The Super Fun Kids' Graphic Novel Sale

Special Offers see all

Enter to WIN a $100 Credit

Subscribe to
for a chance to win.
Privacy Policy

Visit our stores

    Recently Viewed clear list

    Original Essays | September 23, 2015

    Bryan Doerries: IMG Using Greek Tragedies to Comfort the Afflicted and Afflict the Comfortable

    In ancient Athens, during the fifth century BC, military service was required of all citizens. To be a citizen meant being a soldier, and vice... Continue »
    1. $18.87 Sale Hardcover add to wish list

Qualifying orders ship free.
New Trade Paper
Ships in 1 to 3 days
Add to Wishlist
available for shipping or prepaid pickup only
Available for In-store Pickup
in 7 to 12 days
Qty Store Section
25 Remote Warehouse Internet- Application Development

Physics for Flash Games, Animation, and Simulations


Physics for Flash Games, Animation, and Simulations Cover


Synopses & Reviews

Publisher Comments:

Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right) Packed full of practical examples of how physics can be applied to your own games and applications Addresses the diverse needs of game developers, animators, artists, and e-learning developers What you?ll learn Basic math and physics you'll need to incorporate realism into your games, animations and simulations How to incorporate a wide range of forces, including environmental forces such as gravity and friction, and forces due to fluids, such as drag and upthrust How to build a number of realistic simulations, like submarines and flight simulators How to model particle systems and use them for generative art and to create effects, such as smoke Numerical subtleties, including accuracy and stability of integration schemes and handling boundary conditions properly; and how and when to use approximations and analytical solutions Who this book is for

Flash developers interested in incorporating real physics into their games, animations, simulations or generative art projects. Table of Contents Introduction to Physics Programming Selected ActionScript 3.0 Topics Some Math Background Basic Physics Concepts The Laws Governing Motion Gravity, Orbits, and Rockets Contact and Fluid Forces Restoring Forces: Springs and Oscillations Centripetal Forces: Rotational Motion Long-Range Forces Collisions Particle Systems Extended Objects Numerical Integration Schemes Other Technical Issues Simulation Projects

Product Details

Ramtal, Dev
Friends of ED
Internet - Application Development
Publication Date:

Related Subjects

Computers and Internet » Graphics » General
Computers and Internet » Internet » Application Development
Computers and Internet » Internet » Web » Web Programming
Computers and Internet » Internet » Web Applications
Health and Self-Help » Self-Help » Self Esteem
Science and Mathematics » Astronomy » General
Travel » General

Physics for Flash Games, Animation, and Simulations New Trade Paper
0 stars - 0 reviews
$56.95 In Stock
Product details pages Friends of ED - English 9781430236740 Reviews:
  • back to top


Powell's City of Books is an independent bookstore in Portland, Oregon, that fills a whole city block with more than a million new, used, and out of print books. Shop those shelves — plus literally millions more books, DVDs, and gifts — here at