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Microinteractions : Designing With Details (13 Edition)by Dan Saffer
Synopses & ReviewsPlease note that used books may not include additional media (study guides, CDs, DVDs, solutions manuals, etc.) as described in the publisher comments.
Its the little things that turn a good digital product into a great one. With this practical book, youll learn how to design effective microinteractions: the small details that exist inside and around features. How can users change a setting? How do they turn on mute, or know they have a new email message?
Through vivid, real-world examples from todays devices and applications, author Dan Saffer walks you through a microinteractions essential parts, then shows you how to use them in a mobile app, a web widget, and an appliance. Youll quickly discover how microinteractions can change a product from one thats tolerated into one thats treasured.
Its the little things that make the difference between a good digital product and a great one. In this insightful book, author Dan Saffer shows you how to design microinteractions: the small details that exist inside and around features. How do you turn on mute? How do you know you have a new email message? How can you change a setting? These moments can change a product from one thats tolerated into one thats treasured.
Learn how to create effective and enjoyable microinteractions by using triggers, rules, loops and modes, and feedback. Through vivid, real-world examples from todays devices and applications, youll understand why microinteractions are essential for bringing personality—and delight—to products.
About the Author
Dan Saffer is an experience design director for Adaptive Path who has designed and built websites, applications, and devices since 1995. An international speaker and author, his acclaimed book Designing for Interaction has been called "a bookshelf must-have for anyone thinking of creating new designs" (Jared Spool, CEO of UIE) and has been translated into several languages.
Table of Contents
Praise for MicrointeractionsForewordPrefaceChapter 1: Designing MicrointeractionsChapter 2: TriggersChapter 3: RulesChapter 4: FeedbackChapter 5: Loops and ModesChapter 6: Putting It All TogetherTesting MicrointeractionsColophon
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Computers and Internet » Computers Reference » Social Aspects » Human and Computer Interaction