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Character Development and Storytelling (2ND 14 Edition)

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Character Development and Storytelling (2ND 14 Edition) Cover

 

Synopses & Reviews

Publisher Comments:

Written by a professional game writers who also teaches his craft, Lee Sheldon combines his experience and expertise in this updated edition of CHARACTER DEVELOPMENT AND STORYTELLING FOR GAMES. New examples, new game types, and new challenges throughout the text highlight the fundamental importance of characters and storytelling in every type of game. Sheldon emphasizes the importance of creative instinct and listening to the inner voice that guides successful game designers and writers. Join him on his quest to instruct, inform, and maybe even inspire your next great game.

About the Author

Lee Sheldon is associate professor and co-director of the Games and Simulation Arts and Sciences program at Rensselaer Polytechnic Institute. He has written and designed over 20 commercial video games and MMOs. His book Character Development and Storytelling for Games is required reading for many game developers and in game design programs at some of the world's most distinguished universities. Lee is a contributor to several books on video games, including Well-Played 2.0 from Carnegie-Mellon's ETC, Writing for Video Game Genres from the IGDA, and Game Design: An Interactive Experience and Second Person. He is cited in many publications, and he is a regular lecturer and consultant on game design and writing in the U.S. and abroad.

Table of Contents

Introduction. Part I. BACKGROUND. 1. Myths and Equations. 2. The Story Remains the Same. Part II. CREATING CHARACTERS. 3. Respecting Characters. 4. Character Roles. 5. Character Traits. 6. Character Encounters. Part III. TELLING STORY. 7. Once Upon a Time. 8. Respecting Story. 9. Bringing the Story to Life. 10. Story Chiropractics. 11. Editing. 12. The Roots of a New Storytelling. 13. Modular Storytelling. Part IV. GAMES PEOPLE PLAY TODAY. 14. Types vs. Genres. 15. Console Games. 16. Casual Games. 17. Social Games. 18. Virtual Worlds. 19. Applied (Serious) Games. 20. Real World Games. Part V. REFLECTIONS. 21. The Responsible Writer. Part VI. APPENDICES. Appendix A. Opinionated Bibliography. Appendix B. Developer Primer on Building Writing Teams. Index.

Product Details

ISBN:
9781435461048
Author:
Sheldon
Publisher:
Course Technology
Author:
Sheldon, Lee
Subject:
Computer Graphics - Game Programming
Subject:
character development
Subject:
Storytelling
Subject:
Game Character
Subject:
Storytelling For Games
Subject:
game design
Subject:
game development
Subject:
Software Engineering-Game Design
Subject:
General Computers
Publication Date:
20130431
Binding:
TRADE PAPER
Language:
English
Pages:
544

Related Subjects

Computers and Internet » Software Engineering » Game Design
Religion » Comparative Religion » General

Character Development and Storytelling (2ND 14 Edition) New Trade Paper
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