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Game Development with Blenderby Dalai Felinto
Synopses & Reviews
GAME DEVELOPMENT WITH BLENDER is the complete guide to the Blender game engine. More than two years in the making, the book spans topics ranging from logic brick and physics to graphics, animation, scripting, and more. Each chapter covers in detail a different aspect of the Blender game engine, with tutorials, extensive documentation, and valuable advice on when to use the tools--all distilled from the authors' 20 years of combined Blender experience. Blender is a free, open-source 3D content-creation suite, a powerful and flexible platform that allows you to build games and interactive applications such as architecture walk-throughs, science visualizations, experimental projects, and much more. In this comprehensive guide, you will learn how to design a complete game from beginning to end, create games without writing a single line of code, bring your 3D characters to life with animations, unleash the power of material creation with nodes, have fun making JELL-O bounce with the physics engine, program in Python like a pro, make your games run faster using lightmaps and normal maps, publish your games for Windows, Mac, and Linux, and improve your games by learning from 10 real-world projects. This book has been prepared for the release of Blender 2.66a, ensuring that you have the most up-to-date information in your hands. Whether you are new to Blender or a seasoned Blenderhead, GAME DEVELOPMENT WITH BLENDER will help you create the games you've always wanted. Purchasing this book also gives you access to more than 100 online companion files, which include tutorials, sample files, and extra demos that will help you get the most out of the Blender game engine.
GAME DEVELOPMENT WITH BLENDER shows students how to create video games using Blender, a free, open source 3d animation package. Focusing on the Blender Game Engine, the book provides coverage of all the game engine features and includes insights and tips taken from actual game creation experience so readers learn how and when to use each one. Featuring an easy-to-use layout, the Blender Game Engine allows even beginners to create simple 3d games that include animation, lighting, sound and more.
About the Author
Mike Pan started Blender as a hobby in 2002. Since then, his art work has been published in four Blender books and shown at SIGGRAPH as part of the Blender demo reel. Together with Dalai Felinto, Mike has played a key part in a two year marine ecosystem visualization project using Blender. Dalai and Mike delivered a six minute CG documentary on the Chesapeake Bay estuary as well as interactive visualizations of various marine ecosystems. With the help of his university, Mike hosted two Blender workshops in Vancouver, offering a platform for people from different industry background to get together and learn about Blender. Mike is currently perusing an undergraduate degree in computer engineering at the University of British Columbia in Vancouver, Canada. Dalai Felinto has been using Blender since the beginning of his graduate study in Architecture and Urban Studies back in 2003. His participation in the Blender Community includes papers, workshops, and talks presented at events such as the BlenderPRO, BlenderDay and GNUGRAF in Brazil, Che Blender in Argentina, Blender Conference in Amsterdam and Blender Workshop in Canada. He has contributed patches and code to Blender since version 2.47. Dalai has been working on consulting and support for virtual reality projects with the technology known as immersive domes. The implementation of the Dome mode in the Blender Game Engine is a result of those projects. Dalai is also involved with a marine ecosystem visualization project at the University of British Columbia in Canada. At the 2008 Blender Conference, Dalai presented with Mike Pan a talk on Usage of Blender Game Engine for scientific fishery data visualization. He presented a talk on Immersive Domes and the Blender Game Engine at the 2009 event.
Table of Contents
1. Blender Overview. 2. First model. 3. Logic Bricks. 4. Animation. 5. Advanced Graphics. 6. Physics. 7. Python Programming. 8. Extending Blender. 9. Case Studies.
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