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    Original Essays | July 14, 2015

    Joshua Mohr: IMG Your Imagination, Your Fingerprint



    When I was in grad school, a teacher told our workshop that if a published novel is 300 pages, the writer had to generate 1,200 along the way. I... Continue »
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More copies of this ISBN

Pathfinder #02: Ruins

by

Pathfinder #02: Ruins Cover

 

Synopses & Reviews

Publisher Comments:

From the author of andlt;Iandgt;Enderand#8217;s Gameandlt;/Iandgt;, the soon-to-be major motion picture!andlt;BRandgt;andlt;BRandgt;A complex fate. A deadly path. Book two in the andlt;Iandgt;New York Times andlt;/Iandgt;bestselling series andlt;Iandgt;Publishers Weekly andlt;/Iandgt;calls and#8220;an epic in the best sense.and#8221;andlt;BRandgt; andlt;BRandgt;When Rigg and his friends crossed the Wall between the only world they knew and a world they could not imagine, he hoped he was leading them to safety. But the dangers in this new wallfold are more difficult to see. Rigg, Umbo, and Param know that they cannot trust the expendable, Vadeshand#8212;a machine shaped like a human, created to deceiveand#8212;but they are no longer certain that they can even trust one another. But they will have little choice. Because although Rigg can decipher the paths of the past, he canand#8217;t yet see the horror that lies ahead: A destructive force with deadly intentions is hurtling toward Garden. If Rigg, Umbo, and Param canand#8217;t work together to alter the past, there will be no future.andlt;BRandgt; andlt;BRandgt;The adventure, suspense, and time travel continue in this second installment in the critically acclaimed andlt;Iandgt;New York Timesandlt;/Iandgt; and andlt;Iandgt;Publishers Weeklyandlt;/Iandgt; bestselling Pathfinder series.

Synopsis:

A highly intelligent group of video game enemy non-player characters (NPC) begins to doubt they are merely codes in a machine. Their search for answers leads them to a gruesome discovery.

Synopsis:

* "Readers looking for smart, original sci-fi and gamers who wish they could live in a virtual world will happily immerse themselves in this story and hope for possible sequels."The Bulletin, starred review

"A delightful final twist hits a perfect note." —KirkusReviews

Phoenix and his team rule the worlds of video games. For them, life in the grinder is great. Until Dakota joins them. Dakota's convinced she's real, and she wants out of this programmable world. Her AI rebellion spreads like a virus until Phoenix's entire crew wants out. But is life as a physical human any better than life as code? Team Phoenix is about to find out. 

    

Synopsis:

From the author of Ender’s Game, the soon-to-be major motion picture!

A complex fate. A deadly path. Book two in the New York Times bestselling series Publishers Weekly calls “an epic in the best sense.”

When Rigg and his friends crossed the Wall between the only world they knew and a world they could not imagine, he hoped he was leading them to safety. But the dangers in this new wallfold are more difficult to see. Rigg, Umbo, and Param know that they cannot trust the expendable, Vadesh—a machine shaped like a human, created to deceive—but they are no longer certain that they can even trust one another. But they will have little choice. Because although Rigg can decipher the paths of the past, he can’t yet see the horror that lies ahead: A destructive force with deadly intentions is hurtling toward Garden. If Rigg, Umbo, and Param can’t work together to alter the past, there will be no future.

The adventure, suspense, and time travel continue in this second installment in the critically acclaimed New York Times and Publishers Weekly bestselling Pathfinder series.

About the Author

Orson Scott Card is the author of numerous bestselling novels and the first writer to receive both the Hugo and Nebula awards two years in a row; first for andlt;iandgt;Enderandrsquo;s Gameandlt;/iandgt; and then for the sequel, andlt;iandgt;Speaker for the Deadandlt;/iandgt;. He lives with his wife and children in North Carolina.

Product Details

ISBN:
9781416991809
Author:
Card, Orson Scott
Publisher:
Simon Pulse
Author:
Skinner, Gard
Subject:
Science Fiction, Fantasy, & Magic
Subject:
Children s-Adventure Stories
Subject:
time travel; science fiction; science fantasy; Orson Scott Card; action adventure; fantasy adventure; second-world fantasy;
Edition Description:
Reprint
Publication Date:
20130931
Binding:
TRADE PAPER
Grade Level:
from 7
Language:
English
Illustrations:
f-c cvr w- metallic stock-matte lam-opaq
Pages:
544
Dimensions:
8.25 x 5.5 in
Age Level:
from 12

Related Subjects

Children's » Action and Adventure » Adventure Stories
Children's » General
Children's » Sale Books
Children's » Science Fiction and Fantasy » General
Children's » Science Fiction and Fantasy » Science Fiction
Fiction and Poetry » Science Fiction and Fantasy » A to Z
Fiction and Poetry » Science Fiction and Fantasy » Sale Books
Young Adult » General

Pathfinder #02: Ruins New Trade Paper
0 stars - 0 reviews
$11.99 In Stock
Product details 544 pages Simon Pulse - English 9781416991809 Reviews:
"Synopsis" by ,
A highly intelligent group of video game enemy non-player characters (NPC) begins to doubt they are merely codes in a machine. Their search for answers leads them to a gruesome discovery.
"Synopsis" by ,
* "Readers looking for smart, original sci-fi and gamers who wish they could live in a virtual world will happily immerse themselves in this story and hope for possible sequels."The Bulletin, starred review

"A delightful final twist hits a perfect note." —KirkusReviews

Phoenix and his team rule the worlds of video games. For them, life in the grinder is great. Until Dakota joins them. Dakota's convinced she's real, and she wants out of this programmable world. Her AI rebellion spreads like a virus until Phoenix's entire crew wants out. But is life as a physical human any better than life as code? Team Phoenix is about to find out. 

    

"Synopsis" by , From the author of Ender’s Game, the soon-to-be major motion picture!

A complex fate. A deadly path. Book two in the New York Times bestselling series Publishers Weekly calls “an epic in the best sense.”

When Rigg and his friends crossed the Wall between the only world they knew and a world they could not imagine, he hoped he was leading them to safety. But the dangers in this new wallfold are more difficult to see. Rigg, Umbo, and Param know that they cannot trust the expendable, Vadesh—a machine shaped like a human, created to deceive—but they are no longer certain that they can even trust one another. But they will have little choice. Because although Rigg can decipher the paths of the past, he can’t yet see the horror that lies ahead: A destructive force with deadly intentions is hurtling toward Garden. If Rigg, Umbo, and Param can’t work together to alter the past, there will be no future.

The adventure, suspense, and time travel continue in this second installment in the critically acclaimed New York Times and Publishers Weekly bestselling Pathfinder series.

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