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iOS Game Development Cookbook

iOS Game Development Cookbook Cover

 

Synopses & Reviews

Publisher Comments:

Want to build games with iOS technologies? This cookbook provides detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. If youre familiar with iOS and Objective-C, this is the problem-solving guide you want.

Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, the recipes in this cookbook strictly deal with baked-in iOS technologies. Youll learn solutions for everything from tile-matching games to racing, with working code that you can use right away.

  • Lay out the structure of your game
  • Build and customize menus with UIKit
  • Detect and respond to user input
  • Use advanced techniques to play sound effects and music
  • Work with data, using iOS devices and the cloud
  • Create 2D graphics with SpriteKit
  • Add physics simulation to your game
  • Learn beginning to advanced 3D graphics
  • Create challenges with artificial intelligence
  • Use networking to add multiplayer capabilities
  • Work with game controllers and multiple screens

Synopsis:

If you want to start building games using iOS technologies, this comprehensive cookbook covers a wide range of common development problems, with topics ranging from 2D and 3D math to game center integration and OpenGL to performance. Rather than focus on game engines for iOS, such as Cocos2D or the Corona SDK, the recipes in this cookbook strictly deal with baked in iOS technologies. Youll find code solutions for everything from tile-matching games to racing, along with discussions on how and why each recipe works. If youre familiar with iOS and Objective-C, this cookbook is ideal.

About the Author

Jon Manning is the co-founder of Secret Lab, an independent game development studio based in Hobart, Tasmania, Australia. Hes worked on apps of all sorts, ranging from iPad games for children to instant messenging clients. Hes a Core Animation demigod, and frequently finds himself gesticulating wildly in front of classes full of eager-to-learn iOS developers. Jon is the worlds biggest Horse_ebooks fan (https://twitter.com/Horse_ebooks), and can be found on Twitter as @desplesda.

Paris Buttfield-Addison is a mobile app engineer, game designer and researcher with a passion for making technology simpler and as engaging as possible.

He has written two books on game development and currently spends his time designing mobile products for millions upon millions of users while drinking too much coffee.

Paris has coded for everything from Qt to 6502 assembly to iOS and thinks digital watches are a pretty neat idea. He claims he will soon have a PhD.

Product Details

ISBN:
9781449368760
Publisher:
O'Reilly Media
Subject:
Computer Graphics - Game Programming
Author:
Manning, Jonathon
Author:
Buttfield-Addison, Paris
Subject:
2D Math;3D Math;Animation;Chipmunk;Game Center;Game Development;Game Kit;OpenGL;Physics;bonjour;game design;vectors
Subject:
Software Engineering-Game Design
Edition Description:
Print PDF
Publication Date:
20140531
Binding:
TRADE PAPER
Language:
English
Pages:
396
Dimensions:
9.19 x 7 in

Related Subjects

Computers and Internet » Mobile and Handheld Devices » iPhone
Computers and Internet » Programming » Apple Programming
Computers and Internet » Software Engineering » Game Design
Computers and Internet » Software Engineering » Programming and Languages

iOS Game Development Cookbook
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$ In Stock
Product details 396 pages O'Reilly Media - English 9781449368760 Reviews:
"Synopsis" by ,

If you want to start building games using iOS technologies, this comprehensive cookbook covers a wide range of common development problems, with topics ranging from 2D and 3D math to game center integration and OpenGL to performance. Rather than focus on game engines for iOS, such as Cocos2D or the Corona SDK, the recipes in this cookbook strictly deal with baked in iOS technologies. Youll find code solutions for everything from tile-matching games to racing, along with discussions on how and why each recipe works. If youre familiar with iOS and Objective-C, this cookbook is ideal.

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