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Original Essays | September 15, 2014

Lois Leveen: IMG Forsooth Me Not: Shakespeare, Juliet, Her Nurse, and a Novel



There's this writer, William Shakespeare. Perhaps you've heard of him. He wrote this play, Romeo and Juliet. Maybe you've heard of it as well. It's... Continue »

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1 Burnside Mobile and Handheld Devices- iPhone

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Beginning Iphone Games Development

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Beginning Iphone Games Development Cover

 

Synopses & Reviews

Publisher Comments:

iPhone games are hot Just look at the numbers. Games make up over 25 percent of total apps and over 70 percent of the most popular apps. Surprised? Of course not Most of us have filled our iPhone or iPod touch with games, and many of us hope to develop the next best-selling, most talked-about game.

You?ve probably already read and mastered Beginning iPhone 3 Development; Exploring the iPhone SDK, the best-selling second edition of Apress's highly acclaimed introduction to the iPhone and iPod touch by developers Dave Mark and Jeff LaMarche . This book is the game-specific equivalent, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style.

While games are all about fun, at the same time, they?re serious business. With this Beginning iPhone Games Development book, you?re going to roll up your sleeves and get your hands dirty with some hardcore coding. While you may have written games before, this book will take you further, immersing you in the following topics: Game graphics and animation with UIKit, Quartz, Core Animation, and OpenGL ES Game audio with OpenAL, MediaPlayer Framework, AV Foundation, and AudioSession Game networking with GameKit, Bonjour, and Internet sharing

For those looking for iPad game development coverage and/or iOS 5 SDK specific game coverage, check out the published Beginning iOS 5 Games Development by Lucas Jordan from Apress. What you?ll learn Efficient methods for drawing in 2D and 3D to the iPhone screen Game-specific animation techniques with Core Animation To use OpenGL ES for more complex and realistic gaming backgrounds and action Numerous ways to add music to enhance the gaming experience How to give your users access to their iPhone libraries from within games The tools and techniques of 3D audio for creating even more realistic gaming experiences How to do networking right, including two-player games over Bluetooth and multiplayer games over Wi-Fi Who this book is for

All game developers who desire to create iPhone and/or iPod touch games. Table of Contents A Revolutionary Gaming Platform Games for Everyone, Anytime, Anywhere Developing iPhone Games Peeking Inside the iPhone Toolbox Moving Images on a Small Screen?UIKit Controls She Shoots, She Hits, She Scores Flipping Out and Sweeping Away with Core Animation OpenGL Basics: Wrapping Your Head Around the OpenGL AP Putting It Together: Making a Game in OpenGL The Next Steps: Atlases, Sprites, and Particles?Oh My Introduction to Core Audio Making Noise with OpenAL 3D Audio?Turning Noise into Game Sound Streaming: Thumping, Pulse-Quickening Game Excitement Networking for iPhone Games: Introductio Going Head to Head Party Time Connecting with the Outside World Putting It All Together: Now Comes the Fun Part

Synopsis:

Every developer wants to write the next great iPhone game, and this is THE book every iPhone Game Maker will want to buy and memorise. As the gaming adjunct to Apressa (TM)s best-selling, most highly recommended, and most complete guide to Applea (TM)s iPhone SDK, Beginning iPhone 3 Development, Beginning iPhone Game Development takes the same practical, comprehensive, and step-by-step approach every developer craves. At the same time maintaining a clear, friendly approach throughout. Expect another huge hit from Apress and another big win for all iPhone developers.

Product Details

ISBN:
9781430225997
Author:
Bakhirev, Peter
Publisher:
Apress
Author:
Cabrera, Pj
Author:
Marsh, Ian
Author:
Bakhyryev, Peter
Subject:
Software Development & Engineering - General
Subject:
Programming - Games
Subject:
IPhone (Smartphone) - Programming
Subject:
Smartphones - Programming
Subject:
Software Engineering-Game Design
Copyright:
Edition Description:
New
Series:
Books for Professionals by Professionals
Publication Date:
20100531
Binding:
TRADE PAPER
Language:
English
Illustrations:
Y
Pages:
706
Dimensions:
9.20x7.40x1.60 in. 2.25 lbs.

Related Subjects

Computers and Internet » Computers Reference » General
Computers and Internet » Mobile and Handheld Devices » iPhone
Computers and Internet » Software Engineering » Game Design
Computers and Internet » Software Engineering » General

Beginning Iphone Games Development Sale Trade Paper
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$28.00 In Stock
Product details 706 pages Apress - English 9781430225997 Reviews:
"Synopsis" by , Every developer wants to write the next great iPhone game, and this is THE book every iPhone Game Maker will want to buy and memorise. As the gaming adjunct to Apressa (TM)s best-selling, most highly recommended, and most complete guide to Applea (TM)s iPhone SDK, Beginning iPhone 3 Development, Beginning iPhone Game Development takes the same practical, comprehensive, and step-by-step approach every developer craves. At the same time maintaining a clear, friendly approach throughout. Expect another huge hit from Apress and another big win for all iPhone developers.
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