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1 Burnside Computer Languages- HTML

This title in other editions

Html5 Canvas

by

Html5 Canvas Cover

 

Synopses & Reviews

Publisher Comments:

Flash is fading fast as Canvas continues to climb. The second edition of this popular book gets you started with HTML5 Canvas by showing you how to build interactive multimedia applications. Youll learn how to draw, render text, manipulate images, and create animation—all in the course of building an interactive web game throughout the book.

Updated for the latest implementations of Canvas and related HTML5 technologies, this edition includes clear and reusable code examples to help you quickly pick up the basics—whether you currently use Flash, Silverlight, or just HTML and JavaScript. Discover why HTML5 is the future of innovative web development.

  • Create and modify 2D drawings, text, and bitmap images
  • Use algorithms for math-based movement and physics interactions
  • Incorporate and manipulate video, and add audio
  • Build a basic framework for creating a variety of games
  • Use bitmaps and tile sheets to develop animated game graphics
  • Go mobile: build web apps and then modify them for iOS devices
  • Explore ways to use Canvas for 3D and multiplayer game applications

Book News Annotation:

Steve and Jeff Fulton update their guide to software for drawing on the Internet. Readers who have some programming background will have an easier time, they say, but their introduction to Canvas should also ease newbies into web programming for the first time. A web browser and a text editor are needed to run Canvas. They cover drawing on the canvas; the HTML5 Canvas text API; images on the canvas; math, physics, and animation; mixing HTML5 video and Canvas; working with audio; Canvas games; going mobile; and further explorations. Annotation ©2014 Ringgold, Inc., Portland, OR (protoview.com)

About the Author

Steve Fulton is an author, speaker, and game development professional. He works at Mattel Toys as Sr. Manager Of Software Development for the Digital Play division.

Jeff is an R.I.A. web and mobile game/application developer who has been cultivating an audience for news, stories, blogs, and tutorials about Flash, Corona, and now the HTML5 Canvas at his own website (http://www.8bitrocket.com) for the past five and a half years. Jeff is currently the Chief Technology Officer at Producto Studios (Productostudios.com) and can easily be found on Twitter daily using the handle @8bitrocket.

Jeff previously worked as a web development manager at Mattel Toys for 14 years, helping to create Mattels extensive online presence.

Table of Contents

DedicationPrefaceChapter 1: Introduction to HTML5 CanvasChapter 2: Drawing on the CanvasChapter 3: The HTML5 Canvas Text APIChapter 4: Images on the CanvasChapter 5: Math, Physics, and AnimationChapter 6: Mixing HTML5 Video and CanvasChapter 7: Working with AudioChapter 8: Canvas Games: Part IChapter 9: Canvas Games: Part IIChapter 10: Going Mobile!Chapter 11: Further ExplorationsFull Code ListingsColophon

Product Details

ISBN:
9781449334987
Author:
Fulton, Steve
Publisher:
O'Reilly Media
Author:
Fulton, Jeff
Subject:
RIA;application;audio;canvas;flash;game;html;html5;rich application;tag;video;web
Subject:
Internet-HTML
Subject:
CourseSmart Subject Description
Copyright:
Edition Description:
Second Edition
Publication Date:
20130503
Binding:
Paperback
Language:
English
Pages:
750
Dimensions:
9.19 x 7 in

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Related Subjects

Computers and Internet » Computer Languages » HTML
Computers and Internet » Computer Languages » Javascript
Computers and Internet » Internet » HTML
Computers and Internet » Internet » Web » Web Programming
Computers and Internet » Software Engineering » Game Design
Science and Mathematics » Mathematics » General

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