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Original Essays | April 11, 2014

Paul Laudiero: IMG Shit Rough Draft

I was sitting in a British and Irish romantic drama class my last semester in college when the idea for Shit Rough Drafts hit me. I was working... Continue »
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1 Beaverton Mobile and Handheld Devices- Apple Programming and Development
1 Burnside - Bldg. 2 Mobile and Handheld Devices- iPhone
25 Local Warehouse General- General
11 Remote Warehouse Computers Reference- General

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Head First iPhone and iPad Development (Head First)


Head First iPhone and iPad Development (Head First) Cover


Synopses & Reviews

Publisher Comments:

Let's say you have a killer app idea for iPhone and iPad. Where do you begin? Head First iPhone and iPad Development will help you get your first application up and running in no time. You'll not only learn how to design for Apple's devices, you'll also master the iPhone SDK tools — including Xcode — and Objective-C programming principles to make your app stand out.

Whether you're a seasoned Mac developer who wants to jump into the App store, or someone with strong object-oriented programming skills but no Mac experience, this book is a complete learning experience for creating eye-catching, top-selling iPhone and iPad applications.

  • Install the iPhone OS SDK and get started using XCode
  • Put Objective-C core concepts to work, including message passing, protocols, properties, and memory management
  • Take advantage of iPhone OS patterns such as datasources and delegates
  • Preview your applications in the Simulator
  • Build more complicated interactions that utilize multiple views, data entry/editing, and rotation
  • Work with the iPhone's camera, GPS, and accelerometer
  • Optimize, test, and distribute your application

    We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First iPhone and iPad Development has a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.

About the Author

Dan Pilone is a Senior Software Architect with Blueprint Technologies, Inc. He has designed and implemented systems for Hughes, ARINC, UPS, and the Naval Research Laboratory. He also teaches project management and software design and engineering at The Catholic University in Washington D.C. Dan is the author of several books on software development, including UML 2.0 in a Nutshell and UML 2.0 Pocket Reference (O'Reilly).

Tracey Pilone, a licensed Civil Engineer, is a freelance technical writer who has worked on mission planning and RF analysis software for the Navy. She has a Civil Engineering degree from Virgina Tech and a Masters of Education from the University of Virginia.

Table of Contents

Advance Praise for Head First iPhone and iPad DevelopmentPraise for other Head First booksPraise for other Head First booksAuthors of Head First iPhone and iPad DevelopmentCoauthors of Head First iPhone and iPad DevelopmentHow to use this book: IntroAcknowledgmentsChapter 1: Getting Started: Getting mobile with iOSChapter 2: Basic iOS Patterns: Building from scratchChapter 3: Interlude: SyntaxChapter 4: Tables, Views, and Data: A table with a viewChapter 5: Multiview Applications: Its all about the detailsChapter 6: The Review Process, Design, and Devices: How to live with AppleChapter 7: Basic Core Data and Table View Cells: Reruns are hard to findChapter 8: Implementing search with core data: Looking for infoChapter 9: Core data, mapkit, and core location: Finding a phone booth

Product Details

A Learner's Guide to Creating Objective-C Applications for the iPhone and iPad
Pilone, Dan
Pilone, Tracey
O'Reilly Media
Apple;Cocoa;Interface Builder;Leopard;XCode;cell phone;iOS 6;iOS5;iPad;iPhone;iTunes;mobile device;mobile phone;objective-C
Edition Description:
Trade paper
Publication Date:
9.25 x 8 in

Related Subjects

Computers and Internet » Mobile and Handheld Devices » Apple
Computers and Internet » Mobile and Handheld Devices » iPhone
Computers and Internet » Personal Computers » General
Computers and Internet » Programming » Apple Programming
Computers and Internet » Software Engineering » Object Oriented Programming

Head First iPhone and iPad Development (Head First) New Trade Paper
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