General

Mastering Autodesk 3ds Max 2013 New Trade Paper
0 stars - 0 reviews
$59.99 In Stock
Product details 1008 pages Sybex - English 9781118129715 Reviews:
"Synopsis" by , Get professional training in 3ds Max from this Autodesk Official Training Guide

Extremely popular with video game designers as well as architects, 3ds Max offers integrated 3D modeling, animation, rendering, and compositing tools designed to streamline production. If you already have a working knowledge of 3ds Max basics, this official guide will take your skills to the next level. Detailed tutorials cover all the latest features of 3ds Max. From modeling, texturing, animation, and architectural visualization to high-level techniques for film, television, games, and more, this book provides professional-level instruction on 3ds Max.

  • Those who are proficient in 3ds Max basics can take their 3D animation skills to the next level with this Autodesk Official Training Guide
  • Offers industry-level training, with diverse tutorials that showcase techniques used in actual animations for games, film, TV, and architectural visualization
  • Covers modeling, texturing, animation, visual effects, and high-level techniques as well as all the latest features of 3ds Max
  • Also recommended as a preparation guide to Autodesk's 3ds Max Associate and Professional exams

Mastering Autodesk 3ds Max will help intermediate to advanced 3ds Max users develop and sharpen their skills in this popular animation and effects software.

"Synopsis" by , If you already know the basics of 3ds Max, now you can elevate your skills with the advanced coverage in this authoritative reference and tutorial. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book provides professional-level instruction on 3ds Max. This Autodesk Official Training Guide is recommended as a Certification Preparation study guide resource for the Autodesk's 3ds Max Associate and Professional exams.
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