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Beginning DirectX 11 Game Programming

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Beginning DirectX 11 Game Programming Cover

 

Synopses & Reviews

Publisher Comments:

Discover the latest and most popular technology for creating next-generation 3D games: DIRECTX 11! BEGINNING DIRECTX 11 GAME PROGRAMMING is an introductory guide to learning the basics of DirectX 11 that will help get you started on the path to 3D video game programming and development. Written specifically for the beginner programmer, this book uses step-by-step instructions to teach the basics of DirectX 11 and introduces skills that can be applied to creating games for PCs and game console platforms such as the Xbox 360. Updated for all the newest DirectX 11 technology, this book includes coverage of improved professional coding practices, an overview of the latest DirectX components and tools, sprites, text and font rendering, 3D character rendering, cameras, audio, shaders and effects, and much more. By the time you reach the end of this book, you will have had enough experience with DirectX 11 that you should be able to explore making simple video games and demos. From there, you can progress toward making more complex games and demos until you find yourself able to complete and release your own PC or console games.

Synopsis:

Discover the exciting world of game programming and 3D graphics creation using DirectX 11! BEGINNING DIRECTX 11 GAME PROGRAMMING is an introductory guide to creating fantastic graphics, amazing creatures, and realistic worlds for games. Written specifically for the beginner programmer, the book uses step-by-step instructions to teach the basics of DirectX 11, introducing skills that can be applied to creating games for both PC and game console platforms like the Xbox 360. Updated for all the newest DirectX technology, the book includes coverage of improved professional coding practices, an overview of the DirectX components and tools, sprites, text and font rendering, audio, shaders and effects, and much more.

Synopsis:

Discover the exciting world of game programming and 3D graphics creation using DirectX 10! "Beginning DirectX? 10 Game Progmramming" is an introductory guide to creating fantastic graphics, amazing creatures, and realistic worlds for games. Written specifically for the beginner programmer, the book uses step-by-step instructions to teach the basics of DirectX 10, introducing skills that can be applied to creating games for both PC and game console platforms. You?ll start by learning how to install the DirectX SDK and how to get your first application up and running. From there you?ll be introduced to the 2D and 3D graphics components of DirectX allowing you to draw animated sprites and create 3D objects. Put your new skills to the test with a final, hands-on project that shows how to bring together everything you?ve learned. If you have a basic knowledge of C++ and 3D math concepts then you are ready to learn how to program amazing 3D game graphics with "Beginning DirectX 10!"

About the Author

Allen Sherrod is an experienced author in the field of video game development. Allen's past works include two editions of Ultimate Game P

Table of Contents

1. What is DirectX 2. First DirectX Project 3. Sprites and 2D Drawing 4. Fonts 5. 3D Primer 6. Direct3D Quickstart 7. Shaders 8. Advanced Direct3D 9. DirectInput 10. XInput 11. DirectSound 12. Final Project App A. Question/Answers App B. Using the CD-ROM

Product Details

ISBN:
9781435458956
Author:
Sherrod, Allen
Publisher:
Course Technology
Author:
Jones, Wendy
Author:
Sherrod, Allen (Allen Sherrod)
Subject:
Computer Graphics - Game Programming
Subject:
DirectX 11
Subject:
DirectX
Subject:
DirectX 10
Subject:
game programming
Subject:
Programming
Subject:
xbox 360
Subject:
Sprites
Subject:
shaders
Subject:
Game Graphics
Subject:
Software Engineering-Game Design
Subject:
General Computers
Copyright:
Publication Date:
20110531
Binding:
TRADE PAPER
Grade Level:
Professional and scholarly
Language:
English
Pages:
384

Related Subjects

Computers and Internet » Software Engineering » Game Design
Religion » Comparative Religion » General

Beginning DirectX 11 Game Programming Used Trade Paper
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Product details 384 pages Course Technology - English 9781435458956 Reviews:
"Synopsis" by , Discover the exciting world of game programming and 3D graphics creation using DirectX 11! BEGINNING DIRECTX 11 GAME PROGRAMMING is an introductory guide to creating fantastic graphics, amazing creatures, and realistic worlds for games. Written specifically for the beginner programmer, the book uses step-by-step instructions to teach the basics of DirectX 11, introducing skills that can be applied to creating games for both PC and game console platforms like the Xbox 360. Updated for all the newest DirectX technology, the book includes coverage of improved professional coding practices, an overview of the DirectX components and tools, sprites, text and font rendering, audio, shaders and effects, and much more.
"Synopsis" by , Discover the exciting world of game programming and 3D graphics creation using DirectX 10! "Beginning DirectX? 10 Game Progmramming" is an introductory guide to creating fantastic graphics, amazing creatures, and realistic worlds for games. Written specifically for the beginner programmer, the book uses step-by-step instructions to teach the basics of DirectX 10, introducing skills that can be applied to creating games for both PC and game console platforms. You?ll start by learning how to install the DirectX SDK and how to get your first application up and running. From there you?ll be introduced to the 2D and 3D graphics components of DirectX allowing you to draw animated sprites and create 3D objects. Put your new skills to the test with a final, hands-on project that shows how to bring together everything you?ve learned. If you have a basic knowledge of C++ and 3D math concepts then you are ready to learn how to program amazing 3D game graphics with "Beginning DirectX 10!"
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