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Guild Wars: Ghosts of Ascalon

Guild Wars: Ghosts of Ascalon Cover

ISBN13: 9781416589471
ISBN10: 1416589473
All Product Details

 

Synopses & Reviews

Publisher Comments:

250 years ago, Ascalon burned . . .

Desperate to defend his land from advancing hordes of bestial charr, King Adelbern summoned the all-powerful Foefire to repel the invaders. But magic can be a double-edged sword—the Foefire burned both charr and human alike. While the charr corpses smoldered, the slain Ascalonians arose again, transformed by their king’s rage into ghostly protectors and charged with guarding the realm . . . forever. The once mighty kingdom became a haunted shadow of its former glory.

Centuries later, the descendants of Ascalon, exiled to the nation of Kryta, are besieged on all sides. To save humankind, Queen Jennah seeks to negotiate a treaty with the hated charr. But one obstacle remains. The charr legions won’t sign the truce until their most prized possession, the Claw of the Khan-Ur,is returned from the ruins of fallen Ascalon.

Now a mismatched band of adventurers, each plagued by ghosts of their own, sets forth into a haunted, war-torn land to retrieve the Claw. Without the artifact, there is no hope for peace between human and charr—but the undead king who rules Ascalon won’t give it up easily, and not everyone wants peace!

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Average customer rating based on 1 comment:

Dan Tong, September 9, 2010 (view all comments by Dan Tong)
I've only read the excerpt which I did not care for at first but begun to like as I read more of it.

Guild Wars, in case you did not know, is a Massive Multiplayer On-line Role Playing Game(MMORPG) game with wonderful graphics on a site run by ArenaNet. In my opinion, it is so good, that many people find that it can become somewhat addictive. There are no monthly fees, simply buying the game box lets you play as much as you want.

It is a social game, and although you can play all by yourself with computer generated companions called henchmen, it is most fun if you form adventurers parties of 4 to 8 people.

So this work is another example of a book based on a computer game. It's a difficult work to pull off successfully. Those unfamiliar with the game will approach it very differently from those who have played the game.

In this excerpt the protagonist is allied with a group of non-humans as they wind their way through an underground crypt. I was disappointed when the excerpt ended because I was drawn into the story.
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Product Details

ISBN:
9781416589471
Publisher:
Pocket Star Books
Subject:
Media Tie-In - General
Author:
Forbeck, Matt
Author:
Grubb, Jeff
Subject:
Fantasy - Epic
Subject:
Movie or Television Tie-In
Subject:
Fantasy fiction
Subject:
Science Fiction and Fantasy-Fantasy-Epic
Edition Description:
Mass market paperback
Publication Date:
20100731
Binding:
MASS MARKET
Grade Level:
General/trade
Language:
English
Illustrations:
Y
Pages:
384
Dimensions:
6.75 x 4.19 in 6.335 oz

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Related Subjects

Arts and Entertainment » Film and Television » Novelization
Fiction and Poetry » Science Fiction and Fantasy » Fantasy » Epic
Fiction and Poetry » Science Fiction and Fantasy » Gaming Novels
Fiction and Poetry » Science Fiction and Fantasy » Series Adventure
Fiction and Poetry » Science Fiction and Fantasy » Video Game Tie Ins

Guild Wars: Ghosts of Ascalon
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Product details 384 pages Pocket Star Books - English 9781416589471 Reviews:
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