The Fictioning Horror Sale
 
 

Recently Viewed clear list


Interviews | September 2, 2014

Jill Owens: IMG David Mitchell: The Powells.com Interview



David MitchellDavid Mitchell's newest mind-bending, time-skipping novel may be his most accomplished work yet. Written in six sections, one per decade, The Bone... Continue »
  1. $21.00 Sale Hardcover add to wish list

    The Bone Clocks

    David Mitchell 9781400065677

spacer
Qualifying orders ship free.
$49.99
New Trade Paper
Ships in 1 to 3 days
Add to Wishlist
Qty Store Section
1 Beaverton Mobile and Handheld Devices- Apple Programming and Development
1 Burnside - Bldg. 2 Mobile and Handheld Devices- iPhone
16 Remote Warehouse Computers Reference- General
25 Remote Warehouse General- General

Programming IOS 7

by

Programming IOS 7 Cover

 

Synopses & Reviews

Publisher Comments:

If youre grounded in the basics of Objective-C and Xcode, this practical guide takes you through the components you need for building your own iOS apps. With examples from real apps and programming situations, youll learn how to create views, manipulate view controllers, and use iOS frameworks for adding features such as audio and video.

  • Learn how to create, arrange, draw, layer, and animate views—and make them respond to touch
  • Use view controllers to manage multiple screens of material in a way thats understandable to users
  • Explore UIKit interface widgets in-depth, such as scroll views, table views, text, web views, and controls
  • Delve into Cocoa frameworks for sensors, maps, location, sound, and video
  • Access user libraries: music, photos, address book, and calendar
  • Examine additional topics including files, threading, and networking
New iOS 7 topics covered include asset catalogs, snapshots, template images, keyframe and spring view animation, motion effects, tint color, fullscreen views and bar underlapping, background downloading and app refresh, Text Kit, Dynamic Type, speech synthesis, and many others. Example projects are available on GitHub.

Want to brush up on the basics? Pick up iOS 7 Programming Fundamentals to learn about Objective-C, Xcode, and Cocoa language features such as notifications, delegation, memory management, and key-value coding. Together with Programming iOS 7, youll gain a solid, rigorous, and practical understanding of iOS 7 development.

Synopsis:

Get a solid grounding in all the fundamentals of Cocoa Touch, and avoid problems during iPhone and iPad app development. With this revised edition, youll dig into Cocoa and learn how to work effectively with Objective-C and Xcode. This book covers iOS 7 in a rigorous, orderly fashion—ideal whether youre approaching iOS for the first time or need a reference to bolster existing skills.

Learn about features introduced with iOS 7, including Objective-C language advances, autosynthesis, autolayout, new view controller rotation rules, unwind segues, state restoration, styled text, and collection views.

  • Learn how views and layers are managed, drawn, composited, and animated
  • Become familiar with view controllers and their relationships, along with nib and storyboard management
  • Fully explore all basic interface objects such as scroll views, table views, and controls
  • Delve into Cocoa frameworks for sound, video, sensors, maps, and other features
  • Touch on advanced topics such as threading and networking

Need to brush up on the basics? Check out iOS 7 Programming Fundamentals where you will find Objective-C, Xcode, and Cocoa basics now in their own volume.

Synopsis:

This book covers iOS 7 in a rigorous, orderly fashion—ideal whether youre approaching iOS for the first time or need a reference to bolster existing skills.



  • Learn how views and layers are managed, drawn, composited, and animated
  • Become familiar with view controllers and their relationships, along with nib and storyboard management
  • Fully explore all basic interface objects such as scroll views, table views, and controls
  • Delve into Cocoa frameworks for sound, video, sensors, maps, and other features
  • Touch on advanced topics such as threading and networking

About the Author

Matt Neuburg started programming computers in 1968, when he was 14 years old, as a member of a literally underground high school club, which met once a week to do timesharing on a bank of PDP-10s by way of primitive teletype machines. He also occasionally used Princeton University's IBM-360/67, but gave it up in frustration when one day he dropped his punch cards. He majored in Greek at Swarthmore College, and received his Ph.D. from Cornell University in 1981, writing his doctoral dissertation (about Aeschylus) on a mainframe. He proceeded to teach Classical languages, literature, and culture at many well-known institutions of higher learning, most of which now disavow knowledge of his existence, and to publish numerous scholarly articles unlikely to interest anyone. Meanwhile he obtained an Apple IIc and became hopelessly hooked on computers again, migrating to a Macintosh in 1990. He wrote some educational and utility freeware, became an early regular contributor to the online journal TidBITS, and in 1995 left academe to edit MacTech Magazine. He is also the author of Frontier: The Definitive Guide and REALbasic: The Definitive Guide. In August 1996 he became a freelancer, which means he has been looking for work ever since. He is the author of Frontier: The Definitive Guide and REALbasic: The Definitive Guide, both for O'Reilly & Associates.

Table of Contents

PrefaceViewsChapter 1: ViewsChapter 2: DrawingChapter 3: LayersChapter 4: AnimationChapter 5: TouchesInterfaceChapter 6: View ControllersChapter 7: Scroll ViewsChapter 8: Table Views and Collection ViewsChapter 9: Popovers and Split ViewsChapter 10: TextChapter 11: Web ViewsChapter 12: Controls and Other ViewsChapter 13: Modal DialogsSome FrameworksChapter 14: AudioChapter 15: VideoChapter 16: Music LibraryChapter 17: Photo Library and Image CaptureChapter 18: Address BookChapter 19: CalendarChapter 20: Mail and MessagesChapter 21: MapsChapter 22: SensorsFinal TopicsChapter 23: Persistent StorageChapter 24: Basic NetworkingChapter 25: ThreadsChapter 26: UndoApplication Lifetime EventsIndexColophon

Product Details

ISBN:
9781449372347
Author:
Neuburg, Matt
Publisher:
O'Reilly Media
Subject:
Android;App store;Cocoa;GCD;GDC;Gaming;Nexus;Objective-C;UI;Unity;Xcode;iCloud;iOS;iPad;iPhone;iPod touch;video game
Edition Description:
Print PDF
Publication Date:
20140103
Binding:
Paperback
Language:
English
Pages:
930
Dimensions:
9.19 x 7 in

Related Subjects

Computers and Internet » Mobile and Handheld Devices » Apple
Computers and Internet » Mobile and Handheld Devices » iPhone
Computers and Internet » Operating Systems » General
Computers and Internet » Programming » Apple Programming
Computers and Internet » Software Engineering » Object Oriented Programming
Science and Mathematics » Mathematics » General

Programming IOS 7 New Trade Paper
0 stars - 0 reviews
$49.99 In Stock
Product details 930 pages O'Reilly Media - English 9781449372347 Reviews:
"Synopsis" by ,

Get a solid grounding in all the fundamentals of Cocoa Touch, and avoid problems during iPhone and iPad app development. With this revised edition, youll dig into Cocoa and learn how to work effectively with Objective-C and Xcode. This book covers iOS 7 in a rigorous, orderly fashion—ideal whether youre approaching iOS for the first time or need a reference to bolster existing skills.

Learn about features introduced with iOS 7, including Objective-C language advances, autosynthesis, autolayout, new view controller rotation rules, unwind segues, state restoration, styled text, and collection views.

  • Learn how views and layers are managed, drawn, composited, and animated
  • Become familiar with view controllers and their relationships, along with nib and storyboard management
  • Fully explore all basic interface objects such as scroll views, table views, and controls
  • Delve into Cocoa frameworks for sound, video, sensors, maps, and other features
  • Touch on advanced topics such as threading and networking

Need to brush up on the basics? Check out iOS 7 Programming Fundamentals where you will find Objective-C, Xcode, and Cocoa basics now in their own volume.

"Synopsis" by ,

This book covers iOS 7 in a rigorous, orderly fashion—ideal whether youre approaching iOS for the first time or need a reference to bolster existing skills.



  • Learn how views and layers are managed, drawn, composited, and animated
  • Become familiar with view controllers and their relationships, along with nib and storyboard management
  • Fully explore all basic interface objects such as scroll views, table views, and controls
  • Delve into Cocoa frameworks for sound, video, sensors, maps, and other features
  • Touch on advanced topics such as threading and networking

spacer
spacer
  • back to top
Follow us on...




Powell's City of Books is an independent bookstore in Portland, Oregon, that fills a whole city block with more than a million new, used, and out of print books. Shop those shelves — plus literally millions more books, DVDs, and gifts — here at Powells.com.