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Iphone Advanced Projects

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Iphone Advanced Projects Cover

 

Synopses & Reviews

Publisher Comments:

As the fourth book in our series of iPhone Projects based on the work and experiences of iPhone, this volume takes on the more advanced aspects of iPhone development. The first generation of iPhone applications has hit the App Store, and now it's time to optimize performance, streamline the user interface, and make every successful iPhone app just that much more sophisticated.

Paired with Apress's bestselling Beginning iPhone Development: Exploring the iPhone SDK, you'll have everything you need to create the next great iPhone app that everyone is talking about.Optimize performance. Streamline your user interface. Do things with your iPhone app that other developers haven't attempted.

Along with series editor Dave Mark , your guides for this exploration of the next level of iPhone development, include: Ben ?Panda? Smith, discussing particle systems using OpenGL ES Joachim Bondo, demonstrating his implementation of correspondence gaming in the most recent version of his chess application, Deep Green. Tom Harrington implementing streaming audio with Core Audio, one of many iPhone OS 3 APIs. Owen Goss debugging those pesky errors in your iPhone code with an eye toward achieving professional-strength results. Dylan Bruzenak building a data-driven application with SQLite. Ray Kiddy illustrating the full application development life cycle with Core Data. Steve Finkelstein marrying an offline e-mail client to Core Data. Peter Honeder and Florian Pflug tackling the challenges of networked applications in WiFi environments. Jonathan Saggau improving interface responsiveness with some of his personal tips and tricks, including ?blocks? and other esoteric techniques. Joe Pezzillo pushing the frontiers of APNS, the new in iPhone OS 3 Apple Push Notification Service that makes the cloud the limit for iPhone apps. Noel Llopis taking mere programmers into a really advanced developmental adventure into the world of environment mapping with OpenGL ES. What you?ll learn How to use Wi-Fi to do more than simply connect to the Internet. How to communicate with other iPhone users in real time. How to take advantage of all the tricks built into Cocoa touch. How to convert your iPhone and iPod touch apps for use in other environments. How to convert your other mobile apps for use with iPhone and iPod touch. Who this book is for

All iPhone application developers with any level of experience or coming from any development platform, though this title is the natural choice after any of the other iPhone Projects books. Table of Contents Everything You Ever Wanted to Know About Particle Systems Chess on the ?Net: Correspondence Gaming with Deep Green Audio Streaming: An Exploration into Core Audio You Go Squish Now Debugging on the iPhone Building Data-Driven Applications with Active Record and SQLite Core Data and Hard-Core Design Smart In-Application E-mail with Core Data and Three20 How iTap Tackles the Challenges of Networking Fake It ?Til You Make It: Tips and Tricks for Improving Interface Responsiveness Demystifying the Apple Push Notification Service Environment Mapping and Reflections with OpenGL ES

Synopsis:

This volume addresses the more advanced aspects of iPhone development. The first generation of iPhone applications has hit the App Store, and this book encourages developers to optimize performance and make every successful iPhone app much more sophisticated.

Synopsis:

Following the best-selling Beginning iPhone SDK iPhone and a series of fully-illustrated iPhone Projects books, this will be the first book devoted to advanced iPhone development techniques and code. The iPhone has quickly become the coolest new platform for application development, and developers with all levels of experience and from all development environments are eager to learn how to do it. Not only is there money to be made for developers selling great-looking iPhone apps, but ita (TM)s just a hell of a lot of fun for everyone involved.

Product Details

ISBN:
9781430224037
Author:
Mark, Dave
Publisher:
Apress
Author:
Finkelstein, Steve
Author:
Cabrera, Pj
Author:
Bondo, Joachim
Author:
Bruzenak, Dylan
Subject:
Software Development & Engineering - General
Subject:
Hardware - Personal Computers - Macintosh
Subject:
Telecommunications
Subject:
Software Engineering-General
Copyright:
Edition Description:
New
Series:
Books for Professionals by Professionals
Publication Date:
20091031
Binding:
TRADE PAPER
Language:
English
Illustrations:
Y
Pages:
375
Dimensions:
9.24x7.56x1.00 in. 1.44 lbs.

Related Subjects

» Children's » Activities » General
» Computers and Internet » Computers Reference » General
» Computers and Internet » Mobile and Handheld Devices » iPhone
» Computers and Internet » Operating Systems » General
» Computers and Internet » Personal Computers » General
» Computers and Internet » Software Engineering » General
» Engineering » Communications » Telephony

Iphone Advanced Projects Used Trade Paper
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Product details 375 pages Apress - English 9781430224037 Reviews:
"Synopsis" by , This volume addresses the more advanced aspects of iPhone development. The first generation of iPhone applications has hit the App Store, and this book encourages developers to optimize performance and make every successful iPhone app much more sophisticated.
"Synopsis" by , Following the best-selling Beginning iPhone SDK iPhone and a series of fully-illustrated iPhone Projects books, this will be the first book devoted to advanced iPhone development techniques and code. The iPhone has quickly become the coolest new platform for application development, and developers with all levels of experience and from all development environments are eager to learn how to do it. Not only is there money to be made for developers selling great-looking iPhone apps, but ita (TM)s just a hell of a lot of fun for everyone involved.
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